I like it. I'm sure the opponent would notice something going on, and the creature shuffling is a nice touch. Possibly adding something with flooding.
That is a very good idea, but I'm not sure how exactly to counter flooding. You could potentially push all of your creatures (that you were trying to protect) into the ocean to drown.
Maybe non-water and non-neutral creatures (and the shadows of which) will not move to flooded spots. I will also need to add that the shadows of Water and Neutral creatures do not drown. (To preserve the illusion, mostly. If there is one Ice Dragon in flooding, and one on land, and you know there is a shadow, you would be able to tell which is a shadow, otherwise.)
Does anyone think that I should add the following?:
- A method of being able to determine what shadow is shadowing what creature (when it is your own)
- A clause preventing your creatures from being moved into flooded areas
- A clause eliminating flooding (entirely or partially) when this card is played (i.e. If a creature moves to a flooded space, that space is no longer flooded. This text will not be on the card for lack of room.)
- A card that gains power for all of the Shadows that you own (for instance, a snake-like creature that has attack equal to the number of Shadows you have.)
- A card that makes Shadows become an actual, fully-functioning version of the card that they are shadowing. (Probably called Eternal Darkness, basically a latch-on to these four cards, making a mono -
TU, but cheaper due to the extra cards and other strategy required. Will probably include some other effect, IDK.)
I'm probably not making both of the card ideas. That would be taking this one idea a bit too far.