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Offline xray1324Topic starter

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Secondary Weapon Series - Spider Staff | Spider Staff https://elementscommunity.org/forum/index.php?topic=60347.msg1213507#msg1213507
« on: November 04, 2015, 06:43:03 pm »
NAME:
Spider Staff
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:

TEXT:
:death Summon 1 1|1 Spider
Weapon: Deals 3 damage per turn.
NAME:
Spider Staff
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:

TEXT:
:death Summon 2 1|1 Spider's
Weapon: Deals 3 damage per turn.

ART:

IDEA:
Xray1324
NOTES:
Spider Staff is a secondary death weapon designed to swarm creatures.
As such you can have this equipped ALONGSIDE arsenic (but only arsenic, no mixmatching weapons :P)
SERIES:
Secondary Weapon Series

Offline Treldon

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Re: Secondary Weapon Series - Spider Staff | Spider Staff https://elementscommunity.org/forum/index.php?topic=60347.msg1213552#msg1213552
« Reply #1 on: November 04, 2015, 10:57:11 pm »
I don't think having such a cheap source of cannon fodder in mono :death is good. Just splash in some :darkness for a couple of Parasites and you have infinite supply for your Bone Wall/Vulture/Soul Catcher.
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Re: Secondary Weapon Series - Spider Staff | Spider Staff https://elementscommunity.org/forum/index.php?topic=60347.msg1213554#msg1213554
« Reply #2 on: November 04, 2015, 11:00:45 pm »
I don't think having such a cheap source of cannon fodder in mono :death is good. Just splash in some :darkness for a couple of Parasites and you have infinite supply for your Bone Wall/Vulture/Soul Catcher.

You could say the same for schrodinger's cat. If anything, this feels overpriced to me.
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Offline UndeadSpider1990

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Re: Secondary Weapon Series - Spider Staff | Spider Staff https://elementscommunity.org/forum/index.php?topic=60347.msg1213608#msg1213608
« Reply #3 on: November 05, 2015, 09:27:09 am »
Yaaaaaaay more spiders! ^_^

Good card. Good card.

Didn't even read it. Love it ^_^
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Offline Higurashi

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Re: Secondary Weapon Series - Spider Staff | Spider Staff https://elementscommunity.org/forum/index.php?topic=60347.msg1213687#msg1213687
« Reply #4 on: November 05, 2015, 11:39:04 pm »
I don't think having such a cheap source of cannon fodder in mono :death is good. Just splash in some :darkness for a couple of Parasites and you have infinite supply for your Bone Wall/Vulture/Soul Catcher.

You could say the same for schrodinger's cat. If anything, this feels overpriced to me.
Well, no. Cats also need Boneyards, and then you'd also need :darkness to kill Skellies off. This turns it into a pretty low-cost duo AND doesn't require a combo. It's swarming in a single card like FFQ, but it's unique in that it's a mono amd a permanent. Harder to remove than Cats or Parasites. Even if you don't run Parasites with the Cats, it's still a lot easier to fuel this compared to Cats. Not only is it lower cost for more potential death effects (2 for 1 upped), but it also lets you run the Parasites on just :darkness mark and pack lots of Bone Pillars.

It's definitely crazy strong in Pandebonium since it adds needed damage and makes Pandes tons better. The Parasite combo is meh since most decks have enough CC to remove all Parasites, but it's got about as much potential as ParaDolls with less offence and more defence. In other words, strong in the right circumstances. Pandebonium is seriously a problem though.
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Offline andretimpa

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Re: Secondary Weapon Series - Spider Staff | Spider Staff https://elementscommunity.org/forum/index.php?topic=60347.msg1213692#msg1213692
« Reply #5 on: November 06, 2015, 12:22:57 am »
I don't think having such a cheap source of cannon fodder in mono :death is good. Just splash in some :darkness for a couple of Parasites and you have infinite supply for your Bone Wall/Vulture/Soul Catcher.

You could say the same for schrodinger's cat. If anything, this feels overpriced to me.
Well, no. Cats also need Boneyards, and then you'd also need :darkness to kill Skellies off. This turns it into a pretty low-cost duo AND doesn't require a combo. It's swarming in a single card like FFQ, but it's unique in that it's a mono amd a permanent. Harder to remove than Cats or Parasites. Even if you don't run Parasites with the Cats, it's still a lot easier to fuel this compared to Cats. Not only is it lower cost for more potential death effects (2 for 1 upped), but it also lets you run the Parasites on just :darkness mark and pack lots of Bone Pillars.

It's definitely crazy strong in Pandebonium since it adds needed damage and makes Pandes tons better. The Parasite combo is meh since most decks have enough CC to remove all Parasites, but it's got about as much potential as ParaDolls with less offence and more defence. In other words, strong in the right circumstances. Pandebonium is seriously a problem though.

I meant using cats as "infinite supply" for your Bone Wall/Vulture/Soul Catcher. Treldon's combo is on par with just building a regular cat deck, which is not OP at all.

On the other hand a deck like Otywalls would benefit way more as you get control of the opponent board too.

This weapon reminds me 'Spite' that was added to oetg in terms of general use (the ability is to generate one death effect per turn) plus a ramp damage that can be easily blocked and costs something.
« Last Edit: November 06, 2015, 12:27:01 am by andretimpa »
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Offline Higurashi

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Re: Secondary Weapon Series - Spider Staff | Spider Staff https://elementscommunity.org/forum/index.php?topic=60347.msg1213713#msg1213713
« Reply #6 on: November 06, 2015, 01:57:53 am »
As you'll see if you read the whole comment, I addressed that too. Cats cost a crapton of quanta to maintain. This doesn't, and is ONE card. Again, disastrous in Pandebonium.
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