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Offline HyroenTopic starter

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  • Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.
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Second Wind | Second Wind https://elementscommunity.org/forum/index.php?topic=26188.msg332688#msg332688
« on: May 13, 2011, 06:49:55 am »
NAME:
Second Wind
ELEMENT:
Air
COST:
4 :air
TYPE:
Spell
ATK|HP:
TEXT:
Delay your airborne creatures 1 turn. Heal 5HP per creature delayed.
NAME:
Second Wind
ELEMENT:
Air
COST:
3 :air
TYPE:
Spell
ATK|HP:
TEXT:
Delay your airborne creatures 1 turn. Heal 5HP per creature delayed.
ART:
EmeraldTiger (currently)

If better art is offered, it may be accepted.

ART HISTORY:
IDEA:
Hyroen
NOTES:
Pretty straight forward.

Somewhat Iridium Warden flavoured and does not overstep into Heal's territory.

Based on this (http://en.wikipedia.org/wiki/Second_wind) phenomenon.
SERIES:
I'm always around (;

Discuss. Other art is welcomed!! ^_^
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Offline Jenkar

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Re: Second Wind | Second Wind https://elementscommunity.org/forum/index.php?topic=26188.msg332706#msg332706
« Reply #1 on: May 13, 2011, 08:38:36 am »
Let's compare with Heal | Improved Heal.
You need 5 airbone creatures to generate the same health per quanta unupped, 6 upped.
Since many creatures are airbone, it seems about right to me.

Nice idea.
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Offline ZephyrPhantom

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Re: Second Wind | Second Wind https://elementscommunity.org/forum/index.php?topic=26188.msg333033#msg333033
« Reply #2 on: May 13, 2011, 09:08:49 pm »
Another card that pushes Airborne into the metagame more. I like it!

Here's some art I made:

Flayne

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Re: Second Wind | Second Wind https://elementscommunity.org/forum/index.php?topic=26188.msg333036#msg333036
« Reply #3 on: May 13, 2011, 09:12:32 pm »
Pretty neat idea, though I can imagine this being extremely lethal with duo  :life  :air, Firefly Queen and empathic bond.
how do you justify its power with the mentioned sync?

Offline HyroenTopic starter

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Re: Second Wind | Second Wind https://elementscommunity.org/forum/index.php?topic=26188.msg333067#msg333067
« Reply #4 on: May 13, 2011, 10:13:56 pm »
Depending on your deck, Heal may come out triumphant in terms of usefulness in an :air :life deck.

Aside, delaying your whole attacking force? I don't know if I would.

:air Air to me has always been about liberty and flexibility. This would open the doors of healing to :air Air, which in my honest opinion could aid its recurring flexibility theme. The Airborne passive needs to be more integrated and while :life Life and :light Light are some of the strongest healers, it doesn't mean it has to -just- stay in their territory.

EDIT1: And thank you Zblader, I will use this until, with all due respect, better art comes along. ^_^

EDIT2: Oh and Jenkar, compared to Heal | Improved Heal you would need 4 airborne creatures on the field for Second Wind to equal its power.
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Flayne

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Re: Second Wind | Second Wind https://elementscommunity.org/forum/index.php?topic=26188.msg333072#msg333072
« Reply #5 on: May 13, 2011, 10:17:38 pm »
Depending on your deck, Heal may come out triumphant in terms of usefulness in an :air :life deck.

Aside, delaying your whole attacking force? I don't know if I would.

:air Air to me has always been about liberty and flexibility. This would open the doors of healing to :air Air, which in my honest opinion could aid its recurring flexibility theme. The Airborne passive needs to be more integrated and while :life Life and :light Light are some of the strongest healers, it doesn't mean it has to -just- stay in their territory.
If it means technically getting 5 hp (5 empathic bonds already) for each Firefly and Queen, + some other empathic bonds, you could potentially get all your health back, if it means doing that, i certainly would, which, btw you could it again next turn if needed for a measly 3 :air .

Offline HyroenTopic starter

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Re: Second Wind | Second Wind https://elementscommunity.org/forum/index.php?topic=26188.msg333079#msg333079
« Reply #6 on: May 13, 2011, 10:24:30 pm »
Flayne, even if this card were a little strong with FFQ, those type of decks are seldom seen in a competitive environment, maybe it needs a little boost anyways. ^_^

Plus, they always take forever to setup.
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Flayne

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Re: Second Wind | Second Wind https://elementscommunity.org/forum/index.php?topic=26188.msg333081#msg333081
« Reply #7 on: May 13, 2011, 10:29:23 pm »
Flayne, even if this card were a little strong with FFQ, those type of decks are seldom seen in a competitive environment, maybe it needs a little boost anyways. ^_^

Plus, they always take forever to setup.
Not really, now that you have pendulums, all you need to do is summon 2 Queens and you are getting 2 fire flies every turn, plus you'd still be adding queens. with 2 queens, in 5 turns you have 10 fireflies, 12 airborne creature in total, play Second wind, you get 12 x 5 hp = 60 hp for 3  :air . and just for delaying your creatures by one turn, then, to make up for lost damage, chuck an airblitz and no harm done by delaying.

Offline ZephyrPhantom

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Re: Second Wind | Second Wind https://elementscommunity.org/forum/index.php?topic=26188.msg333084#msg333084
« Reply #8 on: May 13, 2011, 10:32:58 pm »
I guess I still need to work on my art skills.

Technically Second Wind really costs 3 cards and 17  :air to get efficient healing.
Miracle costs 12 :light and all your Light quantum with it to heal back to full health-1.
I think Miracle is faster and less situational, but for a bigger cost. I don't think Second Wind is much more powerful than it.

Offline EmeraldTiger

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Re: Second Wind | Second Wind https://elementscommunity.org/forum/index.php?topic=26188.msg333124#msg333124
« Reply #9 on: May 13, 2011, 11:56:34 pm »
This is what I came up after seeing this thread.
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Offline HyroenTopic starter

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Re: Second Wind | Second Wind https://elementscommunity.org/forum/index.php?topic=26188.msg333309#msg333309
« Reply #10 on: May 14, 2011, 05:47:28 am »
Nice take on it EmeraldTiger! Liking the tones and that it follows the Second Wind theme. Good work. c:

I would guess it's ready in terms of balance but a nice OldTrees touch is always the cherry on top.

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Offline OldTrees

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Re: Second Wind | Second Wind https://elementscommunity.org/forum/index.php?topic=26188.msg334809#msg334809
« Reply #11 on: May 16, 2011, 05:37:19 pm »
This costs 4 :air|3 :air +1 turn of Damage.
By comparing Bolts we see that 2healing = 1damage.
This heals 5hp per attack prevented, that assumes 2.5 as the average attack of the airborne creature (round down to 2 to account for the casting cost of 4 :air|3 :air)
Considering Dragonfly|Damselfly and FireflyQueen/Firefly I would expect the average to be 2|3 attack calling for 5|7hp healed.
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