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PuppyChow

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Redwood | Aged Redwood https://elementscommunity.org/forum/index.php?topic=34514.msg435476#msg435476
« on: December 06, 2011, 04:16:43 am »
NAME:
Redwood
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
0 | 21
TEXT:
Habitat: Generate a woodpecker at the end of each turn.
NAME:
Aged Redwood
ELEMENT:
Life
COST:
7 :life
TYPE:
Creature
ATK|HP:
0 | 26
TEXT:
Habitat: Generate a giant woodpecker at the end of each turn.
ART:
Mario D. Vaden http://en.wikipedia.org/wiki/File:Del_Norte_Titan_230.jpg
IDEA:
PuppyChow
NOTES:
Mono life creature spam generator... except the creatures die as soon as they kill off the generator.
SERIES:
High Health
NAME:
Woodpecker
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
4 | 1
TEXT:
:life Peck: Deal 1 damage to target creature.
Feed: Eat 2 health from up to 2 redwoods. Die if unable.
NAME:
Giant Woodpecker
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
4 | 1
TEXT:
:life :life Peck: Deal 2 damage to target creature.
Feed: Eat 3 health from up to 2 redwoods. Die if unable.
ART:
J. M. Garg (Creative Commons): http://en.wikipedia.org/wiki/File:Black-rumped_Flameback_I_IMG_7424.jpg
IDEA:
PuppyChow
NOTES:
Not a standalone card.

Each woodpecker will hurt two redwoods on your side if they're available. If they aren't available it will make do with a single. If there's not a single one it dies.
SERIES:
High Health (sidekick card)

Offline moomoose

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Re: Redwood | Aged Redwood https://elementscommunity.org/forum/index.php?topic=34514.msg435479#msg435479
« Reply #1 on: December 06, 2011, 04:23:09 am »
may help to do a simulation of the damage output before they are removed.  it looks like the damage efficiency is going to be off the charts at a glance
moose dont say moo.

PuppyChow

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Re: Redwood | Aged Redwood https://elementscommunity.org/forum/index.php?topic=34514.msg435484#msg435484
« Reply #2 on: December 06, 2011, 04:35:26 am »
Note that the woodpecker would feed before it attacks, ideally. Not sure if this is possible codewise.

Yeah, I know these cards will both probably need balancing with regards to damage/health.
With one redwood:
Turn 1: 0 Damage
Turn 2: 4 Damage total, 19 health.
Turn 3: 12 Damage total, 15 health.
Turn 4: 24 Damage total, 7 health.
Turn 5: 40 Damage total, 0 health.

With two redwoods:
Turn 1: 0 Damage
Turn 2: 8 Damage total, 17 health each.
Turn 3: 24 Damage total, 9 health each.
Turn 4: 48 Damage total, 0 health each.

Aged:
Turn 1: 0 Damage
Turn 2: 4 Damage total, 23 health.
 Turn 3: 12 Damage total, 17 health.
 Turn 4: 24 Damage total, 8 health.
 Turn 5: 36 Damage total, 0 health.

2x Aged:
Turn 1: 0 Damage
Turn 2: 8 Damage total, 20 health each.
Turn 3: 24 Damage total, 8 health each.
Turn 4: 36 Damage total, 0 health.

So yeah, obviously needs some balancing. Maybe make them deal the same damage to redwood as their attack, and change the giant woodpecker to 3 attack.

Offline XYTWO

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Re: Redwood | Aged Redwood https://elementscommunity.org/forum/index.php?topic=34514.msg435495#msg435495
« Reply #3 on: December 06, 2011, 05:27:49 am »
Why would you further hurt the upped version? It already seems worse, as both woodpeckers are 4|1 and the only advantage the upped woodpecker has is a slightly better CC. They also eat the tree faster (one unupped lives for 5 turns (I think), one upped lives 4). It is OP right now, but don't nerf the upped too much.

(Side note: I'm back, and... yeah.)

 

blarg: