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Offline ZephyrPhantomTopic starter

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Shard of Fortitude | Shard of Fortitude https://elementscommunity.org/forum/index.php?topic=36823.msg462305#msg462305
« on: February 19, 2012, 06:25:22 pm »
NAME:
Shard of Fortitude
ELEMENT:
Other
COST:
6
TYPE:
Permanent
ATK|HP:
TEXT:
Creatures gain +0 | +1 for every 2 points of damage you take this turn. :earth creatures give you an extra 1 Max HP.
NAME:
Shard of Fortitude
ELEMENT:
Other
COST:
4
TYPE:
Permanent
ATK|HP:
TEXT:
Creatures gain +0 | +1 for every 2 points of damage you take this turn. :earth creatures give you an extra 1 Max HP.
ART:
Shard by Zanzarino, Edited by Kuroaitou
IDEA:
Zblader
NOTES:
Shard lingers for one turn to provide effect, then destroys itself. If the shard is destroyed before the opponent's creatures can attack the effect does not happen.

The concept works like this:
You endure pain to give your creatures increased fortitude. Creatures that are loyal to you (in this case, Earth), will go the extra mile for you and help you in return. Your army as a whole becomes more tenacious and ready to fight back.

Max HP acts similar to SoD and also heals you.

Overall, it's a Shard that works well with swarm and Max HP decks.
SERIES:

Offline moomoose

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Re: Shard of Fortitude | Shard of Fortitude https://elementscommunity.org/forum/index.php?topic=36823.msg462310#msg462310
« Reply #1 on: February 19, 2012, 06:33:41 pm »
i guess thats one way to grow several super otys/scarabs with one card, but the player max hp part may be nipping at SoDs heels a bit, though- i know :earth has a connection to max hp already, but with a shard already doing max hp and only max hp, the overlap is highlighted a bit.
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Offline ZephyrPhantomTopic starter

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Re: Shard of Fortitude | Shard of Fortitude https://elementscommunity.org/forum/index.php?topic=36823.msg462519#msg462519
« Reply #2 on: February 20, 2012, 02:24:44 am »
i guess thats one way to grow several super otys/scarabs with one card, but the player max hp part may be nipping at SoDs heels a bit, though- i know :earth has a connection to max hp already, but with a shard already doing max hp and only max hp, the overlap is highlighted a bit.
It is, but on the flipside this card is not limited by a quantum cap and is more of a "suprise" vs. decks that deal a lot of damage - it can also be used vs OTK decks to force them to "hesistate" on the kill. SoD on the other hand is more general Heal purpose and much less enemy-reliant.

Also, note that the core mechanic of the shard is buffing creatures or taking advantage of swarms, not simply increasing max HP to 'heal' the player. ( :earth is technically a loyalty bonus. Shards should be thematically and mechanically justifiable even without said 'bonus'. )

 

anything
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