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ScytherLoL

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Scyther| Lord Scyther https://elementscommunity.org/forum/index.php?topic=3753.msg35251#msg35251
« on: March 08, 2010, 09:48:50 pm »
So I thought I should incorporate my idea for me as a card idea as well.

The ability isn't anywhere else I can see and I like the idea of Twin Striking an opponent.

Scyther|Lord Scyther


Hope this works out alright.

Thanks

Scyther

bobcamel

  • Guest
Re: Scyther| Lord Scyther https://elementscommunity.org/forum/index.php?topic=3753.msg35259#msg35259
« Reply #1 on: March 08, 2010, 10:06:45 pm »
*casts Paradox*

4 damage per turn is a bit much, 6 is really a lot, luckily this targets random creatures. Now excuse me while I bring Adrenaline and Heavy Armor.

ScytherLoL

  • Guest
Re: Scyther| Lord Scyther https://elementscommunity.org/forum/index.php?topic=3753.msg35263#msg35263
« Reply #2 on: March 08, 2010, 10:16:51 pm »
Hmm i had thought about that and originally was going to make him immortal so you couldn't buff him up but that wouldn't have worked as he needs to be able to die as well.

Still you would only need one heavy armour to get rid of most creatures. Not sure Adrenaline only affects attack so may not work on the Hp damage as well but thats a coding issue.

Thanks

Scyther

bobcamel

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Re: Scyther| Lord Scyther https://elementscommunity.org/forum/index.php?topic=3753.msg35269#msg35269
« Reply #3 on: March 08, 2010, 10:25:24 pm »
What HP damage.

Druidic Staff
Attack: Deals 2 damage
Passively: Heals you for 5

Adrenaline gives 4 actions, so both things are repeated four times.

Scyther:
Attack: 9 Damage
Passively: Deal damage to a random enemy creature equal to own HP

Adrenaline gives 2 actions, so both things are repeated twice.


ScytherLoL

  • Guest
Re: Scyther| Lord Scyther https://elementscommunity.org/forum/index.php?topic=3753.msg35270#msg35270
« Reply #4 on: March 08, 2010, 10:27:35 pm »
Ok I thought the card only worked on attacks but once again I am proved wrong.

So a nifty way to destroy 2 creatures in one hit each turn. Would be good with a few vultures in play, a bonewall, boneyard and aflatoxin on the enemy then..lol

Thanks for the advice

Scyther

bobcamel

  • Guest
Re: Scyther| Lord Scyther https://elementscommunity.org/forum/index.php?topic=3753.msg35274#msg35274
« Reply #5 on: March 08, 2010, 10:31:30 pm »
Well, I don't even play the game and yet I know...

This card works on actions. Adrenalined Brimstone Eater gives 4 Fire, Adrenalined Minor Vampire hits four times to a total of 8 damage, Adrenalined Puffer Fish... well, here they made it so it only gives 2 poison for balance purposes, but it's the exception proving the rule.

ScytherLoL

  • Guest
Re: Scyther| Lord Scyther https://elementscommunity.org/forum/index.php?topic=3753.msg35276#msg35276
« Reply #6 on: March 08, 2010, 10:33:21 pm »
I've never really looked that deep into adrenaline, its not a good synergy with my deck.

Ok so it may need to be nerfed in the same way Puffer fish was. But still I am sure it could be a fun use of a card (wonder what happens if you lower its attack).

Thanks

Scyther

bobcamel

  • Guest
Re: Scyther| Lord Scyther https://elementscommunity.org/forum/index.php?topic=3753.msg35278#msg35278
« Reply #7 on: March 08, 2010, 10:35:33 pm »
From 4 or more attack, creatures attack just thrice when Adrenalined.
From 9 or more attack, creatures attack just twice when Adrenalined.
Creatures with 3 or less attack attack four times.
Adrenaline always grants at least a second, weaker attack.

ScytherLoL

  • Guest
Re: Scyther| Lord Scyther https://elementscommunity.org/forum/index.php?topic=3753.msg35281#msg35281
« Reply #8 on: March 08, 2010, 10:39:11 pm »
Hmm thats what I read as well but I intepreted it as the Passive ability only works twice if it was tied into the attack. So Vampires would get the healing on each of the attacks but because this strikes with Hp it wouldn't double. But that is just words really.

Thanks for the clarification of that issue.

Scyther

redtom7

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Re: Scyther| Lord Scyther https://elementscommunity.org/forum/index.php?topic=3753.msg35760#msg35760
« Reply #9 on: March 09, 2010, 10:44:09 pm »
instead of having it as a passive ability you could make it  active one that costs 0 and would be much easier to program for zanz

assassim

  • Guest
Re: Scyther| Lord Scyther https://elementscommunity.org/forum/index.php?topic=3753.msg35774#msg35774
« Reply #10 on: March 09, 2010, 11:45:13 pm »
instead of having it as a passive ability you could make it  active one that costs 0 and would be much easier to program for zanz
uhhhhh character cards are just something fun make ^^

redtom7

  • Guest
Re: Scyther| Lord Scyther https://elementscommunity.org/forum/index.php?topic=3753.msg35775#msg35775
« Reply #11 on: March 09, 2010, 11:47:27 pm »
well they were discussing as if they were trying to make it a real card in the game

 

anything
blarg: