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Offline SnoWebTopic starter

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Shatterpillar | Caterpillar Nibbler https://elementscommunity.org/forum/index.php?topic=26998.msg343116#msg343116
« on: May 30, 2011, 08:51:05 am »
NAME:
Shatterpillar
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
1|1
TEXT:
:death :death: Nibble - uses the target
permanent to build its
cocoon. Said permanent is
destroyed.
NAME:
Caterpillar Nibbler
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
1|1
TEXT:
:death: Nibble - uses the target
permanent to build its
cocoon. Said permanent is
destroyed.
NAME:
Shatterpillar (cocoon)
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
1|1
TEXT:
Inactive.
:life: Reborn - frees the shat-
terpillar from its cocoon and
gives it a +1|+1 bonus.
NAME:
Nibbler (cocoon)
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
1|1
TEXT:
Inactive.
:life: Reborn - frees the cater
pillar nibbler from its cocoon
and gives it a +1|+1 bonus.
ART:
http://www.sxc.hu/photo/1293955
IDEA:
SnoWeb (http://elementscommunity.org/forum/index.php/topic,26141.0.html)
NOTES:
:death Nibble / :life Reborn works like burrow unburrow. Each time Nibble is activated, the caterpillar goes in it's inactive cocoon phase. Each time Reborn is activated, the caterpillar find its active form back with a +1|+1 bonus.
SERIES:
Opposing elements duos as soft PC (http://elementscommunity.org/forum/index.php/topic,27050.0.html)

Offline SnoWebTopic starter

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Re: Shatterpillar | Caterpillar Nibbler https://elementscommunity.org/forum/index.php?topic=26998.msg347844#msg347844
« Reply #1 on: June 08, 2011, 07:34:43 am »
Quote
2 card ideas like Shatterpillar and Cocoon tend to do only as well as (or worse than) the First card in the absence of the second in the poll system. There is also the theory that the game would be better off with Fireflys (which would be suggested first and upon acceptance by Zanz a Firefly Queen could be suggested) than with Malignant Cells (token second cards presented with the first.)
Actually, I didn't thought this idea as two cards but as the two states of one creature (similarily as burrowed/unburrowed devourer). I made the two cards to explain how it would behave in game. Anyway, I didn't submit this idea to the crucible because it is still a rough idea. It is part of a brainstorming I've started here: Opposing elements duos as soft PC (http://elementscommunity.org/forum/index.php/topic,27050.0.html). I might use any of the community suggestion to transform this later into a totally different card. So, don't hesitate to comment and make suggestions.

Quote
Caterpillar seems strange in that neither Life nor Death has any means for Hard PC.  :death is enough to kill a creature but not IMO to destroy a permanent. Also it is very complicated as I mentioned before.
I agree it is difficult to find a theme fitting life or dead which would explain the destruction of a artifact. However, I do not think that it does not exist. For example, you can see that nature (e.g. forest) can eat back a complete city or swallow a building. Here I tried to illustrate the use of something dead (namely an object/artefact) to make something alive (a cocoon) which would be used to promote the growth of a creature (the whole phenomenon being similar to building a nest).

 

anything
blarg: