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QuantumT

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Re: Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg272541#msg272541
« Reply #12 on: February 17, 2011, 10:57:26 am »
*snip*
Yeah the additional fragility is acounted in the atk+0 and atk+1 :death versions. If it were a creature with +1|0 per death I would have that cost less than vulture by 1 :death.
But a weapon is naturally more resilient than a creature. I wouldn't give it any reduction for that.
Which is why I suggested the cost=atk+0 version which is a 50% increase from the balanced creature cost for the equivalent skill. (+50% derived from venom/Arsenic)
Sorry, I misunderstood your post. It think it's cost will depend on what its base attack stat is as well.

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Re: Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg272948#msg272948
« Reply #13 on: February 18, 2011, 01:05:20 am »
So should I reduce cost by 1  :death, 2  :death or increase base attack by 1/2?

Offline icecoldbro

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Re: Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg272974#msg272974
« Reply #14 on: February 18, 2011, 01:40:58 am »
Gah...
I sent this same idea to Zblader a couple days ago...
As I dont really have time to make cards, one sec let me look through my messages.
Found:
Z, I know your the guy to talk to when designing cards *Yes I want you to use an idea Ive had recently*, I ask you as I netheir have the time or the experience to get it too work correctly.
Unuped Name: Soul Catcher
Element:  :death
Cost: 5 :death
Weapon
Deal 4 damage at end of turn + X, X= Number of creatures On opponent's side of the field that have died, since this card has been in play,  divided by 2. *Needs text to be shortened*



Uped Name: Soul Crusher
Element: :death
Cost: 5 :death
Weapon
Deal 4 damage at end of turn + X, X= Number of creatures, that have died, since this card has been in play, divided by 2. *Needs the text to be cut down*

Stats while flying for both unuped and uped= 4+X and 5 Health
Also was working on some art for it, but I guess you can use it, still needs work though.

Some other Art I was making for a different card idea that I had recently, probably will help you more than me anyways

Asked vrt for help a couple days ago also and got some feedback, anyways, no matter, like Mr.Bell and Mr. Gray over the patent on the telephone, its your project now.

Re: Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg273339#msg273339
« Reply #15 on: February 18, 2011, 06:50:32 pm »
First of, I like the idea and don't think it is overpowered if you compare it to vulture or - to have two weapons - fahrenheit.
Kind of confusing to see two threads, but I thought it would be more fitting to post my take on a scythe-image here as your version was the one I had in mind.
I'm not much of an artist, but I figured it wouldn't hurt posting the image, anyway. Maybe you have a use for it as some kind of placeholder.
(http://imageplay.net/)

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Re: Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg273639#msg273639
« Reply #16 on: February 19, 2011, 02:32:09 am »
First of, I like the idea and don't think it is overpowered if you compare it to vulture or - to have two weapons - fahrenheit.
Kind of confusing to see two threads, but I thought it would be more fitting to post my take on a scythe-image here as your version was the one I had in mind.
I'm not much of an artist, but I figured it wouldn't hurt posting the image, anyway. Maybe you have a use for it as some kind of placeholder.
(http://imageplay.net/)
Was this made from scratch, or edited?

Gah...
I sent this same idea to Zblader a couple days ago...
As I dont really have time to make cards, one sec let me look through my messages.
Found:
Z, I know your the guy to talk to when designing cards *Yes I want you to use an idea Ive had recently*, I ask you as I netheir have the time or the experience to get it too work correctly.
Unuped Name: Soul Catcher
Element:  :death
Cost: 5 :death
Weapon
Deal 4 damage at end of turn + X, X= Number of creatures On opponent's side of the field that have died, since this card has been in play,  divided by 2. *Needs text to be shortened*



Uped Name: Soul Crusher
Element: :death
Cost: 5 :death
Weapon
Deal 4 damage at end of turn + X, X= Number of creatures, that have died, since this card has been in play, divided by 2. *Needs the text to be cut down*

Stats while flying for both unuped and uped= 4+X and 5 Health
Also was working on some art for it, but I guess you can use it, still needs work though.

Some other Art I was making for a different card idea that I had recently, probably will help you more than me anyways

Asked vrt for help a couple days ago also and got some feedback, anyways, no matter, like Mr.Bell and Mr. Gray over the patent on the telephone, its your project now.

Thanks icecoldbro, but I think that if GrimReaper's image is original, I would probably use his.
I still need some help on the balancing though... :(

Re: Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg273813#msg273813
« Reply #17 on: February 19, 2011, 11:00:15 am »
Was this made from scratch, or edited?
From scratch.

Compared to Fahrenheit, it costs 2 quanta more and does one damage less. I'd say the cost is fine, seeing how fractal retroviruses etc. can make the weapon grow extremely fast. Base damage could be increased by one, though. It would make the weapon more useful without any special synergy, but wouldn't make too much of a difference later on.

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Re: Scythe Of Souls | Scythe of Souls (upgraded) https://elementscommunity.org/forum/index.php?topic=21306.msg274278#msg274278
« Reply #18 on: February 20, 2011, 12:53:44 am »
Was this made from scratch, or edited?
From scratch.

Compared to Fahrenheit, it costs 2 quanta more and does one damage less. I'd say the cost is fine, seeing how fractal retroviruses etc. can make the weapon grow extremely fast. Base damage could be increased by one, though. It would make the weapon more useful without any special synergy, but wouldn't make too much of a difference later on.
Thanks, I'll get around to it when I have time (:

+Karma for the help

 

anything
blarg: