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Offline OldTrees

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Re: Shelter | Aegis (rework) https://elementscommunity.org/forum/index.php?topic=34158.msg431311#msg431311
« Reply #12 on: November 27, 2011, 05:15:51 am »
i think it'd be good to allow you to "devour" creatures with >20 hp, but cap the "hp gained" to 20, say use on :gravity Armagio 1|25 or :gravity Dragon, you get 20hp for each :D
Would someone please defend the assertion that 21+ hp is OP? I do not believe this assertion and feel it needs to be defended.
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Offline Xenocidius

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Re: Shelter | Aegis (rework) https://elementscommunity.org/forum/index.php?topic=34158.msg431315#msg431315
« Reply #13 on: November 27, 2011, 05:25:00 am »
Just realized this is very similar to a card currently in the armory section.
Would you mind linking it rather than wasting valuable space in this thread?

i think it'd be good to allow you to "devour" creatures with >20 hp, but cap the "hp gained" to 20, say use on :gravity Armagio 1|25 or :gravity Dragon, you get 20hp for each :D
Would someone please defend the assertion that 21+ hp is OP? I do not believe this assertion and feel it needs to be defended.
I certainly won't. 21+ HP is definitely NOT OP. Especially considering that Gravity Pull or Chimera can do a similar thing, but with this you actually have to sacrifice a creature (therefore not getting the attack bonus or skill of it). Sure, this card is powerful. OP? Hardly.
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Offline oblivion1212

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Re: Shelter | Aegis (rework) https://elementscommunity.org/forum/index.php?topic=34158.msg431317#msg431317
« Reply #14 on: November 27, 2011, 05:26:26 am »
Just realized this is very similar to a card currently in the armory section.
Would you mind linking it rather than wasting valuable space in this thread?

i think it'd be good to allow you to "devour" creatures with >20 hp, but cap the "hp gained" to 20, say use on :gravity Armagio 1|25 or :gravity Dragon, you get 20hp for each :D
Would someone please defend the assertion that 21+ hp is OP? I do not believe this assertion and feel it needs to be defended.
I certainly won't. 21+ HP is definitely NOT OP. Especially considering that Gravity Pull or Chimera can do a similar thing, but with this you actually have to sacrifice a creature (therefore not getting the attack bonus or skill of it). Sure, this card is powerful. OP? Hardly.
i think what makes the 20<hp OP (based on reactions) is that this card is usable multiple times per turn, but yeah, idk 'coz fractal + armagio is pretty weird for a combo just for buffing defences..

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Offline RRQJ

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Re: Shelter | Aegis (rework) https://elementscommunity.org/forum/index.php?topic=34158.msg431319#msg431319
« Reply #15 on: November 27, 2011, 05:32:35 am »
you're still sacrificing the creatures, meaning you're sacrificing cards, quanta, and attack power to power up a shield that doesn't make you win, and can be destroyed by explosion, etc.  Not to mention that momentum will still pass this.  In fact, if you were able to put out a ton of creatures to sacrifice, why wouldn't you just go on the offense and win?

And compare this to dissipation field.  If that isn't OP when you stock a ton of quanta and have a ton of QTs, then I how would this be OP when sacrificing multiple >20 HP creatures?

Offline Naesala

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Re: Shelter | Aegis (rework) https://elementscommunity.org/forum/index.php?topic=34158.msg431327#msg431327
« Reply #16 on: November 27, 2011, 06:49:37 am »
Im on the sacrifice anything side, if my voice matters
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Re: Shelter | Aegis (rework) https://elementscommunity.org/forum/index.php?topic=34158.msg431333#msg431333
« Reply #17 on: November 27, 2011, 07:18:17 am »
Just woke up =p. I'm feeling surprise that shelter|aegis will receive that much comment...and I now asking for some real life friends advice( they are pro in elements also) and will make some fix and work on this card because i love this idea also =]

Offline mega plini

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Re: Shelter | Aegis (rework) https://elementscommunity.org/forum/index.php?topic=34158.msg431369#msg431369
« Reply #18 on: November 27, 2011, 10:46:23 am »
doesn't sacrificing creatures for health seem more like  :darkness istead of  :gravity
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Offline oblivion1212

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Re: Shelter | Aegis (rework) https://elementscommunity.org/forum/index.php?topic=34158.msg431397#msg431397
« Reply #19 on: November 27, 2011, 01:05:24 pm »
doesn't sacrificing creatures for health seem more like  :darkness istead of  :gravity
you can think of it as pulling together creatures (metallic ones to somehow match :gravity) to give yourself a tougher wall  :P :P

(patching creatures together sounds more :death :darkness :entropy so i used the word pulling together)

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Re: Shelter | Aegis (rework) https://elementscommunity.org/forum/index.php?topic=34158.msg431416#msg431416
« Reply #20 on: November 27, 2011, 02:51:10 pm »
After elaborate everyone's comment, i have improve it..and this is the image of 2 card

point to note
Shelter| Aegis is totally different from bonewall, if you destroy or steal it, the whole shield along with HP inside will be destroyed/ stolen.
And if the Shield's Hp goes down to 0, it will still in shield slot but not disappear

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Re: Shelter | Aegis (rework) https://elementscommunity.org/forum/index.php?topic=34158.msg431548#msg431548
« Reply #21 on: November 27, 2011, 09:13:59 pm »
Just realized this is very similar to a card currently in the armory section.
Would you mind linking it rather than wasting valuable space in this thread?
Sorry - http://elementscommunity.org/forum/index.php/topic,13902.0.html

Offline Naesala

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Re: Shelter | Aegis (rework) https://elementscommunity.org/forum/index.php?topic=34158.msg431555#msg431555
« Reply #22 on: November 27, 2011, 09:18:21 pm »
Just realized this is very similar to a card currently in the armory section.
Would you mind linking it rather than wasting valuable space in this thread?
Sorry - http://elementscommunity.org/forum/index.php/topic,13902.0.html
similar in that you offer creatures to increase it's defense, but its differant enough that this can be its own card
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