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Offline BloodshadowTopic starter

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg42149#msg42149
« Reply #24 on: March 22, 2010, 12:20:14 am »
(http://www.screenshotdumpster.com/view/m7Gbd54222/shardofsacrifice)
something liek this?
Very nice. Did you use rubber stamp to wipe off the spell/permanent icon on the bottom right?

I'll add this image to the first post.

@Lord Midnight: That sounds very underpowered. I wouldn't want to sacrifice 10 of my own max HP just to summon a 5/5 vampiric creature that is very easily killable. A creature with a cost like that needs to be more powerful.

With 6 Shards of Divinity you get 120 extra max HP. That's 24 uses of Sacrifice, which is 72 untargetable and unblockable damage. Very powerful, I'd say; even more so with Stone Skin.
I'd make an Earth/Other deck with the three Shards and Granite Skin.
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Offline storyteller

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg42150#msg42150
« Reply #25 on: March 22, 2010, 12:25:44 am »
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Offline BloodshadowTopic starter

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg42155#msg42155
« Reply #26 on: March 22, 2010, 12:32:31 am »
Quote
small useful things that dont really make or break a deck
If not for the Shards of Gratitude, in Time VS Aether duel then Puppy would've lost. Shards of Gratitude can make a deck.

You still think this is OP? It decreases maximum HP. If you don't have something to counteract it, you'd be dead in a few turns, especially against speed decks.
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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg42196#msg42196
« Reply #27 on: March 22, 2010, 01:32:49 am »
I dont think its OP, not when you thinkk about it.
Ablaze= 1 :fire Raises 2/0
Growth= 1 :life or 1  :earth Raises 2/2
Sacrifice= 3 Random + (-5) MAX HP 3/0
Momentum and Immortal will be a nice increase.
Quanta can be regenerated very easily. If you lose the quanta you put into it, too bad, just get more quanta. If your quanta hits 0, Too bad, use another type.
Now on the other hand, health is hard to raise (SoD and Stone Skin are all that come to mind) and once it hits 0, youre done for.
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Offline BloodshadowTopic starter

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg42225#msg42225
« Reply #28 on: March 22, 2010, 02:16:40 am »
Possible Shard deck:

Mark of Earth
12 Stone Pillar
6 Shard of Divinity
6 Stone Skin
6 Shard of Sacrifice

I really don't think Shard of Gratitude synergizes well with this. The healing is useless when the max HP is reduced.
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Offline storyteller

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg42257#msg42257
« Reply #29 on: March 22, 2010, 03:20:56 am »
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Offline BloodshadowTopic starter

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg42279#msg42279
« Reply #30 on: March 22, 2010, 04:22:34 am »
How would healing be useful if you're at 40/40 HP? Even if you heal 30 HP a turn with four Shards of Gratitude, you're still screwed if your opponent deals 40 damage a turn.
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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg42284#msg42284
« Reply #31 on: March 22, 2010, 04:34:39 am »
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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg42289#msg42289
« Reply #32 on: March 22, 2010, 04:39:49 am »
if you got you hp down to 40 with it how are you still playing?

Offline storyteller

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg42306#msg42306
« Reply #33 on: March 22, 2010, 06:13:54 am »
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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg42361#msg42361
« Reply #34 on: March 22, 2010, 12:36:56 pm »
well, Max HP is Max HP, it can be raised by several methods, so its not this ultimate payment thing, its just another number, and you start with alot. These are a bit OP. They have major growth, I made basically the same thing before, and it used a bunch of neutral quanta for growth, instead of HP. I knew they were kinda OP too. I just wouldn't make these quite so good.

5 HP per turn is good, and with 6, 30 HP from Green Shards is a lot, and most people try to take that if they can. It does not hold a candle to what you get with 6 Bonds and a full Creature field. whats that...well over 100 HP per turn. Shards should do a lesser version of what a Quanta aligned version does. I think we should also leave some room for Gem of and Orb of Cards, see my related post here:

http://elementscommunity.org/forum/index.php/topic,4280.new.html#new
Most people will get over 50 damage a turn being dealt to you. Definitly over 30 in late game. SoGs main helping point are the early game, late game too much damage is usually being done if you dont have control of the board.
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midg3333

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=4191.msg42764#msg42764
« Reply #35 on: March 23, 2010, 11:46:54 am »
How would healing be useful if you're at 40/40 HP? Even if you heal 30 HP a turn with four Shards of Gratitude, you're still screwed if your opponent deals 40 damage a turn.
on the other hand, healing could be entirely necessary with this card. Sure, a speed deck can kill the enemy before they lose their 100hp, but could a deck with these kill the enemy before they take 70 damage?

If you have 100hp, and you heal 30hp per turn, you agree that that extra healing is very useful, right? that gives you 30% extra hp every turn...and if you overheal, you didn't need the healing anyway, right? Now...if you have 60hp (after using the ability 8 times) and you heal 30 per turn... you now get an extra 50% hp every turn. If your maximum hp is 60, and they have 20 damage on the field, it will only take them 3 turns to kill you if you don't have healing. For these reasons, healing can quite often be much more important, the lower your max hp is.

 

blarg: