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Sceptre | Dionysus https://elementscommunity.org/forum/index.php?topic=20928.msg266860#msg266860
« on: February 08, 2011, 05:41:20 am »
NAME:
Sceptre
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Weapon
ATK|HP:
0|3 (when flying)
TEXT:
Weapon: deal 0 to 15 damage at the end of each turn, then hel the opponent 0 to 15 HP's.
NAME:
Dionysus
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Weapon
ATK|HP:
0|5 (when flying)
TEXT:
Weapon: deal 0 to 20 damage at the end of each turn, then hel the opponent 0 to 20 HP's.
ART:
n/a as of now, I see a rod coming out of grapes dripping wine though, s too much work if the idea isn't strong enough hahaha
IDEA:
funerallaughter
NOTES:
I recall an entropy weapon with a random attack, but I don't recall/can't find where it is @.@
kind of different though, if I remember correctly.

damage is done first, then the heal so, say the opponent has 10 HP left, if the weapon attacks for 12 then heals 15, the opponent is dies before the heal.
SERIES:
nopes


Offline OldTrees

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Re: Sceptre | Dionysus https://elementscommunity.org/forum/index.php?topic=20928.msg266861#msg266861
« Reply #1 on: February 08, 2011, 05:48:41 am »
So pay 2 :entropy to block my weapon slot while it does an average of 7.5|10 damage on the last turn per game?
At least the other Entropy random damage weapon had a positive sum per turn.

Since this costs 2 :entropy|2 :entropy it should deal 5|6-7 damage per turn on average or something of equivalent value.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Re: Sceptre | Dionysus https://elementscommunity.org/forum/index.php?topic=20928.msg266864#msg266864
« Reply #2 on: February 08, 2011, 05:57:40 am »
I was going to have it have a higher average, but I wanted to know the reaction to a big-win-big-lose card XP
not to mention that, if animated, you can change the average by buffing its attack or momentum + adrenaline it for a penny roulette sort of thing haha

Offline Newbiecake

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Re: Sceptre | Dionysus https://elementscommunity.org/forum/index.php?topic=20928.msg266871#msg266871
« Reply #3 on: February 08, 2011, 06:17:37 am »
I think the effect the upped version should remain at a maximum of 15 attack, not 20, but heal for a maximum of 10 only, so you would likely do more damage than healing the opponent.
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Offline ZephyrPhantom

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Re: Sceptre | Dionysus https://elementscommunity.org/forum/index.php?topic=20928.msg267231#msg267231
« Reply #4 on: February 08, 2011, 09:54:44 pm »
I think the effect the upped version should remain at a maximum of 15 attack, not 20, but heal for a maximum of 10 only, so you would likely do more damage than healing the opponent.
Agreed. Make the healing limit 10 | 15 so that you'll do at least 5 damage as Oldtrees suggested.

vEDIT: Well, at least you have better damage potential, my bad.

Offline Nepycros

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Re: Sceptre | Dionysus https://elementscommunity.org/forum/index.php?topic=20928.msg267240#msg267240
« Reply #5 on: February 08, 2011, 10:04:25 pm »
Actually, even then, you aren't guaranteed 5 damage. After all, you could hurt for 0 and heal for 10|15. This thing is such a big risk, entropy players would love it!
Perception is the source of misunderstanding.

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Re: Sceptre | Dionysus https://elementscommunity.org/forum/index.php?topic=20928.msg267250#msg267250
« Reply #6 on: February 08, 2011, 10:14:38 pm »
To do an average of 5|6-7 damage per turn (Max Damage - Min Damage - Max Heal + Min Heal) must equal 10|12-14.
(assuming an even chance for each result)
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Re: Sceptre | Dionysus https://elementscommunity.org/forum/index.php?topic=20928.msg267408#msg267408
« Reply #7 on: February 09, 2011, 01:22:44 am »
15/15--->15/10
I like it! need a batter art~ :))

Offline Newbiecake

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Re: Sceptre | Dionysus https://elementscommunity.org/forum/index.php?topic=20928.msg267415#msg267415
« Reply #8 on: February 09, 2011, 01:27:28 am »
15/15--->15/10
I like it! need a batter art~ :))
Exactly what I meant. 15/10----->20/15 is overdoing it. The lesser healing in the upped version is better.
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