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bobcamel

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Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg34261#msg34261
« on: March 06, 2010, 11:45:56 pm »
A preview of one of the elements of one of my weapon sets. And my 1000th post special, PRObably.




TheDarkAzura

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg34271#msg34271
« Reply #1 on: March 07, 2010, 12:14:32 am »
The idea is good, but the picture sucks...

Maybe it could deal 2 damage upped?

Anyway,  :P

ajm6

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg34272#msg34272
« Reply #2 on: March 07, 2010, 12:16:31 am »
An interesting idea it would work well with creatures which grow anyways could definitely see this being used with forest spectres. It might do better as a spell or with a damage increase on the upped version. Great idea.

Offline Boingo

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg34311#msg34311
« Reply #3 on: March 07, 2010, 02:40:01 am »
Definitely needs new picture.

Question:  Would "plant" effect be lobotomizable?
Bring back Holy Cow!

TheDarkAzura

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg34342#msg34342
« Reply #4 on: March 07, 2010, 02:57:59 am »
I hope... I would be funny.  :P

bobcamel

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg34594#msg34594
« Reply #5 on: March 07, 2010, 10:29:51 am »
Planted Seed, as with all other Statuses sans Momentum, is not lobotomizable. Plant ability, when it shows up on a Flown Dibber, is lobotomizable, otherwise you cannot target a weapon with Lob.

Also, notice the Adrenaline synergy.

and dont rate the art dammit its not the point

Offline xdude

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg34596#msg34596
« Reply #6 on: March 07, 2010, 10:54:03 am »
The unupped version could be used for control and the upped one not. You should change that.
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bobcamel

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg34600#msg34600
« Reply #7 on: March 07, 2010, 11:04:19 am »
Both ones can take out creatures with 2 or less HP. And for anything above that, the base one becomes a real weak nibbler, so just use it the way it's intended and plant them seeds.

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg34943#msg34943
« Reply #8 on: March 08, 2010, 02:16:51 am »
Is this auto-growth a status or an ability? If it's an ability, then the creature's original ability will have to be lobotomized.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

ScytherLoL

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg35032#msg35032
« Reply #9 on: March 08, 2010, 05:08:47 am »
I'd say its a status like Baslisk Blood but thats just my opinion.

I like the idea and it has a lot of uses in the game (hmm imgaining a continuous flow of these abilities on his vampire)

Would be an interesting addition for sure.

Thanks

Scyther

bobcamel

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg35068#msg35068
« Reply #10 on: March 08, 2010, 07:13:21 am »
Is this auto-growth a status or an ability? If it's an ability, then the creature's original ability will have to be lobotomized.
Auto, obviously. I'd say "creature's ability is replaced with Growth" if it was the other way.

TheMadEvil

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg35093#msg35093
« Reply #11 on: March 08, 2010, 02:02:09 pm »
could it be used repeatedly on creatures, and if so what happens? does it keep giving -1/-2? does it then give only +1/+1 or +2/+2, or +1/2 for each time it's applied (ex: 3 applications means +6/+6)?
Making it repeatedly usable makes it powerful vs. opposing creatures, but the cost should be high enough to offset, since it's still only +1/-1... kinda makes the unupped slightly more usable :)

 

blarg: