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Offline mesaprotectorTopic starter

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Duststorm | Sandstorm https://elementscommunity.org/forum/index.php?topic=45746.msg1029439#msg1029439
« on: January 07, 2013, 12:29:58 am »
Not completely sure how this would work yet, but I'm comfortable with the idea.

NAME:
Duststorm
ELEMENT:
Time
COST:
X
TYPE:
Creature
ATK|HP:
N|5
TEXT:
Duststorm's Attack is equal to your :time quanta divided by 2. Consumes all :time quanta.
NAME:
Sandstorm
ELEMENT:
Time
COST:
X
TYPE:
Creatures
ATK|HP:
N|7
TEXT:
Sandstorm's attack is equal to your :time quanta divided by 2. Consumes all :time quanta.
ART:
Filler
IDEA:
mesaprotector
NOTES:
Nobody likes this card.
SERIES:
N/A

A pump-spell-ish creature, good for a Time-based OTK, or in conjunction with Parallel Universe.

Any suggestions? I've thought of removing the "consumes all quanta" part to make it more like Fahrenheit, but the attack would need to be lowered.  :)

NOTE: Since this is far from final, and nobody looks at the pre-smithy, I'm posting it here.
« Last Edit: January 09, 2013, 06:13:42 am by mesaprotector »
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Offline Rutarete

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Re: Duststorm | Sandstorm https://elementscommunity.org/forum/index.php?topic=45746.msg1029440#msg1029440
« Reply #1 on: January 07, 2013, 12:30:50 am »
Why not Earth?
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Re: Duststorm | Sandstorm https://elementscommunity.org/forum/index.php?topic=45746.msg1029443#msg1029443
« Reply #2 on: January 07, 2013, 12:35:53 am »
This topic is not formatted correctly.  Is this put here with intent to put into the Polls?  If so, please address the formatting.  If not, I will move this to the pre-smithy.

Offline UnderneathTheLens

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Re: Duststorm | Sandstorm https://elementscommunity.org/forum/index.php?topic=45746.msg1029462#msg1029462
« Reply #3 on: January 07, 2013, 02:14:58 am »
Why not Earth?

I guess it's because sand is more associated with Time than it is with Earth.
Hourglasses, Scarabs, Dune Scorpion are all reminiscent of sand. In addition, the time card background looks pretty sandy.

Offline Cheesy111

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Re: Duststorm | Sandstorm https://elementscommunity.org/forum/index.php?topic=45746.msg1029494#msg1029494
« Reply #4 on: January 07, 2013, 05:17:34 am »
I don't think Time is the right element for a pumped-up creature as a final card.  We have Silurian already, and that fills the role of expensive and fragile but powerful well enough.  Time really needs a decent low-midrange creature and/or a well-costed one with 6+ toughness.  Time's main problems are that it has no inherent way of winning other than deckout and creature damage (and with no in-element healing deckout is difficult) and that all of its decent creatures can be killed by a single lightning.  I would suggest either trying to fix those problems in Time or element-swapping this.

Offline Elbirn

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Re: Duststorm | Sandstorm https://elementscommunity.org/forum/index.php?topic=45746.msg1029510#msg1029510
« Reply #5 on: January 07, 2013, 06:53:53 am »
This feels more like a spell than a creature. Maybe even a permanent...But certainly not a creature card.
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Offline mesaprotectorTopic starter

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Re: Duststorm | Sandstorm https://elementscommunity.org/forum/index.php?topic=45746.msg1029512#msg1029512
« Reply #6 on: January 07, 2013, 06:58:36 am »
This feels more like a spell than a creature. Maybe even a permanent...But certainly not a creature card.

Well, we already have scaling spells and permanents. :P A scaling creature, on the other hand, would be a completely new concept.

I don't think Time is the right element for a pumped-up creature as a final card.  We have Silurian already, and that fills the role of expensive and fragile but powerful well enough.  Time really needs a decent low-midrange creature and/or a well-costed one with 6+ toughness.  Time's main problems are that it has no inherent way of winning other than deckout and creature damage (and with no in-element healing deckout is difficult) and that all of its decent creatures can be killed by a single lightning.  I would suggest either trying to fix those problems in Time or element-swapping this.

One option is just to raise both cards' HP (to 7|9 maybe). I agree that time is perhaps not the right element, but I think it should go into some element that doesn't already have a scaling card. So, not earth. It could help life, but not sure how thematic it would be there.
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Offline Elbirn

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Re: Duststorm | Sandstorm https://elementscommunity.org/forum/index.php?topic=45746.msg1029514#msg1029514
« Reply #7 on: January 07, 2013, 07:13:21 am »
Well if your concept is a scaling creature, this isn't quite the right thematic for it in my opinion. Sand isn't peoples, nor is it a creature or other living entity. D:
Now maybe some kind of Sand Demon or Wraith or what have you that lives in a sandstorm, sure, that'd work. *shrug* Maybe I'm just being nit picky, I just feel like as is, the theme is off.

As for the mechanics, well. Mechanics are boring and I know not of them. I'll leave that discussion to the professionals.
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Re: Duststorm | Sandstorm https://elementscommunity.org/forum/index.php?topic=45746.msg1029584#msg1029584
« Reply #8 on: January 07, 2013, 04:00:37 pm »
Is the scaling dynamic or is the attack is determined at the time the creature is summoned? To figure out if this is balanced it would also be nice to know how much is X.
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Offline mesaprotectorTopic starter

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Re: Duststorm | Sandstorm https://elementscommunity.org/forum/index.php?topic=45746.msg1030271#msg1030271
« Reply #9 on: January 09, 2013, 06:06:05 am »
Is the scaling dynamic or is the attack is determined at the time the creature is summoned? To figure out if this is balanced it would also be nice to know how much is X.

If the card drains all :time it would need to count quanta from before the card is played. I'm not set on the card draining all quanta though. Could you guys actually see using this card? I really like the idea and don't want to give up on it so easily.
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Re: Duststorm | Sandstorm https://elementscommunity.org/forum/index.php?topic=45746.msg1030283#msg1030283
« Reply #10 on: January 09, 2013, 07:15:06 am »
Is the scaling dynamic or is the attack is determined at the time the creature is summoned? To figure out if this is balanced it would also be nice to know how much is X.

If the card drains all :time it would need to count quanta from before the card is played. I'm not set on the card draining all quanta though. Could you guys actually see using this card? I really like the idea and don't want to give up on it so easily.

Considering that this creature could end up with over 30 attack if :time pool is filled when cast, X probably should not be too low... maybe 5 :time or something like that.

Maxing out at over 30, even if it takes a full pool, is still a little to high for comfort... it practically begs to be comboed with parallel universe. On the other hand, at the low end, this probably is pretty inefficient since it essentially a vanilla creature after being cast and most of vanilla creatures give at least 1 to 1 cost to attack ratio... Maybe a non-linear scaling is in order here?

I like the idea of a card to sink excess time quanta into, since such things are lacking, and overall it seems an interesting idea... though I do agree with Cheesy111, a "Sandstorm" seems more like a permanent or spell than a creature...

I get the sand - :time connection, though :earth and :air could work well too. If you go with a non-linear scaling, it could be made based on all 3 even. Maybe something like "attack is based on combined  :time  :air and  :earth you own" or something like that.

All in all, though, I like this idea.
« Last Edit: January 09, 2013, 07:21:26 am by OdinVanguard »
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