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Offline joebob555Topic starter

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Shrine | Holy Shrine https://elementscommunity.org/forum/index.php?topic=61524.msg1227577#msg1227577
« on: March 15, 2016, 06:51:38 am »
NAME:
Shrine
ELEMENT:
Light
COST:
:light
TYPE:
Permanent 
ATK | HP:

TEXT:
Your shield blocks an additional 1 physical damage(+3 max). Immaterial.
NAME:
Holy Shrine
ELEMENT:
Light
COST:
3 :light
TYPE:
Permanent
ATK | HP:

TEXT:
Your shield blocks an additional 1 physical damage(+3 max).  Your weapon(s) gain +1 damage. Immaterial.

ART:
joebob555
IDEA:
joebob555
NOTES:
Stackable. Both damage reduction, and additional damage are cumulative. Does not work with Bone Wall.
SERIES:





Mark 2
Spoiler for Hidden:
NAME:
Shrine
ELEMENT:
Light
COST:
:light
TYPE:
Permanent 
ATK | HP:

TEXT:
Your shield blocks an additional 1 physical damage(+3 max).
NAME:
Holy Shrine
ELEMENT:
Light
COST:
1 :light
TYPE:
Permanent
ATK | HP:

TEXT:
Your shield blocks an additional 1 physical damage(+3 max).  Non-flying friendly weapons gain +1 damage.

Mark 1
Spoiler for Hidden:
NAME:
Shrine
ELEMENT:
Light
COST:
:light
TYPE:
Permanent 
ATK | HP:

TEXT:
Your shield blocks an additional 1 physical damage. Immaterial. 
NAME:
Holy Shrine
ELEMENT:
Light
COST:
2 :light
TYPE:
Permanent
ATK | HP:

TEXT:
Your shield blocks an additional 1 physical damage. Your weapon(s) gain +1 damage. Immaterial.
« Last Edit: March 17, 2016, 12:58:46 am by joebob555 »
:light

Offline ProBacon

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Re: Shrine | Holy Shrine https://elementscommunity.org/forum/index.php?topic=61524.msg1227617#msg1227617
« Reply #1 on: March 15, 2016, 04:06:54 pm »
If this is stackable then it makes a lot of things super op. Lets say I have a Titan out, I play three of these and it now deals 10 (or 11 if upped) damage that goes through shields and can't be touched. Not to mention flying weapon would make a max of 6 momentum'ed immaterial creatures that deal 13 (or 14) damage a turn. This card needs to act like nightfall where even if you have more than one out, only one has an effect.

Another problem it makes shields way to strong. A diamond shield with six of these things out makes it block 9 damage, this turns most dragons into weaklings and some into creatures that can't deal damage at all.

Finally if you are going to keep the card as is (ability wise), then you have to increase the cost by like a lot. Like unupped should cost 5 for 6 and upped for 6 or 7.

Although it is a good idea, just really REALLY flawed.
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Offline Manuel

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Re: Shrine | Holy Shrine https://elementscommunity.org/forum/index.php?topic=61524.msg1227622#msg1227622
« Reply #2 on: March 15, 2016, 04:47:24 pm »
the pseudo counter part of sofree

i don't think immaterial is really needed in this case; if u really want an immaterial permanent, make it that after 4 copies of shrine on the field, they are immaterial, but isn't needed.

@probacon it doesn't give immaterial to your creatures, shrine is immaterial

for the shields idk, it can be annoying with mirror shield because it blocks spell damage, same for moving it in life

also what happen with gravity shield? u always block 1 damage?
« Last Edit: March 15, 2016, 05:01:12 pm by Manuel »

Offline dragtom

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Re: Shrine | Holy Shrine https://elementscommunity.org/forum/index.php?topic=61524.msg1227625#msg1227625
« Reply #3 on: March 15, 2016, 05:21:20 pm »
    looking at thorn carapace and permafrost shield,
    the damage reduction part of a shield happens before additional effects.

    consider:
    • the text on solar shield is: physical damage reduced by 1, the damage absorbed is converted to :light.
      -> this means that having it reduce additional damage causes it to generate additional :light, making it a very fast quantasource
    • bone wall
      -> the damage reduction happens before the other effects. This means that having lots of small creatures will not break bone wall very fast.
      Also, after a few shrines, neither will adrenaline.

be quick- time is quanta.

Offline iancudorinmarian

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Re: Shrine | Holy Shrine https://elementscommunity.org/forum/index.php?topic=61524.msg1227632#msg1227632
« Reply #4 on: March 15, 2016, 06:19:08 pm »
the pseudo counter part of sofree
How does this counter SoFre?...

Anyway, this could be quite scary in a deck like Immortal. I think it's a bit OP in its current state, considering the reasons dragtom has already stated.

Maybe something like "increase damage reduction by 1 for each 2 Shrines you control" would be a bit better. Scrap the immaterial btw, there's no need for that.

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Re: Shrine | Holy Shrine https://elementscommunity.org/forum/index.php?topic=61524.msg1227634#msg1227634
« Reply #5 on: March 15, 2016, 06:20:43 pm »
the pseudo counter part of sofree
How does this counter SoFre?...

Anyway, this could be quite scary in a deck like Immortal. I think it's a bit OP in its current state, considering the reasons dragtom has already stated.

Maybe something like "increase damage reduction by 1 for each 2 Shrines you control" would be a bit better. Scrap the immaterial btw, there's no need for that.
Counterpart, not counter. :P

Offline UndeadSpider1990

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Re: Shrine | Holy Shrine https://elementscommunity.org/forum/index.php?topic=61524.msg1227638#msg1227638
« Reply #6 on: March 15, 2016, 06:34:10 pm »
I would remove Immaterial from this card, then it seems fair.

The damage buff to weapons (edit: even when it affected flying weapons) is far from OP. Try putting 6 of these with 6 Glories and 6 Animates – you've got 12 places for pillars, and that's it. = Weak deck.

Adding this to Bonewall could be broken – if you get enough of them – but if you don't play enough Shrines to prevent hits, then they won't be doing anything at all.

E.g. If you're facing Fireflies, Shrine would achieve nothing until you have 3 of them, since with Bones, 1 damage is equivalent to 100.
« Last Edit: March 15, 2016, 06:52:14 pm by UndeadSpider1990 »
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Offline Ginyu

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Re: Shrine | Holy Shrine https://elementscommunity.org/forum/index.php?topic=61524.msg1227650#msg1227650
« Reply #7 on: March 15, 2016, 08:24:38 pm »
This could be balanced by adding a timer, like on Dimensional Shield. You may give it the immaterial status back, then, depending on how many turns you want it to last.
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Offline joebob555Topic starter

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Re: Shrine | Holy Shrine https://elementscommunity.org/forum/index.php?topic=61524.msg1227663#msg1227663
« Reply #8 on: March 15, 2016, 10:23:05 pm »
I decided, Mark 2 was a bit too much of a nerf. So, I changed it back to the original except with +1 cost for upped, and a max of +3 shielding. I also added in notes that it doesn't work with bone wall, because, that combo really does seem too strong. As for working with flying weps, it seems like a non-problem. Unless you are using Flying Glory, where you got excess light quantum, SoFree still has the upper hand, and at 1/3 the price.
« Last Edit: March 15, 2016, 10:53:57 pm by joebob555 »
:light

Offline dragtom

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Re: Shrine | Holy Shrine https://elementscommunity.org/forum/index.php?topic=61524.msg1227716#msg1227716
« Reply #9 on: March 16, 2016, 09:29:53 am »
how about 'whenever a creature deals damage to you, you heal for 1.
You could remove all other restrictions.
be quick- time is quanta.

Offline joebob555Topic starter

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Re: Shrine | Holy Shrine https://elementscommunity.org/forum/index.php?topic=61524.msg1227758#msg1227758
« Reply #10 on: March 17, 2016, 12:47:08 am »
What I was trying to do was to come up with a card that would make shields more usable. Having a single slot for Weapons and Shields makes them fairly hard to use. Weapons got animate weapon, and that seems to have helped them greatly. I  was trying to make some sort of equivalent card for shields, that did not fallow the exact same dynamics as Animate Weapon. Light seemed like the ideal element to put such a card in, as it is the only element to have three shields(Though earth would have also been fitting as it is the opposite of Air).

Healing alone acts as replacement for shields, not an augmentation. That would have the adverse effect, as people would use the card alone and not use it to accompany shields. As for implementing healing into the shield, I couldn't find a good way to make that happen. A simply phrase like "for every point of damage blocked by your shield, heal 1 hp" would make the strongest shields stronger, and make the weakest shields weaker. The most fair thing I could think of was, "If you have a Shield, heal 10 hp at the beginning of each turn", but that still seemed a bit weird as it would essentially encompass Sanctuary, and the already pitiful SoG.
« Last Edit: March 17, 2016, 07:58:48 pm by joebob555 »
:light

Offline ratcharmer

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Re: Shrine | Holy Shrine https://elementscommunity.org/forum/index.php?topic=61524.msg1227835#msg1227835
« Reply #11 on: March 18, 2016, 04:10:42 am »
I agree that most shields could use some love in the current meta--they frequently suffer due to the limited slot and there's just too many ways to bypass them.

I think for this card you need to clarify how it effects all non damage-blocking shields, not just bone wall.

 

blarg: