*Author

Offline foxrain4Topic starter

  • Sr. Member
  • ****
  • Posts: 638
  • Country: sg
  • Reputation Power: 10
  • foxrain4 is taking their first peeks out of the Antlion's burrow.foxrain4 is taking their first peeks out of the Antlion's burrow.
  • Check my profile for a Dragon story link.
  • Awards: Card Design Competition - On the Shoulders of Giants
Drought | Dry Land https://elementscommunity.org/forum/index.php?topic=60725.msg1217606#msg1217606
« on: December 11, 2015, 11:59:29 am »
NAME:
Drought
ELEMENT:
Time
COST:
15 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Players cant draw cards for 10 turns.
NAME:
Dry Land
ELEMENT:
Time
COST:
15 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Players cant play cards for 10 turns.

ART:
Griszka Niewiadomski http://www.freeimages.com/photo/drought-1187122
IDEA:

NOTES:
Stop your annoying opponent to keep drawing cards
and end the game.

Dealing with a control deck with full of creature controlling
spells that zaps away all your creatures?
Upgrade to Dry Land and makes his Rain of Fire obsolete.

Dry Land cant be deflagrated as it stops your opponent from playing cards.
The options to counter Dry Land are pulveriser and butterfly effect

Great for Creatures Spawning decks.

Rules:
1. You cant draw cards at the start of your turn.
2. You cant activate creatures abilities to draw cards.
SERIES:
Wrath from above (2016) Booster Pack
old
Spoiler for Hidden:
NAME:
Drought
ELEMENT:
Time
COST:
15 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Players cant draw cards.
NAME:
Crater
ELEMENT:
Time
COST:
21 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Players cant play cards.

ART:
Griszka Niewiadomski http://www.freeimages.com/photo/drought-1187122
IDEA:

NOTES:
Stop your annoying opponent to keep drawing cards
and end the game.

Dealing with a control deck with full of creature controlling
spells that zaps away all your creatures?
Upgrade to Crater and makes his Rain of Fire obsolete.

Crater is much more expensive than Drought as
Crater cant be deflagrated.
The options to counter Crater are pulveriser and butterfly effect

Rules:
1. You cant draw cards at the start of your turn.
2. You cant activate creatures abilities to draw cards.
SERIES:
Wrath from above (2016) Booster Pack
« Last Edit: December 16, 2015, 01:09:37 am by foxrain4 »

Offline Zyardran

  • Legendary Member
  • ******
  • Posts: 2848
  • Country: ca
  • Reputation Power: 47
  • Zyardran is towering like an Amethyst Dragon over their peers.Zyardran is towering like an Amethyst Dragon over their peers.Zyardran is towering like an Amethyst Dragon over their peers.Zyardran is towering like an Amethyst Dragon over their peers.Zyardran is towering like an Amethyst Dragon over their peers.Zyardran is towering like an Amethyst Dragon over their peers.Zyardran is towering like an Amethyst Dragon over their peers.Zyardran is towering like an Amethyst Dragon over their peers.Zyardran is towering like an Amethyst Dragon over their peers.
  • Not too close, I'll burn you
  • Awards: No Cheese II Tourney Most Creative DeckWeekly Tournament Winner (2020.09.20.)Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeSlice of Elements 9th Birthday CakeBrawl #7 Winner - Green NightSlice of Elements 8th Birthday CakeChampionship League 3/2016 3rd PlaceSlice of Elements 7th Birthday CakeTeam Competition - The Spy Who EMed MeSlice of Elements 6th Birthday Cake
Re: Drought | Crater https://elementscommunity.org/forum/index.php?topic=60725.msg1217607#msg1217607
« Reply #1 on: December 11, 2015, 12:45:45 pm »
for how many  turns do they not draw cards? Does it apply for both players?

tbh this seems a little OP
Team :entropy War #14
The :light of my :fire guides the way...
Current profile picture

Offline foxrain4Topic starter

  • Sr. Member
  • ****
  • Posts: 638
  • Country: sg
  • Reputation Power: 10
  • foxrain4 is taking their first peeks out of the Antlion's burrow.foxrain4 is taking their first peeks out of the Antlion's burrow.
  • Check my profile for a Dragon story link.
  • Awards: Card Design Competition - On the Shoulders of Giants
Re: Drought | Crater https://elementscommunity.org/forum/index.php?topic=60725.msg1217609#msg1217609
« Reply #2 on: December 11, 2015, 01:28:12 pm »
for how many  turns do they not draw cards? Does it apply for both players?

tbh this seems a little OP
Infinite number of turns.
Apply for both players.

Offline Treldon

  • Hero Member
  • *****
  • Posts: 1508
  • Country: hu
  • Reputation Power: 23
  • Treldon is a Mummy waiting to discover the path to glory.Treldon is a Mummy waiting to discover the path to glory.Treldon is a Mummy waiting to discover the path to glory.Treldon is a Mummy waiting to discover the path to glory.
  • Do I have to?
  • Awards: 1st Place WC Winner: October 20152nd place Weekly Challenge Winner: September 2015Solved the Ruby Mansion MurderSlice of Elements 6th Birthday CakeGold Donor
Re: Drought | Crater https://elementscommunity.org/forum/index.php?topic=60725.msg1217612#msg1217612
« Reply #3 on: December 11, 2015, 01:57:33 pm »
You do realize that unless there is a Pulverizer or a creature with Butterfly Effect on it already in play when Crater is cast the game is unwinable for either side, right?
Same goes for Drought if players don't have some PC in hand.

Plus Drought I kinda understand. But what does a crater have to do with drawing?
The one with answerable questions and questionable answers


10th Elements Council member == Brawl #4 :life Meaning of Life :life Artist == Brawl #5 :chroma A Toadally Newtral Team :chroma Artist

Offline Flayne

  • Hero Member
  • *****
  • Posts: 1512
  • Country: cl
  • Reputation Power: 2
  • Flayne is a Spark waiting for a buff.
Re: Drought | Crater https://elementscommunity.org/forum/index.php?topic=60725.msg1217614#msg1217614
« Reply #4 on: December 11, 2015, 02:12:50 pm »
Imo, the initial cost should be lowered and this should absorb :time per turn, and it should be a heavy upkeep as the effect is very strong.
Also it should just be a normal permanent (no anti-deflag or such) as you can easily PA this.
(yes we're sick of hearing about PA, but it really is cheap enough atm to not demand for another immaterial permanent)
The problem I have with this card is that it contradicts its own element, to not be able to draw cards for :time is like wrecking its essence within the games logic, assuming this applies for both players,
 basically your hourglass and sundials are useless, precog becomes only for hand sight but no card draw.
That is 3 cards of its own element that contradict this function. Its a double edged sword to its own element,
despite it having ridiculous synergy with Eternity, except ironically you need Eternity in your hand first if you want to utilize this synergy, otherwise you can't draw it.

It's the wrong element imo, while I understand that the passage of time is stopped thematically, mechanically it does not fit in :time.
 If anything, mechanically it physically disables the deck/hand which is an essential component of the game/portal for the cards (through the elemental)
 this should be in :aether Aether (Refer to "Silence" ) because both thematically and mechanically, it is appropriate.

Thematically it is fairly subjective so while I do expect differing opinions, mechanically it just doesn't work with :time,
 :aether being its polar opposite should have this card.
« Last Edit: December 11, 2015, 02:16:53 pm by Flayne »
- Evening lies evermore entrenched near the soul. :entropy :fire

Offline foxrain4Topic starter

  • Sr. Member
  • ****
  • Posts: 638
  • Country: sg
  • Reputation Power: 10
  • foxrain4 is taking their first peeks out of the Antlion's burrow.foxrain4 is taking their first peeks out of the Antlion's burrow.
  • Check my profile for a Dragon story link.
  • Awards: Card Design Competition - On the Shoulders of Giants
Re: Drought | Crater https://elementscommunity.org/forum/index.php?topic=60725.msg1217619#msg1217619
« Reply #5 on: December 11, 2015, 02:53:17 pm »
You do realize that unless there is a Pulverizer or a creature with Butterfly Effect on it already in play when Crater is cast the game is unwinable for either side, right?
Same goes for Drought if players don't have some PC in hand.

Plus Drought I kinda understand. But what does a crater have to do with drawing?
I dun understand unwinnable, usually there will be creatures on the battlefield,
so every turn, the creatures will attack opponent hp until someone wins.

My english isn't at its best,
my meaning of crater is dried out land long after the drought.

So the totally dried out crater causes players not to even be able to play cards,
Even if they pour water to the crater land like drawing cards, there is no point,
the land is dead just like how the players' hands are dead.
« Last Edit: December 11, 2015, 02:57:49 pm by foxrain4 »

Offline 1011686

  • Jr. Member
  • **
  • Posts: 90
  • Reputation Power: 5
  • 1011686 is a Spark waiting for a buff.
  • Young Elemental
  • Awards: Slice of Elements 10th Birthday Cake
Re: Drought | Crater https://elementscommunity.org/forum/index.php?topic=60725.msg1217647#msg1217647
« Reply #6 on: December 11, 2015, 11:47:10 pm »
But what about if no one has played any creatures yet, or they all get killed or otherwise disabled? It's an unlikely situation, but it's still possible. Then no one can win, or do anything except quit, which is an unwanted situation.
How wonderful that we have met with a paradox.
Now we have some hope of making progress. -Niels Bohr

Brawl #6 Pyrocloaks

Offline foxrain4Topic starter

  • Sr. Member
  • ****
  • Posts: 638
  • Country: sg
  • Reputation Power: 10
  • foxrain4 is taking their first peeks out of the Antlion's burrow.foxrain4 is taking their first peeks out of the Antlion's burrow.
  • Check my profile for a Dragon story link.
  • Awards: Card Design Competition - On the Shoulders of Giants
Re: Drought | Crater https://elementscommunity.org/forum/index.php?topic=60725.msg1217654#msg1217654
« Reply #7 on: December 12, 2015, 01:05:25 am »
But what about if no one has played any creatures yet, or they all get killed or otherwise disabled? It's an unlikely situation, but it's still possible. Then no one can win, or do anything except quit, which is an unwanted situation.

Its a strategic card and you are supposed to use Drought when you are on the winning side
with more creatures than your opponent.

But you make a point that creatures can still be killed or disabled.

Im thinking of that Drought lasts for 10 turns which is the typical
number of rounds per elements game.

Offline foxrain4Topic starter

  • Sr. Member
  • ****
  • Posts: 638
  • Country: sg
  • Reputation Power: 10
  • foxrain4 is taking their first peeks out of the Antlion's burrow.foxrain4 is taking their first peeks out of the Antlion's burrow.
  • Check my profile for a Dragon story link.
  • Awards: Card Design Competition - On the Shoulders of Giants
Re: Drought | Crater https://elementscommunity.org/forum/index.php?topic=60725.msg1217655#msg1217655
« Reply #8 on: December 12, 2015, 01:08:28 am »
Imo, the initial cost should be lowered and this should absorb :time per turn, and it should be a heavy upkeep as the effect is very strong.
Also it should just be a normal permanent (no anti-deflag or such) as you can easily PA this.
(yes we're sick of hearing about PA, but it really is cheap enough atm to not demand for another immaterial permanent)
The problem I have with this card is that it contradicts its own element, to not be able to draw cards for :time is like wrecking its essence within the games logic, assuming this applies for both players,
 basically your hourglass and sundials are useless, precog becomes only for hand sight but no card draw.
That is 3 cards of its own element that contradict this function. Its a double edged sword to its own element,
despite it having ridiculous synergy with Eternity, except ironically you need Eternity in your hand first if you want to utilize this synergy, otherwise you can't draw it.

It's the wrong element imo, while I understand that the passage of time is stopped thematically, mechanically it does not fit in :time.
 If anything, mechanically it physically disables the deck/hand which is an essential component of the game/portal for the cards (through the elemental)
 this should be in :aether Aether (Refer to "Silence" ) because both thematically and mechanically, it is appropriate.

Thematically it is fairly subjective so while I do expect differing opinions, mechanically it just doesn't work with :time,
 :aether being its polar opposite should have this card.

I understand your cost will make perfect sense,
but you will see me posting cards with ridiculous quanta like the usual 15 quanta costs,
this is because im trying to introduce high quanta costs cards to buff up mono quanta decks
even though whether it does helps mono quanta is disputed.

Crater is not anti-deflag, it just stops players from playing all cards,
so player cant cast deflag or play any cards,
so yeah, Crater is still a normal permanent,
just with overpowered effects.

Drought is more like a finisher, stand-alone,
if comboed with anything else, it might be over powered than goku over powered cards.

Lets just say Drought is players cant draw cards at the start of their turn,
so you as a time player keep using hourglasses, it will be horrifying to your opponent, LOL

Your mechanical part where Drought seems to be more of Aether is true.
But i am probably not swapping as im more interested in making "disasters" series,
putting Drought into Aether and i will not know how to name it as an "disaster"
« Last Edit: December 12, 2015, 01:35:43 am by foxrain4 »

Offline UndeadSpider1990

  • Sr. Member
  • ****
  • Posts: 891
  • Country: gb
  • Reputation Power: 13
  • UndeadSpider1990 is taking their first peeks out of the Antlion's burrow.UndeadSpider1990 is taking their first peeks out of the Antlion's burrow.
  • Hey you! Join a PvP event!
Re: Drought | Crater https://elementscommunity.org/forum/index.php?topic=60725.msg1217717#msg1217717
« Reply #9 on: December 12, 2015, 06:22:08 pm »
The card mechanic seems nice and I like that it's in :time, but the names Drought and Crater aren't very timey. I would think of more abstract names, like, um... I have no idea. Grand Silence :P
Like reading? Here's a story inspired by Elements, City of Alchemy. :)

Offline iDaire

  • Hero Member
  • *****
  • Posts: 1090
  • Reputation Power: 17
  • iDaire is a Blue Crawler starting to think about his first run.iDaire is a Blue Crawler starting to think about his first run.iDaire is a Blue Crawler starting to think about his first run.
  • Fire Emblem God
Re: Drought | Dry Land https://elementscommunity.org/forum/index.php?topic=60725.msg1218526#msg1218526
« Reply #10 on: December 21, 2015, 11:46:43 pm »
Pseudo-Silence/Inevitable Silence for 10 turns unless I have PC in my hand.
If my field is empty and there's no creatures in my hand, this guarantees a loss if the opponent deals more damage than I do.
I don't like it.

Offline ratcharmer

  • Sr. Member
  • ****
  • Posts: 872
  • Reputation Power: 10
  • ratcharmer is taking their first peeks out of the Antlion's burrow.ratcharmer is taking their first peeks out of the Antlion's burrow.
  • I'm back, it's been a while.
Re: Drought | Dry Land https://elementscommunity.org/forum/index.php?topic=60725.msg1218538#msg1218538
« Reply #11 on: December 22, 2015, 02:23:43 am »
Yeah . . . unfortunately this would not be fun to play with or against.

Having to sit through ten turns when the outcome is clearly already decided wouldn't be enjoyable at all. This card completely removes any element of counterplay from the game.

 

anything
blarg: