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Offline OdinVanguardTopic starter

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Camouflage | Enhanced Camouflage https://elementscommunity.org/forum/index.php?topic=38770.msg482440#msg482440
« on: April 17, 2012, 03:11:32 am »
NAME:
Camouflage
ELEMENT:
Life
COST:
3
TYPE:
Spell
ATK|HP:

TEXT:
Target creature ability is now
 :darkness Stalk: Turn invisible, stop next attack. Turn visible and deal +3 damage next attack
NAME:
Enhanced Camouflage
ELEMENT:
Life
COST:
2
TYPE:
Spell
ATK|HP:

TEXT:
Target creature ability is now
:darkness Stalk: Turn invisible, stop next attack. Turn visible and deal +4 damage next attack

ART:
Author: J.M.Garg
Found on wiki commons: http://en.wikipedia.org/wiki/File:Hooded_Grasshopper_(Teratodus_monticollis)_W_IMG_0525.jpg
IDEA:
OdinVanguard
NOTES:
Pretty self explanatory. The target creature gains a natural camouflage ability, like a chameleon, allowing it to become visible while it stalks its prey and prepares to strike. Each round it spends stalking increases the damage of its next attack (which then reverts to normal for any subsequent attacks).
I am open to suggestions for theme and balance. It seemed to fit as a life and darkness card, but could be reworked for others. I know the damage scaling could use some work. Any suggestions / analysis would be helpful there.
SERIES:

Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Drake_XIV

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Re: Camouflage | Enhanced Camouflage https://elementscommunity.org/forum/index.php?topic=38770.msg482551#msg482551
« Reply #1 on: April 17, 2012, 07:12:03 am »
Target creature now gains  :darkness  : Stalk :  Becomes delayed and gains invisibility and +3|+0 for one turn.

Suggested card text
« Last Edit: April 17, 2012, 07:20:39 am by Drake_XIV »

Offline Cheesy111

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Re: Camouflage | Enhanced Camouflage https://elementscommunity.org/forum/index.php?topic=38770.msg482553#msg482553
« Reply #2 on: April 17, 2012, 07:15:44 am »
Powerful synergy with SoP, might even be enough to make an SoPbow along with Vanadiums and Pests and such.  +4|+0/turn is nothing to scoff at.

Offline OdinVanguardTopic starter

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Re: Camouflage | Enhanced Camouflage https://elementscommunity.org/forum/index.php?topic=38770.msg482704#msg482704
« Reply #3 on: April 17, 2012, 04:48:05 pm »
True. I needed to make it higher than +2 per turn since the bonus will disappear after one attack. Its main idea was to help a creature cope with dangerous shields (bone shield, fire buckler etc.) and direct CC. It occurs to me that this could be ugly in conjunction with parallel universe as well... that would take a trio though so hopefully it won't be too OP.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: