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Offline ~Napalm

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Re: Crush | Crush https://elementscommunity.org/forum/index.php?topic=12712.msg163343#msg163343
« Reply #12 on: September 23, 2010, 04:07:41 am »
I like the idea, but it should cost more. Also, they should definitely be able to unburrow. :))
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Re: Crush | Crush https://elementscommunity.org/forum/index.php?topic=12712.msg163417#msg163417
« Reply #13 on: September 23, 2010, 08:07:15 am »
leave the burrowing skill to earth.
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Offline willng3

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Re: Crush | Crush https://elementscommunity.org/forum/index.php?topic=12712.msg163501#msg163501
« Reply #14 on: September 23, 2010, 02:39:01 pm »
Personally, I agree with the thought that its ability should not be removed.  Halving the damage of the creature seems to be a nice little penalty all in itself.  The fact that your opponent can't target their own creature is a nice side effect as well.
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Offline PineappleTopic starter

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Re: Crush | Crush https://elementscommunity.org/forum/index.php?topic=12712.msg163544#msg163544
« Reply #15 on: September 23, 2010, 05:03:57 pm »
okay, so it shouldn't be able to replace/remove the skill, but how much quanta should it cost then? it's too cheap for an oty quint..

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Re: Crush | Crush https://elementscommunity.org/forum/index.php?topic=12712.msg163593#msg163593
« Reply #16 on: September 23, 2010, 07:00:09 pm »
Well if it doesn't remove the skill, it's basically the same card as quintessence except it halves attack, which is bad for your creatures and good for your opponent's creatures. But there are many cheap cards/abilities that can remove an opponent's creature completely, so in effect this card becomes useless.

Offline willng3

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Re: Crush | Crush https://elementscommunity.org/forum/index.php?topic=12712.msg163610#msg163610
« Reply #17 on: September 23, 2010, 07:59:03 pm »
Well if it doesn't remove the skill, it's basically the same card as quintessence except it halves attack, which is bad for your creatures and good for your opponent's creatures. But there are many cheap cards/abilities that can remove an opponent's creature completely, so in effect this card becomes useless.
This isn't useless when used on your opponents creatures as the creature loses half of its attack.  Also, the card is no longer affected by buffs your opponent may try to play on it via spells or other creatures.
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Re: Crush | Crush https://elementscommunity.org/forum/index.php?topic=12712.msg163633#msg163633
« Reply #18 on: September 23, 2010, 08:48:13 pm »
Well if it doesn't remove the skill, it's basically the same card as quintessence except it halves attack, which is bad for your creatures and good for your opponent's creatures. But there are many cheap cards/abilities that can remove an opponent's creature completely, so in effect this card becomes useless.
This isn't useless when used on your opponents creatures as the creature loses half of its attack.  Also, the card is no longer affected by buffs your opponent may try to play on it via spells or other creatures.
Yes, you could use this card, or you could toss a thunderbolt and make the creature lose all of its attack as well as become untargetable by any other spells.

Of course, it could function an alternate CC card with more versatility, and be a nice addition to gravity, whose only CC requires you to have damaging creatures without momentum.

Offline willng3

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Re: Crush | Crush https://elementscommunity.org/forum/index.php?topic=12712.msg163641#msg163641
« Reply #19 on: September 23, 2010, 08:57:15 pm »
Well if it doesn't remove the skill, it's basically the same card as quintessence except it halves attack, which is bad for your creatures and good for your opponent's creatures. But there are many cheap cards/abilities that can remove an opponent's creature completely, so in effect this card becomes useless.
This isn't useless when used on your opponents creatures as the creature loses half of its attack.  Also, the card is no longer affected by buffs your opponent may try to play on it via spells or other creatures.
Yes, you could use this card, or you could toss a thunderbolt and make the creature lose all of its attack as well as become untargetable by any other spells.

Of course, it could function an alternate CC card with more versatility, and be a nice addition to gravity, whose only CC requires you to have damaging creatures without momentum.
You seem to assume this card is only useful on smaller creatures, well would a thunderbolt be more useful on a dragon?  A fat Otyugh?  A big Destroyer?  I would much rather use this card on these menaces IMHO.
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Re: Crush | Crush https://elementscommunity.org/forum/index.php?topic=12712.msg163652#msg163652
« Reply #20 on: September 23, 2010, 09:10:49 pm »
Congeal (maybe with a shockwave), rewind, basilisk blood, gravity force, antimatter, infection, fire lance, ice lance, and siphon life (assuming enough quanta for the last three) will all work. If anything big is hitting me, half of that damage will still be significant. I'd rather remove it completely than halve it and immortalize it.

Offline willng3

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Re: Crush | Crush https://elementscommunity.org/forum/index.php?topic=12712.msg163669#msg163669
« Reply #21 on: September 23, 2010, 09:32:25 pm »
My point in my earlier post was that almost all other forms of creature control are situational in elimination of threats.  The only one I believe does not fit the above description is Rewind, although it does simply delay the same threat from reemerging turns later.  I seem to be coming across as argumentative so I'm not going to respond to this thread any more as I don't believe there's any reason to; opposing views have been conveyed, ideas have been provided, now it's up to patchx94 to decide what seems best for this card.
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Re: Crush | Crush https://elementscommunity.org/forum/index.php?topic=12712.msg163757#msg163757
« Reply #22 on: September 23, 2010, 11:26:54 pm »
Well Krahhl basically had the same thoughts I had..

1. There are better forms of CC. 5 damage is enough to kill most creatures in the game, Rewind to take care of the growing monsters, Antimatter for everything else. 2 Fire Storms can take care of most mobs.
2. Using this means you're not going to be able to use any more CC on the monster. Why the hell would you want to do that when you can just kill it with 1-2 CC cards?

AND

3. If you let the target keep the skill, the cost will have to increase so it's not a cheap quint for 0-1 attack monsters with good skills (Oty, etc.) It'll be even more useless as CC with the increased cost.

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Re: Crush | Crush https://elementscommunity.org/forum/index.php?topic=12712.msg163763#msg163763
« Reply #23 on: September 23, 2010, 11:37:49 pm »
There are cards that replace creature skills, so I don't see why this one can't. Burrow isn't even an epically useful skill, so I don't see why this card can't exist alongside butterfly effect and electrocutor. It's certainly not overpowered; it just provides more options. I'd just make it 2 :gravity: The target creature is burrowed and its skill becomes unburrow (implied that when it uses unburrow, its skill becomes 1 :earth: Burrow?), airborne is removed. Upgraded would cost 1 :gravity. Maybe 3 and 2 :gravity if that's too low.

 

anything
blarg: