*Author

dragonhuman

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg70690#msg70690
« Reply #12 on: May 18, 2010, 04:53:30 pm »
The idea is that shadow walk is an ability that it gains till your next turn
shadow walk would consist of immortality and momentum though

miniwally

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg70700#msg70700
« Reply #13 on: May 18, 2010, 06:07:23 pm »
Nice idea especially when combined with eclipse and it's a nice mid-range hitter.

Belthazar666

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg70704#msg70704
« Reply #14 on: May 18, 2010, 06:12:23 pm »
Honestly, I just don't think Darkness needs this card, or should get it. At least not in this point in time, with the other elements like they are. Course, it's a pretty awesome card, but being realistic it'd make Darkness even more powerful.  Darkness has steals, Devourer/pest, Vampires for healing, Siphon life for creature control, it doesn't need an immortal creature that also has momentum without a splash.

That's not to entirely shoot down the idea, and I doubt you were expecting it to actually be used now, just thought I'd be the one to say it before someone else did.

miniwally

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg70707#msg70707
« Reply #15 on: May 18, 2010, 06:15:14 pm »
Honestly, I just don't think Darkness needs this card, or should get it. At least not in this point in time, with the other elements like they are. Course, it's a pretty awesome card, but being realistic it'd make Darkness even more powerful.  Darkness has steals, Devourer/pest, Vampires for healing, Siphon life for creature control, it doesn't need an immortal creature that also has momentum without a splash.

That's not to entirely shoot down the idea, and I doubt you were expecting it to actually be used now, just thought I'd be the one to say it before someone else did.
This'll be destroyed by Fire shield, or thorn carapace though and if one turn you have a lack of darkness quanta it'll be destroyed by most other cards, also it's a good mid-range hitter which Darkness doesn't have.

Belthazar666

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg70708#msg70708
« Reply #16 on: May 18, 2010, 06:16:21 pm »
Honestly, I just don't think Darkness needs this card, or should get it. At least not in this point in time, with the other elements like they are. Course, it's a pretty awesome card, but being realistic it'd make Darkness even more powerful.  Darkness has steals, Devourer/pest, Vampires for healing, Siphon life for creature control, it doesn't need an immortal creature that also has momentum without a splash.

That's not to entirely shoot down the idea, and I doubt you were expecting it to actually be used now, just thought I'd be the one to say it before someone else did.
This'll be destroyed by Fire shield, or thorn carapace though and if one turn you have a lack of darkness quanta it'll be destroyed by most other cards, also it's a good mid-range hitter which Darkness doesn't have.
It has momentum, I don't think shields will be a problem. Lack of quanta won't be a problem, decks will be based around this thing. I don't think it would be hard to keep one or two up.

I do agree darkness needs a mid hitter, though. That's what gargoyle is for, perhaps.

Kael Hate

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg70709#msg70709
« Reply #17 on: May 18, 2010, 06:17:01 pm »
The idea is that shadow walk is an ability that it gains till your next turn
shadow walk would consist of immortality and momentum though
I understand how you want it to work, its just that the game can't do things that way (without lots of new code work)



miniwally

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg70711#msg70711
« Reply #18 on: May 18, 2010, 06:18:18 pm »
Honestly, I just don't think Darkness needs this card, or should get it. At least not in this point in time, with the other elements like they are. Course, it's a pretty awesome card, but being realistic it'd make Darkness even more powerful.  Darkness has steals, Devourer/pest, Vampires for healing, Siphon life for creature control, it doesn't need an immortal creature that also has momentum without a splash.

That's not to entirely shoot down the idea, and I doubt you were expecting it to actually be used now, just thought I'd be the one to say it before someone else did.
This'll be destroyed by Fire shield, or thorn carapace though and if one turn you have a lack of darkness quanta it'll be destroyed by most other cards, also it's a good mid-range hitter which Darkness doesn't have.
It has momentum, I don't think shields will be a problem. Lack of quanta won't be a problem, decks will be based around this thing. I don't think it would be hard to keep one or two up.

I do agree darkness needs a mid hitter, though. That's what gargoyle is for, perhaps.
Oh yeh momentum I think momentum should probably go for the reasons I posted.

Also 500 post senior member now :D

Belthazar666

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg70712#msg70712
« Reply #19 on: May 18, 2010, 06:19:20 pm »
Even without momentum, though, you could just take some steals to get rid of them.

It just makes an already strong mono-element stronger in a game that doesn't have many cards per element.

Scaredgirl

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg70715#msg70715
« Reply #20 on: May 18, 2010, 06:21:53 pm »
To tell you the truth, I don't like this idea.

It basically takes Immaterial from :aether and Momentum from :gravity but uses :darkness to pay for it. There's a reason why not all elements have all abilities. Darkness is already the most well-rounded element, and giving it a card like that would only add insult to injury.

Also this card is ridiculously overpowered during endgame when you have quanta to keep Shadow Walk up 24/7.

Offline Zac33333

  • Sr. Member
  • ****
  • Posts: 755
  • Reputation Power: 9
  • Zac33333 is a Spark waiting for a buff.
  • I love Aether, like I'm Icybraker.
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg81579#msg81579
« Reply #21 on: June 04, 2010, 02:46:19 am »
Well the way it sounds is, it sounds like quintessence ability but costs more quantum and can be used each turn, maybe make ability work every other turn so its volnerable for atleast 1 turn AND doesn't kill your quantum as fast AND helps you limit yourself? Thanx, bye.

Glaviga

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg83388#msg83388
« Reply #22 on: June 06, 2010, 12:19:34 am »
I think to balance the card, you should remove Momentum and actually make it an upkeep. Maybe lower the cost of the upkeep too.

falconbane

  • Guest
Re: Shadow Walker | Elder Shadow Walker https://elementscommunity.org/forum/index.php?topic=6106.msg83573#msg83573
« Reply #23 on: June 06, 2010, 03:14:08 am »
Good card, wrong time to introduce it, maybe some months/years down the road it would be usable xD

Also, upkeep isn't too hard for mono-black decks (Devourers).  There are often times when monoblacks have a lot of left over quantas

 

anything
blarg: