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Offline Aves

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Re: Seeding The Field | Seeding The Field https://elementscommunity.org/forum/index.php?topic=34465.msg435427#msg435427
« Reply #12 on: December 06, 2011, 02:46:09 am »
I like the mechanic a lot, but like patch says, it seems like its only a lesser version of pandemonium.
Also, is it possible to have two chaos seeds in one location?
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Offline EmeraldTigerTopic starter

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Re: Seeding The Field | Seeding The Field https://elementscommunity.org/forum/index.php?topic=34465.msg435437#msg435437
« Reply #13 on: December 06, 2011, 02:54:17 am »
I like the mechanic a lot, but like patch says, it seems like its only a lesser version of pandemonium.
Also, is it possible to have two chaos seeds in one location?
I was thinking about that, and I think is possible. but each is triggered if a creature is there. should the caster know where the seeds are?
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Offline mildlyfrightenedboy

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Re: Seeding The Field | Seeding The Field https://elementscommunity.org/forum/index.php?topic=34465.msg435438#msg435438
« Reply #14 on: December 06, 2011, 02:55:00 am »
Also, why a Chaos Seed?  Why not make it some other great new :entropy concept?  There are more things in :entropy than random effects and mutation, yet that is the main point of 99% of :entropy card suggestions, and it gets boring.

If not, how about randomly place them on both sides of the field on any location, then, when a creature is played there, it gains Chaos Power or Improved Mutation (on your side) or Chaos Seed (on the opponent's side).  It would have a set number of traps and the location limited to the next X creature spots past the pre-existing ones.

I think that the caster should be able to see them.

I made this in about ten seconds, is this what you were thinking of (except more Chaos Traps, obviously)?

Or would it randomly choose creatures, mark them, and then use Chaos Seed on them on their next attack?
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
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