If it is positive HP you could give it immunity to poison damage but it stays infected.
Or you could give it immunity to poison damage and heal Xhp x=infection.
Negative Health is an awesome concept, and I don't want it to die midway.
I think this should be resolved by giving this card the Passive Ability "Necrophage"
"Necrophage" : HP changes from Eclipse and Holy Flash are reversed.
That way Eclipse still buffs it and Holy Flash heals it.
Definitely good ideas.
@OldTrees I might run with that, but I'm still thinking.
@Zblader, it
sounds like a nice idea, but the problem with this resolution is that it complicates the card. Adding exceptions, multiple new skills, and forcing an issue all hurt the card's chances more than help it in my opinion.