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AnimationX

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Soul Blast|Soul Shock https://elementscommunity.org/forum/index.php?topic=36863.msg462898#msg462898
« on: February 21, 2012, 12:12:12 am »
NAME:
Soul Blast
ELEMENT:
Death
COST:
1 :death
TYPE:
Spell
ATK|HP:
TEXT:
Destroy target permanent. Decrease your maximum health by 10 and lose 10 health.
NAME:
Soul Shock
ELEMENT:
Death
COST:
0
TYPE:
Spell
ATK|HP:
TEXT:
Destroy target permanent. Decrease your maximum health by 10 and lose 10 health.
ART:
IDEA:
AnimationX
NOTES:
A variation of Rust, because I scrapped that idea.
SERIES:
So. UP? OP? And why do I like :death so much ;_;

Offline Nepycros

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Re: Soul Blast|Soul Shock https://elementscommunity.org/forum/index.php?topic=36863.msg462904#msg462904
« Reply #1 on: February 21, 2012, 12:16:55 am »
Pay 20 life, 10 of which are nonrefundable, to cruch one permanent?

UP.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

AnimationX

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Re: Soul Blast|Soul Shock https://elementscommunity.org/forum/index.php?topic=36863.msg462907#msg462907
« Reply #2 on: February 21, 2012, 12:19:02 am »
Quote
Pay 20 life, 10 of which are nonrefundable, to cruch one permanent?

UP.
It's only 10 life.
Max health damage and health damage are separated.
For example, if I have 45/100 health, and lose 10 max health, I'd have 45/90 health, therefore not affecting my current health total at all.

Offline Drake_XIV

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Re: Soul Blast|Soul Shock https://elementscommunity.org/forum/index.php?topic=36863.msg462911#msg462911
« Reply #3 on: February 21, 2012, 12:31:40 am »
If you do make it based off health, scrap the  :death  cost and make the upgraded cost 8 hp.  Or 8/5 for unupgraded/upgraded, respectively.

AnimationX

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Re: Soul Blast|Soul Shock https://elementscommunity.org/forum/index.php?topic=36863.msg462914#msg462914
« Reply #4 on: February 21, 2012, 12:37:16 am »
I
Quote
f you do make it based off health, scrap the    cost and make the upgraded cost 8 hp.  Or 8/5 for unupgraded/upgraded, respectively.
I've thought of that too, but I don't want it so that any deck can just put this for some cheap PC.
Like Light and Life both lack PC and have the healing that the health drop wouldn't hurt them too much.

Offline Drake_XIV

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Re: Soul Blast|Soul Shock https://elementscommunity.org/forum/index.php?topic=36863.msg462916#msg462916
« Reply #5 on: February 21, 2012, 12:39:40 am »
What if you add a clause that if your mark is not  :death , the effects double, maybe triple, considering balance?  This is in conjunction with my previous post.

AnimationX

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Re: Soul Blast|Soul Shock https://elementscommunity.org/forum/index.php?topic=36863.msg462921#msg462921
« Reply #6 on: February 21, 2012, 12:47:01 am »
I want it to give :death some PC, but also have it be a riskier, but cheaper alternative to deflag in rainbows.
(This is all talking unupped)

Offline Drake_XIV

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Re: Soul Blast|Soul Shock https://elementscommunity.org/forum/index.php?topic=36863.msg462922#msg462922
« Reply #7 on: February 21, 2012, 12:50:17 am »
Hm, what if you make it deal 10-X damage, where X is your  :death  quanta?

Sorry, just kind of throwing ideas about, but one of them is bound to stick...

AnimationX

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Re: Soul Blast|Soul Shock https://elementscommunity.org/forum/index.php?topic=36863.msg462923#msg462923
« Reply #8 on: February 21, 2012, 12:52:38 am »
Quote
Hm, what if you make it deal 10-X damage, where X is your    quanta?

Sorry, just kind of throwing ideas about, but one of them is bound to stick...
Thanks for your ideas, but I think I want to keep it simple. @_@

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Re: Soul Blast|Soul Shock https://elementscommunity.org/forum/index.php?topic=36863.msg462925#msg462925
« Reply #9 on: February 21, 2012, 01:11:03 am »
Well, it would be similiar to how bolts and Fahrenheit calculates damage.  I think...

Offline furballdn

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Re: Soul Blast|Soul Shock https://elementscommunity.org/forum/index.php?topic=36863.msg462961#msg462961
« Reply #10 on: February 21, 2012, 03:11:36 am »
UP~ generally, 10hp for a deflag isn't worth it.

 

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