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Offline EssenceTopic starter

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Shields. Again. :) https://elementscommunity.org/forum/index.php?topic=2125.msg17378#msg17378
« on: January 13, 2010, 07:06:00 pm »
Looking at all of the generic weapons in Other, it occurred to me that there ought to be a generic shield:

Kite Shield (Upgraded: Tower Shield)
3 Any -- Shield  (Upgraded: 2 Any)
Reduces all physical damage dealt to you by 1 point per source.


And if there's going to be a generic shield, than we need the current generic shields to actually do cool stuff:

Chitin Shield  (Upgrade: Carapace Shield)
4 Life -- Shield
Reduces all physical damage to yourself and all damage to your creatures by 1 point per source.
(Upgrade: The damage to your creatures is reduced by 2 points.)

Puts a bit of the kibosh on Fire Storm and Eagle's Eye, very useful when you're using Toads+Adrenaline.  :)
Obviously wouldn't affect Plague, etc.


Solar Shield (Upgrade: Solar Buckler)
5 Light -- Shield (Upgrade: 3 Light)
Reduces all physical damage dealt to you by 1 point per source.
Each time they act, each of your creatures is healed for 1 point of damage.

Pretty straightforward.  It won't help much against a human opponent, since they rarely damage creatures without killing them -- but it'll do wonders against the AI, and would negate a single Plague nicely.


Skull Shield  (Upgrade: Skull Armor)
5 Death -- Shield
Reduces all physical damage dealt to you by 1 point per source.   (Upgrade: 2 damage per source.)
As long as Skull Shield remains in play, all of your creatures gain +1/+0.

Simple enough.  Works doubly well with Aflatoxin now.  :)



There's just no point to having 3 generic shields taking up valuable slots in-element when no one uses them.  Make the generic shield GENERIC, and give the existing shields a point.  These ideas work well within the elements they're in and create some interesting new deck options.
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Offline jmizzle7

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Re: Shields. Again. :) https://elementscommunity.org/forum/index.php?topic=2125.msg17383#msg17383
« Reply #1 on: January 13, 2010, 07:11:31 pm »
Yeah, man. I think you are the first person to write about this issue. I know some people have talked about it here and there but you also came up with a solution that seems pretty good. Bueno.

YoYoBro

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Re: Shields. Again. :) https://elementscommunity.org/forum/index.php?topic=2125.msg17438#msg17438
« Reply #2 on: January 13, 2010, 08:32:42 pm »
So far every single one of Essence's ideas has looked damn nice to me. Well done  :D

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Re: Shields. Again. :) https://elementscommunity.org/forum/index.php?topic=2125.msg17492#msg17492
« Reply #3 on: January 13, 2010, 10:35:28 pm »
Bandwagoned. Good idea, should be implement

Offline Avenger

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Re: Shields. Again. :) https://elementscommunity.org/forum/index.php?topic=2125.msg17572#msg17572
« Reply #4 on: January 14, 2010, 11:20:23 am »
I also wondered why there are so many different cards doing exactly the same simple effect (for different quanta).
Skull shield's +1/0 is an one time boost, right?

YoYoBro

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Re: Shields. Again. :) https://elementscommunity.org/forum/index.php?topic=2125.msg17602#msg17602
« Reply #5 on: January 14, 2010, 01:51:59 pm »
Yes it is.

Offline EssenceTopic starter

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Re: Shields. Again. :) https://elementscommunity.org/forum/index.php?topic=2125.msg17866#msg17866
« Reply #6 on: January 15, 2010, 05:53:53 am »
Actually, it's not.  It's a continuous effect that leaves if Skull Shield leaves play.  That's why it says "as long as Skull Shield is in play..."
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Re: Shields. Again. :) https://elementscommunity.org/forum/index.php?topic=2125.msg17901#msg17901
« Reply #7 on: January 15, 2010, 12:47:23 pm »
I think you mean that AS LONG AS SKULL SHIELD IS ON THE FIELD your creatures all have +1/+0. I meant they only get that +1/+0 once, not like +4/+0 after 4 turns and such.

Offline EssenceTopic starter

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Re: Shields. Again. :) https://elementscommunity.org/forum/index.php?topic=2125.msg17965#msg17965
« Reply #8 on: January 15, 2010, 04:48:25 pm »
Gotcha.  I was thinking of 'continuous effect' (meaning it leaves if Skull Shield leaves) vs. 'one-time effect' (meaning it wouldn't affect creatures that entered play after Skull Shield came in.)

If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

YoYoBro

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Re: Shields. Again. :) https://elementscommunity.org/forum/index.php?topic=2125.msg17977#msg17977
« Reply #9 on: January 15, 2010, 05:20:23 pm »
Then it's a nice and balanced shield =)

Offline vrt

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Re: Shields. Again. :) https://elementscommunity.org/forum/index.php?topic=2125.msg18012#msg18012
« Reply #10 on: January 15, 2010, 08:04:22 pm »
I'd say you absolutely nailed this. Enter one of them in the card competition, and link back to this, perhaps? It deserves some more attention.
So long and thanks for all the fish!

YoYoBro

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Re: Shields. Again. :) https://elementscommunity.org/forum/index.php?topic=2125.msg18024#msg18024
« Reply #11 on: January 15, 2010, 08:26:13 pm »
I'd say, make a poll here for the best one. And then link it to the competition.

 

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