Poll

What should be changed?

It can remove poison from anything, but only once per turn.
2 (40%)
Make it remove all poison from caster and generate oildrums per every x poison.
1 (20%)
Change either the skill's or the card's cost (or both).
0 (0%)
Make the oil tanks easier to deal damage, or scale their damage around the removed poison amount (or anything about changing oil tanks but keeping the card itself).
0 (0%)
The ability creates an oil tank per use anyway, and removes x poison if there's any. Usable once per turn.
1 (20%)
Other. Please write it down in the comments.
0 (0%)
The card doesn't need a change.
1 (20%)

Total Members Voted: 4

*Author

Offline SubmachineTopic starter

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Sewage Disposal | Disposal Factory https://elementscommunity.org/forum/index.php?topic=49674.msg1077190#msg1077190
« on: June 04, 2013, 02:08:28 pm »
NAME:
Sewage Disposal
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent

TEXT:
Fill: removes no less than
10 poison and generates
an Oil Tank. Can be used more than once per turn.
NAME:
Disposal Factory
ELEMENT:
Earth
COST:
4
TYPE:
Permanent

TEXT:
Fill: removes no less than
5 poison and generates
an Oil Tank. Can be used more than once per turn.

ART:
Submachine
IDEA:
Submachine's idea to introduce a second counter to poison
NOTES:
An Oil Tank is a permanent which can't be obtained in the bazaar. It's mark is poison and has the passive ability: Explosive.
Explosive: if this card is destroyed, deal 20 damage to the opponent.
SERIES:

« Last Edit: June 06, 2013, 05:14:49 pm by Submachine »
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Offline Dopha

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Re: Sewage Disposal | Disposal Factory https://elementscommunity.org/forum/index.php?topic=49674.msg1077193#msg1077193
« Reply #1 on: June 04, 2013, 02:15:54 pm »
1st
Awesome card! I don't think I've seen this idea before, but I really like it.
I'd just suggest reducing the price of the upped one, maybe 3 or 4?

gogo screw pdials! =D

Offline SubmachineTopic starter

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Re: Sewage Disposal | Disposal Factory https://elementscommunity.org/forum/index.php?topic=49674.msg1077485#msg1077485
« Reply #2 on: June 05, 2013, 11:20:36 am »
I changed the upgraded card's cost to 4.
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Offline HK_Stupid

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Re: Sewage Disposal | Disposal Factory https://elementscommunity.org/forum/index.php?topic=49674.msg1077516#msg1077516
« Reply #3 on: June 05, 2013, 02:14:22 pm »
Poison remove from you or your opponent?

Offline xsindomanx

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Re: Sewage Disposal | Disposal Factory https://elementscommunity.org/forum/index.php?topic=49674.msg1077604#msg1077604
« Reply #4 on: June 05, 2013, 07:42:23 pm »
Feels very situational and difficult to use.

1) If the poison is removed from you, that requires the opponent to have some cards that generate poison. If it's the other way around, you need a lot of cards with poison for it to be effective.
2) Unlike UG, you need PC to be able to destroy it.

How does this work anyways? Does it automatically generate an oil tank when you get more than 5|10 poison counter?
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Offline skyironsword

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Re: Sewage Disposal | Disposal Factory https://elementscommunity.org/forum/index.php?topic=49674.msg1077631#msg1077631
« Reply #5 on: June 05, 2013, 09:05:35 pm »
Upped should cost earth, I don't like the other cost.

Offline Drake_XIV

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Re: Sewage Disposal | Disposal Factory https://elementscommunity.org/forum/index.php?topic=49674.msg1077656#msg1077656
« Reply #6 on: June 05, 2013, 10:21:52 pm »
The fields in the form should give the name of the artist and the name of the person from whom the idea originated.

Offline SubmachineTopic starter

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Re: Sewage Disposal | Disposal Factory https://elementscommunity.org/forum/index.php?topic=49674.msg1077732#msg1077732
« Reply #7 on: June 06, 2013, 02:47:42 am »
Feels very situational and difficult to use.

1) If the poison is removed from you, that requires the opponent to have some cards that generate poison. If it's the other way around, you need a lot of cards with poison for it to be effective.
2) Unlike UG, you need PC to be able to destroy it.

How does this work anyways? Does it automatically generate an oil tank when you get more than 5|10 poison counter?

Thanks for feedback, now I answer all questions.

The poison is removed from the caster.
This card doesn't generate oil tanks automatically. It has an active, zero cost skill: Fill. Can be used only when it's the caster's turn, but multiple times.

We only have 1 anti-poison card in the game, that's why I wanted to introduce a new one,
but we DO have an anti-poison card in the game already, so I wanted it to be as different from Purify as it can be.

It didn't have synergy with any PC using quantum mark, that's why I changed the cost of the upgraded card to 'Other', to be less situational.
But it still is.

The fields in the form should give the name of the artist and the name of the person from whom the idea originated.

The card image is self-made (I used InkScape) and the idea was originated from gold arena, where I noticed how many decks use poison.
Also, I used the Oracle's Card Builder also, should I refer to that? :O
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Offline CuCN

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Re: Sewage Disposal | Disposal Factory https://elementscommunity.org/forum/index.php?topic=49674.msg1077738#msg1077738
« Reply #8 on: June 06, 2013, 03:12:12 am »
The fields in the form should give the name of the artist and the name of the person from whom the idea originated.

The card image is self-made (I used InkScape) and the idea was originated from gold arena, where I noticed how many decks use poison.
Also, I used the Oracle's Card Builder also, should I refer to that? :O
Both the "Art" and "Idea" boxes should contain your username (not "self"), since you made the art and you came up with the idea.

Offline dawn to dusk

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Re: Sewage Disposal | Disposal Factory https://elementscommunity.org/forum/index.php?topic=49674.msg1077813#msg1077813
« Reply #9 on: June 06, 2013, 12:16:44 pm »
It didn't have synergy with any PC using quantum mark, that's why I changed the cost of the upgraded card to 'Other', to be less situational.
But it still is.

Earth has pulvy silly
 
I like the idea and the fact that the oil drums only weakness is different to others. PA. Upped could fit into a repeated PC deck like butterfly effect or deflag chain and this is what makes it balanced IMO.

Offline Joseph7

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Re: Sewage Disposal | Disposal Factory https://elementscommunity.org/forum/index.php?topic=49674.msg1077884#msg1077884
« Reply #10 on: June 06, 2013, 05:17:42 pm »
I love the mechanic of this card! It would be so useful with Liquid Shadows and with plagues. I think you may want to lower the amount of poison it takes in, though. 10 poison is a LOT of poison. I think even changing it to 7 poison would make a significant difference. Anyways, love the idea - keep working it!

Offline SubmachineTopic starter

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Re: Sewage Disposal | Disposal Factory https://elementscommunity.org/forum/index.php?topic=49674.msg1077888#msg1077888
« Reply #11 on: June 06, 2013, 05:30:37 pm »
I love the mechanic of this card! It would be so useful with Liquid Shadows and with plagues. I think you may want to lower the amount of poison it takes in, though. 10 poison is a LOT of poison. I think even changing it to 7 poison would make a significant difference. Anyways, love the idea - keep working it!

The amount of removed poison only matters when we count how many Oil Tanks will we get. It will eventually remove all poison in one turn, because it can be used multiple times per turn.

But you gave me an idea, that I wasn't thinking of before. Should this card target not only the player, but also everything else, including the enemy and all creatures on field?
« Last Edit: June 06, 2013, 07:11:41 pm by Submachine »
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anything
blarg: