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Rebeccaxz

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Rebecca's Creations (Updating) https://elementscommunity.org/forum/index.php?topic=19396.msg246278#msg246278
« on: January 13, 2011, 12:13:18 am »
 
GRAVITY   :gravity

Name Type Quanta Atk HP Effect
Worm Hole Spell 8 - - Steal a creature
Core Permanent 4 - - Enemy creatures Loses -1|0
Atmosphere Permanent 5 - - You are Immune to spells
Gravity Pull Spell 2 - - All creatures loses its "Airborne" skill
Aceleration Spell 2 - - Next turn Your pillars will Generate Double Quanta
Gravity Zero Permanent(Shield) 5 - - Shield:The attacking Creature have 45% chance to miss you
Magnet Knight Creature 6 0 5 Absorb :gravity :gravity : Absorb +1|0 From a creature
Forcer Creature 10 3 7 Anti-Gravity :gravity : Ignores Gravity Pull effect.
Movement Spell 6 - - Turn an enemy creature into a pillar of its mark
Gravity Creature 10 0 30 Passive Skill : Gravity Pull
Solar Attraction Permanent 6 - - Destroy  :fire :fire :fire : A creature with 5 or more HP is destroyed
Atraction Spell 1(Any quanta) - - Absorb 5 Quantum  of every element from the oponent



DEATH
:death

Name Type Quanta Atk HP Effect
Zombie Creature 5 2 12 Quarantine : When a creature dies, a Fresh Zombie is spawned
Fresh Zombie Creature 2 1 3 Passive skill : Putrefaction
Deadly Pronostication Spell 5 - - See your opponent hand and discard 1 card, you have to discard 1 card of your hand too
Sacrifice Permanent 10 - - Everytime a creature dies, you gain 8 Random Quanta
Venom Spell 3 - - Heal 5HP To a dark or a death creature, if the creature is of another element, damage is done instead
Soul Retriever Permanent(Shield) 6 - - Shield:Your creatures absorb 1 damage for each attacking creature and heal is done instead of damage
Contamination Spell 3 - - Destroy the targeted permanent
Life or death Spell 7 - - Fully heal the targeted creature or it dies
Rolling dices Permanent 5 - - Every turn your oponent is damaged by 1~6 and healed 1~6 HP
Assasin Creature 4 6 2 Immaterial
Putrefaction Spell 2 - - The targeted Creature gain Putrefaction
Catacombs Permanent 4 - - Your Deaths Creatures loses their "Putrefaction"Skill
Putrefaction  --- Passive Skill --- : Every turn This creature loses 1 HP




FIRE :fire


Name Type Quanta Atk HP Effect
Burnflame Spell 10 - - Deal 1 Damage for every 10 Fire quanta to every creature in the game, if the creature is of Fire element Heal is done instead
Oriflama Creature 4 2 3   BURN!!! :fire :fire : Deal 2 Damage To You oponent
Blue Fire Permanent 5 - - Your Fire Creatures heals 1 HP Every turn
Desert Permanent 4 - - The oponent creatures loses -1|0 And your fire creatures gain 0|+1
Rage And Pain Spell 2 - - One of your creatures get +5|0, at the end of this turn that creature will die
Nuke Spell 8 - - Deal 20 Damage to every creature in the game
Fire Splitter Creature 6 6 2 -
Balrok Creature 1 1 1 Growth  :fire :fire : Balrok Gains +2|+2
Fire Fists Spell 3 - - One of your creatures gains +4|0
Plasma Permanent 6 - - Incinerate  :fire :fire : Destroy Your opponent next card on his deck
Flame Permanent 5 - - If this card is affected by Tornado It will deal 5 Damage to every creature on the game, Airborne creatures will die automatically
Fire Trap Permanent 7 - - Firewall : The first attacking creature will receive 15 Damage. if this card is activated, destroy it


LIFE  :life
[/b]

Name Type Quanta Atk HP Effect
Wolf Creature 3 1 2 If this card is affected my Chaos seed it will turn into a Werewolf
Werewolf Creature 8 8 3 Growl :life :life: Summon a Wolf
Owl Creature 4 1 3 Spy :life : You can see your oponent hand. Passive skill Airborne.
Seeds in the wind Permanent 4 - - Each turn  :life :life :life Is generated
Fountain of life Permanent 7 - - All your creatures Restores 1 HP At the end of your turn
Ent-ification Spell 1 - - Sacrifice a Creature to Generate 5 Life Quanta and an Ent
Ent Creature 2 5 5 If its takes Damage From a Fire spell, Ent will be destroyed
Lost Forest Permanent(Shield) 6 - - Your Opponent can't attack you for 3 Turn. Each turn you're Healed by 5 HP, this card is destroyed after 5 Turns
Plant minded Spell 1 - - Turn an opponent creature of 3HP or less into 6 Life Quantum
Healmore Spell 6 - - Heals Yourself by 20 HP. Heal 1 Damage per turn. Cumulative.
Antidote Tree Permanent 10 - - You are immune to Poison(venom) Damage
Healing Fungus Creature 2 2 2 Recover :life :life : Heal yourself by 2 HP

Rebeccaxz

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Re: Season 2 cards ? https://elementscommunity.org/forum/index.php?topic=19396.msg246279#msg246279
« Reply #1 on: January 13, 2011, 12:14:14 am »

 GRAVITY   :gravity

Name Type Quanta Atk HP Effect
Worm Hole Spell 8 - - Steal a creature
Core Permanent 4 - - Enemy creatures Loses -1|0
Atmosphere Permanent 5 - - You are Immune to spells
Gravity Spell 2 - - All creatures loses its "Airborne" skill
Aceleration Spell 2 - - This turn Your pillars Generate Double Quanta
Gravity Zero Permanent(Shield) 5 - - Shield:The attacking Creature have 45% chance to miss you
Magnet Knight Creature 6 0 5 Absorb :gravity :gravity : Absorb +1|0 From a creature










Sorry i click post instead of Preview x,x Updating
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Offline OldTrees

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Re: Rebecca's Creations (Updating) https://elementscommunity.org/forum/index.php?topic=19396.msg246383#msg246383
« Reply #2 on: January 13, 2011, 03:23:20 am »
Wow. Please do not put all of these into the smithy at once. It would swamp the smithy.

In fact this will take me a while to go through and critique.

Gravity
Worm Hole
Although a Wormhole does connect two points in spacetime, why would that make a creature betray its master?
This spell has been suggested before (typically as Darkness) and found extremely difficult to balance.
Core
Why would creatures being lighter (yes Gravity is less the closer you are to the center of an object) cause them to lose 1 attack? Heavy Gravity might be a better name.
-1 attack for 4 :gravity sounds about balanced. Playtesting would test this.
Atmosphere
Isn't the Atmospshere (aka the sky) Air's domain?
Why would the sky block spells?
Why should we have both this and Reflective Shield?
Gravity Pull
Name already taken by a card in game.
This spell is a little situational.
Aceleration
So a cost of 2 :gravity now which is refunded next turn with interest? Sure.
Gravity Zero
45% probably should cost 4 :gravity.
Why do we need another miss chance shield again?
Magnet Knight
So drain -1|0 from an enemy creature and gain +1|0? Neat
You will want another word, absorb is already used in game to mean quanta upkeep cost (see flood).
Cost of 2 or 3 :gravity seems more fair.
Forcer
Way too situational.
Should cost 4 :gravity
Movement
Already suggested as Crystallization.
Gravity
Already in game. See Armagio.
Solar Attraction
Um, stronger creatures being easier to kill? Why? I think this idea is flawed at its core.
Attraction
If it only ever costs any type of quanta and never requires :gravity then it is not a Gravity card is it?
So destroy 5(>3) quanta per type of the opponents and gain that back as quanta (>1hp each) for 1 quanta of any type (<4 :gravity). Please review Black Hole (http://elementswiki.co.cc/cards-gravity/black-hole-black-hole/) first
Death
Fresh Zombie
This would work best as a token only card (ones that can't be added to decks but are only created in game)
I would change it to 2|3 Poisoned for 1 :death. (No need for a new skill when poisoned works just as well :) )
Zombie
I would change this to 2|5 for 5 :death
This card will have problems due to competition with Graveyard
Deadly Prognostication
Change cost to 1 :death and be prepared for a lot of anti discarding backlash
Sacrifice
Soul Catcher (in game) beat you to it
Venom
Venom means something else in game.
Cost of 2 :death should work.
I personally do not like this card because it reminds me of Holy Light which I disliked as well.
Soul Retriever
Your effect description is not clear
Did you mean that my creatures would each take 1 damage per attacker and I would heal 1 hp per attacker to mitigate the normal damage I would take?
If so that is an interesting idea but probably worth a lot less.
Contamination
Already in game see Deflagration
Life or death
Chances need to be stated however instant kills without taking the hp of the target into consideration are not wanted by Zanz's decree.
Rolling dices
If average net damage is 0 then I would not waste a card slot in my deck for it.
Assasin
Way too overpowered. This would cost 10 :death. See immortal and phase dragon for reference.
Putrefaction
Again why not use poison/infect instead?
2 :death for 2 poison counters sounds fair.
Putrefaction
Too situational
I need to take a break. More critque tomorrow (12hrs)
Fire
Burnflame
1) Sure it is both more powerful and more expensive than Firestorm but do we need 2 oneshot Fire full field Area of Effect Creature Control cards?
2) Why would this heal Lava Golem if Firebolt doesn't?
Oriflama
Drop the Activation cost to 0.
Blue Fire
I don't know about you but Fire seems only interested in damage and destruction not regernation. Also Blue Flames use more fuel faster due to being a hotter flame.
Desert
The opponent attack loss makes sense but I still do not understand why or how fire creatures would gain HP.
Rage And Pain
Rage Potion does this job better
Nuke
Probably way Overpowered when combined with Phoenixes. Lower the damage and it would be fine.
Fire Splitter
Should cost 5 :fire but will be overshadowed by Lava Golem
Balrok
Sure. Balanced too.
Fire Fists
Sure. Balanced too.
Plasma
Someone recently beat you too it with a card remake in the Time Crucible.
Flame
Currently there is no Tornado spell in the game.
Fire Trap
15 damage is overkill, 7 :fire is expensive for 15 damage, The only benefit to the trap is that it can effect Immaterial creatures too and Fire Shield does that already.
I would use Fire Bolt instead.
Life
Wolf & Werewolf
Werewolf is already a used name.
You could change this to an Alpha Wolf that spawns Wolves and drop the Chaos Seed effect.
Owl
Owls probably are Air creatures not Life
Increase the attack to 2 and change everything to Air and it would make sense.
Seeds in the wind
I think this card is interesting but would require a deeper analysis.
Fountain of life
I thought I saw this suggested already recently.
The idea fits life but probably costs too much.
Ent
5|5 for 2 :life is too powerful even with the Fire instant kill. 5|3 for 4 :life would do the trick without needing the ability so there is room for another one (with the additional cost increase).
Ent-ification
Probably too similar to Cremation.
Lost Forest
More powerful than Phase Shield. Why?
Plant minded
You might want to note that life does not have much in the way of creature control (Thorn Carapace). Giving Life a 3 damage and generate 6 :life spell for 1 :life is ridiculous.
-5 :life cost for 3 damage outstrips Lightning by miles.
Healmore
Heal + Purify should cost 5|3 :life
Antidote Tree
Purify was the closest to this effect and it did not try to grant immunity.
I do not suggest this idea.
However the cost seems too high.
Healing Fungus
Looks good.

"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline EmeraldTiger

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Re: Rebecca's Creations (Updating) https://elementscommunity.org/forum/index.php?topic=19396.msg246389#msg246389
« Reply #3 on: January 13, 2011, 03:44:47 am »
Hello, welcome to the forums and welcome to CI&A.

Yes, allow OldTrees to help balance your ideas, he is very good at it.
There are some other people around here as well that can help you.
Kuroaitou is the card curator and the mod for CI&A. If you have any questions that the rest of us can't answer PM him.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline ZephyrPhantom

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Re: Rebecca's Creations (Updating) https://elementscommunity.org/forum/index.php?topic=19396.msg246935#msg246935
« Reply #4 on: January 14, 2011, 12:02:10 am »
Woah... so... many... ideas.  It's great to see that you have so many ideas inside your head - I have that same feeling often.  However, concentrate on a few ideas at a time.  As each idea become a card, it will better quality when you focus on them individualy than all at once.  Write all the ideas you have down somewhere or save them on a text document.  I suggest starting with unique cards like Wolf/Werewolf (BTW There already is a Werewolf card) and Magnet Knight.  Good luck and welcome to Card Ideas!

Offline OldTrees

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Re: Rebecca's Creations (Updating) https://elementscommunity.org/forum/index.php?topic=19396.msg246969#msg246969
« Reply #5 on: January 14, 2011, 12:37:40 am »
Diamonds in the rough to expand upon:
Seeds in the wind
Owl
Fire Fists
Magnet Knight
Zombie
Healing Fungus

My analysis of  :gravity :death :fire :life is complete
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Rebeccaxz

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Re: Rebecca's Creations (Updating) https://elementscommunity.org/forum/index.php?topic=19396.msg247007#msg247007
« Reply #6 on: January 14, 2011, 01:17:45 am »
I Don't want to make new and weirds abilities, it could be so confusing, that's why i've used some "repetitive" skills before, and about "Tornado card" Im going to create it right now, i'll try to make 2 elements today  :time :air

Rebeccaxz

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Re: Rebecca's Creations (Updating) https://elementscommunity.org/forum/index.php?topic=19396.msg247076#msg247076
« Reply #7 on: January 14, 2011, 02:59:41 am »
Nvm about it... Can someone please delete this post?... i feel horrible depressed and i can't do nothing in this way :( I'll make this in some weeks...

 

blarg: