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Phototoxin | Improved Phototoxin https://elementscommunity.org/forum/index.php?topic=28820.msg368121#msg368121
« on: July 19, 2011, 01:40:20 am »
NAME:
Phototoxin
ELEMENT:
:light
COST:
4
TYPE:
Spell
ATK|HP:
TEXT:
Inflict 1 Photosensitivity Token on a target. Inflict 2 Tokens is the target is  :death or  :darkness.
NAME:
Improved Phototoxin
ELEMENT:
:light
COST:
3
TYPE:
Spell
ATK|HP:
TEXT:
Inflict 1 Photosensitivity Token on a target. Inflict 2 Tokens is the target is  :death or  :darkness.
ART:
tbd
IDEA:
lord midnight
NOTES:
Photosensitivity tokens cause the target to take additional damage from light based sources.  :death  :darkness creatures and players with those marks get 2 instead of one token.

This is a different kind of poison. It is still removed by purify, but works differently than Poison or Neurotoxin.
It does not deal any damage on its own. You get a little white ball with numbers on it near but not instead of the normal poison markers.

If you have 6 of these, you can inflict at most 6, maybe 12 of these. If you use any on creatures, you arent stacking them on your opponent.

If your opponent is  :darkness  :death, the really get hammered. Throw 2 of these for 4 tokens and Photons hit for 5, Holy Flash deals 14 and Pegasi are nasty creatures that hit for 12 and upped dragons hit 16.

For anything else, you get 3 or 4 of these on an opponent and the damage starts to add up, though not quite as fast.

It is an indirect buff for Light, with a similar effect but very different mechanic than Eclipse, and reuses the poison system well. Throw one on a creature and gravity pull it. Photons suddenly destroy massive dragons and Chimera are much more manageable by light decks.

SERIES:
Toxins

Isei

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Re: Phototoxin | Improved Phototoxin https://elementscommunity.org/forum/index.php?topic=28820.msg368138#msg368138
« Reply #1 on: July 19, 2011, 02:28:41 am »
This seems like it would be too strong.  Eclipse already doesn't stack, probably to prevent it from being too overpowered.  I would suggest the same sort of thing for the toxin-- make it so that they can only have one counter on them, rather than them stacking.  Otherwise, I could see Fractal ROL getting much too fast of a TTW.

 

blarg: