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Re: Shade Knight | Shade Knight https://elementscommunity.org/forum/index.php?topic=20755.msg264007#msg264007
« Reply #12 on: February 04, 2011, 07:12:05 am »
It's funny, the name "Demoknite" had been flashing through my head all day and I was trying to figure a Light/Dark card, and here it is!

Anyway, as I see it, the two skills are so different from each other that it seems like a mashing of two cards rather than something that could be played more tactically due to its varying skill... if only we could change our mark mid-game... hmmm

Offline Ekki

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Re: Shade Knight | Shade Knight https://elementscommunity.org/forum/index.php?topic=20755.msg264451#msg264451
« Reply #13 on: February 05, 2011, 02:02:45 am »
Interesting... I must say I'm pretty reluctant to brand new mechanics, and this card add 2 of them (duality series and mark-dependant abilities), but somehow I like it :D
Although OT is right about it being too complicated, it somehow fits the overcomplicated slot really well, thus I like this card.
But I must say, Z, that you should limit yourself in that over-addition of new mechanics. I mean, you're combining Duality series, different paths upgrading and mark-dependant abilities (I've seen 2 of them per card, but it may be too much for now).
Not saying that are bad ideas. Actually, they're great and I like most of them (and I'm usually reluctant to them, as I said), but it might be too soon...
Just my 2 :electrum

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Re: Shade Knight | Shade Knight https://elementscommunity.org/forum/index.php?topic=20755.msg264455#msg264455
« Reply #14 on: February 05, 2011, 02:06:11 am »
I like the art!
For the ability Leech, do you gain 4 :light and 4  :darkness?

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Re: Shade Knight | Shade Knight https://elementscommunity.org/forum/index.php?topic=20755.msg264460#msg264460
« Reply #15 on: February 05, 2011, 02:09:07 am »
I like the art!
For the ability Leech, do you gain 4 :light and 4  :darkness?
No, the / indicates the quanta drained will be Duality, so you'll get a combination of  :light and  :darkness quanta that will equal 4.

Interesting... I must say I'm pretty reluctant to brand new mechanics, and this card add 2 of them (duality series and mark-dependant abilities), but somehow I like it :D
Although OT is right about it being too complicated, it somehow fits the overcomplicated slot really well, thus I like this card.
But I must say, Z, that you should limit yourself in that over-addition of new mechanics. I mean, you're combining Duality series, different paths upgrading and mark-dependant abilities (I've seen 2 of them per card, but it may be too much for now).
Not saying that are bad ideas. Actually, they're great and I like most of them (and I'm usually reluctant to them, as I said), but it might be too soon...
Just my 2 :electrum
I was actually about to give up on the current abilty, but you guys have renewed my hope . :D  Hopefully further feedback will be just as helpful as yours.

I'd also like some feedback on the backstory, if possible.  Should I keep doing these backstories for Duality cards?

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Re: Shade Knight | Shade Knight https://elementscommunity.org/forum/index.php?topic=20755.msg264462#msg264462
« Reply #16 on: February 05, 2011, 02:10:40 am »
I like the art!
For the ability Leech, do you gain 4 :light and 4  :darkness?
No, the / indicates the quanta drained will be Duality, so you'll get a combination of  :light and  :darkness quanta that will equal 4.

Interesting... I must say I'm pretty reluctant to brand new mechanics, and this card add 2 of them (duality series and mark-dependant abilities), but somehow I like it :D
Although OT is right about it being too complicated, it somehow fits the overcomplicated slot really well, thus I like this card.
But I must say, Z, that you should limit yourself in that over-addition of new mechanics. I mean, you're combining Duality series, different paths upgrading and mark-dependant abilities (I've seen 2 of them per card, but it may be too much for now).
Not saying that are bad ideas. Actually, they're great and I like most of them (and I'm usually reluctant to them, as I said), but it might be too soon...
Just my 2 :electrum
I was actually about to give up on the current abilty, but you guys have renewed my hope . :D  Hopefully further feedback will be just as helpful as yours.

I'd also like some feedback on the backstory, if possible.  Should I keep doing these backstories for Duality cards?
Oh okay thanks!

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Re: Shade Knight | Shade Knight https://elementscommunity.org/forum/index.php?topic=20755.msg264472#msg264472
« Reply #17 on: February 05, 2011, 02:21:00 am »
I'd also like some feedback on the backstory, if possible.  Should I keep doing these backstories for Duality cards?
If you have the time to do it... Keep 'em going! I like them :D

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Re: Shade Knight | Shade Knight https://elementscommunity.org/forum/index.php?topic=20755.msg264959#msg264959
« Reply #18 on: February 05, 2011, 08:54:17 pm »
Serious-wise though, what would your opinion be on a sub-series of cards with the Duality Cost, but mark-dependent abilities?
They would be a terrible vehicle for ideas.
by vehicle do you a way to carry out ideas?
it would be a great brainstorming process anyway for new ways to synergize
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Re: Shade Knight | Shade Knight https://elementscommunity.org/forum/index.php?topic=20755.msg264972#msg264972
« Reply #19 on: February 05, 2011, 09:19:22 pm »
Serious-wise though, what would your opinion be on a sub-series of cards with the Duality Cost, but mark-dependent abilities?
They would be a terrible vehicle for ideas.
by vehicle do you a way to carry out ideas?
it would be a great brainstorming process anyway for new ways to synergize
A vehicle is the backbone/structure upon which various alterations and variations of abilities can be applied.
Creature/Spell/Permanent are vehicles upon which effects can be added
Elemental/Other are vehicles upon which cards can be added
Weapon/Shield/Pillar are vehicles upon which effects can be added
Doom Clock Permanents/Creatures (Dimensional Shield, Sundial) are vehicles upon which creatures or permanents can be added
Absorb Cost Permanents/Creatures (Flooding, Ajit's Mage Series) are vehicles upon which creatures or permanents can be added
Automatic Active Skills, Activated Active Skills and Passive Skills are vehicles upon which skills may be added

The problem is that Hybrid costs and Mark Dependant skills when combined make the result have lower quality than 2 separate cards using the normal mono static skill vehicle.
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Re: Shade Knight | Shade Knight https://elementscommunity.org/forum/index.php?topic=20755.msg264986#msg264986
« Reply #20 on: February 05, 2011, 09:38:06 pm »
Serious-wise though, what would your opinion be on a sub-series of cards with the Duality Cost, but mark-dependent abilities?
They would be a terrible vehicle for ideas.
by vehicle do you a way to carry out ideas?
it would be a great brainstorming process anyway for new ways to synergize
A vehicle is the backbone/structure upon which various alterations and variations of abilities can be applied.
Creature/Spell/Permanent are vehicles upon which effects can be added
Elemental/Other are vehicles upon which cards can be added
Weapon/Shield/Pillar are vehicles upon which effects can be added
Doom Clock Permanents/Creatures (Dimensional Shield, Sundial) are vehicles upon which creatures or permanents can be added
Absorb Cost Permanents/Creatures (Flooding, Ajit's Mage Series) are vehicles upon which creatures or permanents can be added
Automatic Active Skills, Activated Active Skills and Passive Skills are vehicles upon which skills may be added

The problem is that Hybrid costs and Mark Dependant skills when combined make the result have lower quality than 2 separate cards using the normal mono static skill vehicle.
Ah. Thanks for clearing that up
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