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Offline JyiberTopic starter

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Namoria's Hollow | Namoria's Nest https://elementscommunity.org/forum/index.php?topic=52005.msg1105785#msg1105785
« on: October 25, 2013, 10:36:51 pm »
NAME:
Namoria's Hollow
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
All creatures lose airborne status while in play.
:life :life : Generate Egg
NAME:
Namoria's Nest
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
All creatures lose airborne status while in play.
:life :life : Generate Egg

EGGS
Spoiler for Hidden:
NAME:
Giant Spider Eggs
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Creature
ATK|HP:
0 | 1
TEXT:
Hatch:
Become Giant Spider.
NAME:
Giant Spider Eggs
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Creature
ATK|HP:
0 | 1
TEXT:
Hatch:
Become Giant Spider.

SPIDER
Spoiler for Hidden:
NAME:
Giant Spider
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Creature
ATK|HP:
2 | 5
TEXT:

NAME:
Giant Spider
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Creature
ATK|HP:
2 | 5
TEXT:


ART:
Placeholder art I found on desktop art site.
IDEA:
Jyiber
NOTES:
Well... work in progress. You'll notice things like the upped versions of eggs and spiders are the same as unupped, and the web feature is employed differently, but that's because I want more feedback before going on with the idea.
SERIES:

<^> Curiosity killed the cat. Now what if I told you Curiosity was the name of my dog?
<^> All things must come to an end. The things that you loved, and things you hate, but much more pressingly, the timer to the bomb that's in the room with us.

Offline OdinVanguard

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Re: Namoria's Hollow | Namoria's Nest https://elementscommunity.org/forum/index.php?topic=52005.msg1105794#msg1105794
« Reply #1 on: October 25, 2013, 11:55:05 pm »
Dropping airborne status permanently for everything in play is a little too powerful considering the obvious warden and Wings combos. This is especially here because its in the same element as warden. Its also in the same element as EA so making it PC (and thus counter proof) is also far too easy.

I'm all for having a way to mass debuff airborne, but it needs to be in a more controlled manner I think.

Maybe give it a chance to remove airborne for a few turns from any creature that attacks you?

The spider is amusing though.

If you need some artwork for the card, check out SXC.hu they have a lot of useful stuff and it seems to all be under a general use license so it works well here.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline CuCN

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Re: Namoria's Hollow | Namoria's Nest https://elementscommunity.org/forum/index.php?topic=52005.msg1105796#msg1105796
« Reply #2 on: October 26, 2013, 12:16:34 am »
If the egg and spider are the same upped and unupped, why not just have it be like Aflatoxin, which only generates unupped Malignant Cells?

Offline JyiberTopic starter

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Re: Namoria's Hollow | Namoria's Nest https://elementscommunity.org/forum/index.php?topic=52005.msg1105798#msg1105798
« Reply #3 on: October 26, 2013, 12:28:04 am »
If the egg and spider are the same upped and unupped, why not just have it be like Aflatoxin, which only generates unupped Malignant Cells?
Oh, that's just laziness on my part, they will be different when I get around to modifying the idea.


@OdinVanguard
So maybe it should be all Life? In it's currant setup anyway?

Maybe dropping the mass airborne debuff, and then giving the spiders web skill would be a better fix?
<^> Curiosity killed the cat. Now what if I told you Curiosity was the name of my dog?
<^> All things must come to an end. The things that you loved, and things you hate, but much more pressingly, the timer to the bomb that's in the room with us.

Offline OdinVanguard

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Re: Namoria's Hollow | Namoria's Nest https://elementscommunity.org/forum/index.php?topic=52005.msg1106210#msg1106210
« Reply #4 on: October 28, 2013, 04:53:45 pm »
If the egg and spider are the same upped and unupped, why not just have it be like Aflatoxin, which only generates unupped Malignant Cells?
Oh, that's just laziness on my part, they will be different when I get around to modifying the idea.


@OdinVanguard
So maybe it should be all Life? In it's currant setup anyway?

Maybe dropping the mass airborne debuff, and then giving the spiders web skill would be a better fix?
Giving the spiders themselves web would probably workout... as an alternative, you could modify it a little to something like,
"Enemy creatures lose flying status as long as you own a spider in the opposing slot."
This would allow the card to be useful in warden decks by lowering the number of elements needed to a trio instead of a quartet, but would keep the webbing from being permanent (i.e. to keep an enemy creature webbed, you have to keep a spider summoned to the opposing slot)

To make things even more interesting, you could allow the hatch ability to spawn the spider to a chosen slot on your side and swap places if the slot is occupied.

If you do want to keep things simple, you could keep the wording as is, but make the nest only last a limited number of turns:
"Lasts N turns.
All creatures lose airborne status while in play.
:life :life : Generate Egg"

You could replace N with whatever seems best for balance (probably about 2 to 4 turns would be ok).

Basically though, as long as you keep it from being able to permanently remove flying with a single card, it should be much better balanced.
Other than that, I really like the card all around.
« Last Edit: October 28, 2013, 05:02:13 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: