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Flayne

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Shield Power-up series project (Shield Enhancements, CCC) https://elementscommunity.org/forum/index.php?topic=25145.msg320740#msg320740
« on: April 26, 2011, 11:21:59 pm »
hi all,  this is Shield Power-up series project, its a second or updated Shield Enhancements series established by me and the CCC group.

this Shield series recently became a series that does NOT improve each shield individually. It aims to be an "extra effect" for "any" shield, therefore they can stack ontop of each other for a single shield
these are the current ideas, note  :fire needs to be changed due to similarities with a similar existing card idea. For those who know of the existing thread called "Barriers" read the bottom of the ideas.

 
:aether :Electron Tower: While Electron Tower is on the field, Your shield has 30% chance to deal 3 damage to a creature. (non-stackable)

 :air : Floating Totem: While Floating Totem is in play, your shield gains an extra 10% chance to cause attacking creatures to miss. (non-stackable)

 :darkness : Dark Pylon : While Dark Pylon is in play, your shield has a chance to to drain 2 hp from attacking creatures. (non-stackable)

 :death : Ivory Tomb : While Ivory Tomb is in play, your shield has a 50% chance to poison attacking creatures
(non-stackable)
 
:earth : Rocky Obelisk : While Rocky Obelisk is in play, Your shield has a 30% chance to cause attacking creatures to be burrowed. (non-stackable)

 :entropy : Irregular Spire : While Irregular Spire is in play, Your shield has a 25% chance to cast a random effect to attacking creatures. (non-stackable)

 :fire : Explosive Turret : While Explosive Turret is in play, Your shield has a small chance to turn an attacking creature into ashes.
(non-stackable)

 :gravity : Titanic Monolith : While Titanic Monolith is in play, Your shield has a 30% chance to inflict gravity force on an attacknig creature (non-stackable)

 :life : Soothing Willow : While Soothing Willow is in play, Your shield heals you for 2 hp for each turn. (non-stackable)

 :light Holy Pedestal : While Holy Pedestal is in play, Your shield blocks 1 extra damage. Immaterial. (non-stackable)

 :time : Ancient Column: While Ancient Column is in play, Your shield has a 20% chance to rewind attack creatures. (non-stackable)

 :water : Ocean Fort : While Ocean Fort is in play, Your shield has a 30% chance to give you a purify counter when attacked. (non-stackable)

I shall explain the difference between barrier series ans the shield series.

Barriers series as I see it, aims to improve the actual shields from each element: Jade shield, Phase shield etc.
and I assume as Zblader stated, They aim to create new types of mechanics such as creature protection, etc.

Shield series recently became a series that does NOT improve each shield individually. It aims to be an "extra effect" for "any" shield, therefore they can stack ontop of each other for a single shield. This is still under discussion though I think thats how its going to be, although it still needs some balancing out, this was only recent.
I will soon create a seperate series thread for it in card ideas section.

those are the differences as stated above.
I see these two as either 2 different choices for the community or possibly working together somehow in the future since in concept and mechanics they are similar but not quite the same if we go into depth.

Link to Barrier thread (http://elementscommunity.org/forum/index.php/topic,23904.msg342772#msg342772)

Those who wish to help or contribute in anyway, please do so, We will be greatful for your participation.
:)

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Re: Shield Power-up series project (Shield Enhancements) https://elementscommunity.org/forum/index.php?topic=25145.msg320788#msg320788
« Reply #1 on: April 27, 2011, 12:27:52 am »
Ivory Tomp + Thorn Carapace = Over-Poison-kill.
^ is my biggest comment.
The other ones i don't really like are the Light one, because for about half the shields in the game will become just too much.
And the Time one. Feels too redundant with Eternity and Reverse Time.
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Hermis0

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Re: Shield Power-up series project (Shield Enhancements) https://elementscommunity.org/forum/index.php?topic=25145.msg320823#msg320823
« Reply #2 on: April 27, 2011, 01:04:55 am »
I think clarification is required up front on one important detail.  Are you allowed to have more than one out at a time?  Because I would be playing a barrier/shield deck every time.  While they aren't super powerful alone, consider the impact of having all of these trigger against an attacking creature (yes, it would take a little while to collect them all... kinda like pokemon).

I would limit it to a single barrier, or if you have several the barrier is randomized, or perhaps the unit hits the barrier of its own element, blah blah blah.

Flayne

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Re: Shield Power-up series project (Shield Enhancements) https://elementscommunity.org/forum/index.php?topic=25145.msg320825#msg320825
« Reply #3 on: April 27, 2011, 01:08:57 am »
I think clarification is required up front on one important detail.  Are you allowed to have more than one out at a time?  Because I would be playing a barrier/shield deck every time.  While they aren't super powerful alone, consider the impact of having all of these trigger against an attacking creature (yes, it would take a little while to collect them all... kinda like pokemon).

I would limit it to a single barrier, or if you have several the barrier is randomized, or perhaps the unit hits the barrier of its own element, blah blah blah.
yes, It says so in the beginning of this thread.
That's why this is a project, Balancing will be needed, everything.
the effects are boosters for any shield, therefore they can stack, we need to consider things such as PA, Steal, Explosion, etc.
this is what the project is about.

Ivory Tomp + Thorn Carapace = Over-Poison-kill.
^ is my biggest comment.
The other ones i don't really like are the Light one, because for about half the shields in the game will become just too much.
And the Time one. Feels too redundant with Eternity and Reverse Time.
yeah we are discussing about those exact same ones.
For now they are listed until a better effect is suggested,
there will be future polls to determine the best choices, etc.

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Re: Shield Power-up series project (Shield Enhancements, CCC) https://elementscommunity.org/forum/index.php?topic=25145.msg320978#msg320978
« Reply #4 on: April 27, 2011, 04:46:03 am »
is the Barrier Series like a force field and these like a secondary structure connected to and powered by a Quantum Pillar?
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Flayne

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Re: Shield Power-up series project (Shield Enhancements, CCC) https://elementscommunity.org/forum/index.php?topic=25145.msg320979#msg320979
« Reply #5 on: April 27, 2011, 04:48:44 am »
Barrier series are more of an individual power up.
Shield series power up any shield.

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Re: Shield Power-up series project (Shield Enhancements) https://elementscommunity.org/forum/index.php?topic=25145.msg320988#msg320988
« Reply #6 on: April 27, 2011, 05:17:28 am »
I think clarification is required up front on one important detail.  Are you allowed to have more than one out at a time?  Because I would be playing a enhancer/shield deck every time.  While they aren't super powerful alone, consider the impact of having all of these trigger against an attacking creature (yes, it would take a little while to collect them all... kinda like pokemon).

I would limit it to a single enhancer, or if you have several the barrier is randomized, or perhaps the unit hits the barrier of its own element, blah blah blah.
The defensive nature of the enhancers allows for higher defense at higher cost than was previously possible. Some players like certainty and defensive decks. (See mono Aether) The appeal of an enhancer/shield deck is not a sign of imbalance but is a sign that it is a valuable addition if balanced.
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AngeDeMort

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Re: Shield Power-up series project (Shield Enhancements, CCC) https://elementscommunity.org/forum/index.php?topic=25145.msg321710#msg321710
« Reply #7 on: April 28, 2011, 04:43:49 am »
My only question concerns this

:fire : Explosive Turret : While Explosive Turret is in play, Your shield has a small chance to turn an attacking creature into ashes.
(non-stackable)
Can the ashes turn back into the original creature or does it function like normal ash and make a phoenix or does it just sit there and be a useless pile of ashes?

Manipul8r

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Re: Shield Power-up series project (Shield Enhancements) https://elementscommunity.org/forum/index.php?topic=25145.msg321737#msg321737
« Reply #8 on: April 28, 2011, 05:59:42 am »
The Ivory Tomb does not say "(non-stackable)" like the others.

Ivory Tomp + Thorn Carapace = Over-Poison-kill.
^ is my biggest comment.
The other ones i don't really like are the Light one, because for about half the shields in the game will become just too much.
And the Time one. Feels too redundant with Eternity and Reverse Time.
I think Ivory would (or should) multiplicatively affect Thorn Carapace's % rather than trigger additionally.  This would make the poison chance a flat 87.5%, rather than a 37.5% chance to poison twice + 50% chance to poison once + 12.5% chance to not poison.

My suggestion for Time's Ancient Column was to have it return the creature to it's owner's hand rather than on top of the library.  Currently it's not only redundant but OP against any creature based deck, not to mention rush or creature spam decks.

I think clarification is required up front on one important detail.  Are you allowed to have more than one out at a time?  Because I would be playing a barrier/shield deck every time.  While they aren't super powerful alone, consider the impact of having all of these trigger against an attacking creature (yes, it would take a little while to collect them all... kinda like pokemon).

I would limit it to a single barrier, or if you have several the barrier is randomized, or perhaps the unit hits the barrier of its own element, blah blah blah.
I think it's okay if they stack with each other, because having too many of these would really screw you over against stall decks, and leave you lacking on the offense (as well as reliant on having your shield and probably PA).  That said, it would be nice if a couple of these gave bonuses not strictly against creatures, but also against weapons or spells.

Flayne

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Re: Shield Power-up series project (Shield Enhancements) https://elementscommunity.org/forum/index.php?topic=25145.msg321830#msg321830
« Reply #9 on: April 28, 2011, 12:42:48 pm »
The Ivory Tomb does not say "(non-stackable)" like the others.

Ivory Tomp + Thorn Carapace = Over-Poison-kill.
^ is my biggest comment.
The other ones i don't really like are the Light one, because for about half the shields in the game will become just too much.
And the Time one. Feels too redundant with Eternity and Reverse Time.
I think Ivory would (or should) multiplicatively affect Thorn Carapace's % rather than trigger additionally.  This would make the poison chance a flat 87.5%, rather than a 37.5% chance to poison twice + 50% chance to poison once + 12.5% chance to not poison.

My suggestion for Time's Ancient Column was to have it return the creature to it's owner's hand rather than on top of the library.  Currently it's not only redundant but OP against any creature based deck, not to mention rush or creature spam decks.

I think clarification is required up front on one important detail.  Are you allowed to have more than one out at a time?  Because I would be playing a barrier/shield deck every time.  While they aren't super powerful alone, consider the impact of having all of these trigger against an attacking creature (yes, it would take a little while to collect them all... kinda like pokemon).

I would limit it to a single barrier, or if you have several the barrier is randomized, or perhaps the unit hits the barrier of its own element, blah blah blah.
I think it's okay if they stack with each other, because having too many of these would really screw you over against stall decks, and leave you lacking on the offense (as well as reliant on having your shield and probably PA).  That said, it would be nice if a couple of these gave bonuses not strictly against creatures, but also against weapons or spells.
sorry, fixed Ivory tomb, it can't get stacked up.
For the Ivory Tomb, I'm probably gonna lower the chance of poisoning it has since it can make Carapace too powerful.
I would suggest giving it 30% so then The carapace only has slightly above 60% chance, which wouldn't make  it overly powerful but at the same time is a good boost. hows that?


Yes the point of these is to create a significant boost to any shield, plus being able to sync with its own element, such as the Soothing willow shield which heals just like empathic bond, druidic staff etc.
Stacking one type of shield with another is the idea, costs will need to be balanced so it's not as easy.



My only question concerns this

:fire : Explosive Turret : While Explosive Turret is in play, Your shield has a small chance to turn an attacking creature into ashes.
(non-stackable)
Can the ashes turn back into the original creature or does it function like normal ash and make a phoenix or does it just sit there and be a useless pile of ashes?
Yes, the get turned into a normal ash, meaning they would require :fire quanta to revive into a pheonix, so this is also capable of back firing if player has :fire quanta or is a rainbow deck.
has the same mechanic as Skullshield, though im gonna have to change it later due to the similarity to another card idea with the same ability. either i could add to it or change the ability completely.

Hermis0

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Re: Shield Power-up series project (Shield Enhancements, CCC) https://elementscommunity.org/forum/index.php?topic=25145.msg321916#msg321916
« Reply #10 on: April 28, 2011, 04:23:26 pm »
Ok, I just think it's going to be pretty simple to create an eternal rainbow deck that blockades all damage.

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Re: Shield Power-up series project (Shield Enhancements, CCC) https://elementscommunity.org/forum/index.php?topic=25145.msg321923#msg321923
« Reply #11 on: April 28, 2011, 04:31:33 pm »
Ok, I just think it's going to be pretty simple to create an eternal rainbow deck that blockades all damage.
Such a deck would be easy to beat. All you would need is recursion (Eternity + Creature) and interruption (Ice Bolt to freeze the weapon)
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