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Offline KamietsuTopic starter

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Unsummon Shield | Unsummon Shield https://elementscommunity.org/forum/index.php?topic=21651.msg277149#msg277149
« on: February 23, 2011, 05:39:58 pm »
NAME:
Unsummon Shield
ELEMENT:
Time
COST:
7 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Shield: The damage dealt to you from physical sources is reduced by 1. Attacking creatures have a 10% chance to return to the owner’s hand.
NAME:
Unsummon Shield
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Shield: The damage dealt to you from physical sources is reduced by 1. Attacking creatures have a 10% chance to return to the owner’s hand.
ART:
Kamietsu
IDEA:
Kamietsu
NOTES:
Nothing happens to the creature if the opponent's hand is full.
SERIES:

╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
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Offline Hyroen

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Re: Unsummon Shield | Unsummon Shield https://elementscommunity.org/forum/index.php?topic=21651.msg277154#msg277154
« Reply #1 on: February 23, 2011, 05:53:45 pm »
Spell-Permanent?

Why not back to the top of the deck?
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Offline Jappert

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Re: Unsummon Shield | Unsummon Shield https://elementscommunity.org/forum/index.php?topic=21651.msg277156#msg277156
« Reply #2 on: February 23, 2011, 05:56:47 pm »
Spell-Permanent?

Why not back to the top of the deck?
Because it could then theoretically rewind an entire field of creatures, pretty much sealing the game.

I really like it Kami, you're on a roll here. Fits the theme and element well. The art looks amazing and it's original.
Well done!

Offline KamietsuTopic starter

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Re: Unsummon Shield | Unsummon Shield https://elementscommunity.org/forum/index.php?topic=21651.msg277157#msg277157
« Reply #3 on: February 23, 2011, 06:01:00 pm »
Ack. Sorry. it's just a permanent shield. I forgot to remove the spell symbol.

If it went back to the top of a deck, it could really hurt a person's deck because they'd just be continually drawing the same cards, never drawing a new one. Depending on your luck at least. It would be very powerful then and basically replace Reverse Time.

Updated the image without the spell symbol. You'll have to do a hard refresh to see the updated image.
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Offline PlayerOa

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Re: Unsummon Shield | Unsummon Shield https://elementscommunity.org/forum/index.php?topic=21651.msg277332#msg277332
« Reply #4 on: February 23, 2011, 11:29:15 pm »
EPIC art.
What happens if hand is full and a creature is hit by the effect?
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Offline Glitch

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Re: Unsummon Shield | Unsummon Shield https://elementscommunity.org/forum/index.php?topic=21651.msg277346#msg277346
« Reply #5 on: February 23, 2011, 11:39:50 pm »
EPIC art.
What happens if hand is full and a creature is hit by the effect?
Nothing.

Read the notes.

Offline KamietsuTopic starter

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Re: Unsummon Shield | Unsummon Shield https://elementscommunity.org/forum/index.php?topic=21651.msg277347#msg277347
« Reply #6 on: February 23, 2011, 11:40:21 pm »
Quote
NOTES:
   Nothing happens to the creature if the opponent's hand is full.
╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
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dramore

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Re: Unsummon Shield | Unsummon Shield https://elementscommunity.org/forum/index.php?topic=21651.msg277350#msg277350
« Reply #7 on: February 23, 2011, 11:46:03 pm »
love the idea altho it is very close to one i made
http://elementscommunity.org/forum/index.php/topic,20535.0.html
altho mine uses the rewind effect thats already in game

Really love your art work it's so much better than what I can do.

Offline KamietsuTopic starter

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Re: Unsummon Shield | Unsummon Shield https://elementscommunity.org/forum/index.php?topic=21651.msg277351#msg277351
« Reply #8 on: February 23, 2011, 11:52:26 pm »
I don't ever check to see if my idea is similar to someone else. Didn't mean to steal your idea there :P But I think this one is different enough from yours.
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dramore

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Re: Unsummon Shield | Unsummon Shield https://elementscommunity.org/forum/index.php?topic=21651.msg277362#msg277362
« Reply #9 on: February 24, 2011, 12:09:00 am »
steal away. I have no problem with that and just because the ideas are along the same lines is no reason to give up on one.  With this idea and mine it just goes to show that something along these lines could be used in the game.

 

blarg: