Feels very situational and difficult to use.
1) If the poison is removed from you, that requires the opponent to have some cards that generate poison. If it's the other way around, you need a lot of cards with poison for it to be effective.
2) Unlike UG, you need PC to be able to destroy it.
How does this work anyways? Does it automatically generate an oil tank when you get more than 5|10 poison counter?
Thanks for feedback, now I answer all questions.
The poison is removed from the caster.
This card doesn't generate oil tanks automatically. It has an active, zero cost skill:
Fill. Can be used only when it's the caster's turn, but multiple times.
We only have 1 anti-poison card in the game, that's why I wanted to introduce a new one,
but we DO have an anti-poison card in the game already, so I wanted it to be as different from
Purify as it can be.
It didn't have synergy with any PC using quantum mark, that's why I changed the cost of the upgraded card to 'Other', to be less situational.
But it still is.
The fields in the form should give the name of the artist and the name of the person from whom the idea originated.
The card image is self-made (I used InkScape) and the idea was originated from gold arena, where I noticed how many decks use poison.
Also, I used the Oracle's Card Builder also, should I refer to that? :O