So, I was looking at the shards, and I noticed there were randomly only two of them. So.... here's shards for every element.
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Shard of Plagerism: Whenever an enemy creature comes into play, you may use parallel universe on it if you pay quanta equal to it's toughness.
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Shard of Flight. Whenever you play a creature, it comes into play with ability dive for 1 air quanta.
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Shard of Thievery: Whenever you play a creature, your opponent loses a pillar and you gain a dark pillar.
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Shard of infestation: Whenever an enemy creature dies, it's opponent becomes poisoned equal to it's toughness
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Shard of the Earth: All creatures you control come into play buried. Their attack power is not halved.
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Shard of Insanity: Whenever you play a creature, a mutant comes into play instead.
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Shard of Cremation: Whenever you play a creature, your opponent loses life equal to it's attack power. You gain fire quanta equal to the amount lost.
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Shard of the White Dwarf: Whenever a creature you control dies, it becomes a white dwarf creature, and it's attack power becomes zero. It gains gravity pull for 1 quantum.
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Shard of Gratitude: At the end of your turn, you gain five life.
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Shard of Devinity: You gain 20 life, and your total life maximum increases by 20.
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Shard of Infinity: If you have 0 cards in your deck this turn, skip your draw step.
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Shard of Permanence: Frozen creatures do not unfreeze
I realize a lot of these are way overpowered, but that's half the fun.