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Emerald Sentinel Golem | Malachite Battle Golem https://elementscommunity.org/forum/index.php?topic=64276.msg1260157#msg1260157
« on: March 14, 2017, 08:08:50 pm »
NAME:
Emerald Sentinel Golem
ELEMENT:
Life
COST:
4 :life
TYPE:
Creature
ATK|HP:
5 | 4
TEXT:
Each turn, a marked ally gains +1|+1 and an additional +2 HPs if it was marked by you.
:light : Mark target held card.
NAME:
Malachite Battle Golem
ELEMENT:
Life
COST:
5 :life
TYPE:
Creature
ATK|HP:
7 | 4
TEXT:
Siphons 1|1 from a marked enemy. If marked by you, 2 HPs are also siphoned to you.
:darkness : Mark a card in each hand.

ART:
OdinVanguard, created using Hexagon, Bryce7, and GIMP
IDEA:
OdinVanguard
NOTES:
"Today is a great day to be ALIVE."

"Wow... those statues look like they could just come to life don't they? -Last words of long dead fool"

The first entry of the second set of the card mark mechanics series

This second series will focus on multi-element interaction cards (e.g. each element will directly promote an off element in addition to its main card element)

This creature will use either :light or :darkness to buff allies or CC enemies (and buff itself) respectively.

Spoiler for Interaction with Immaterial Creatures:
: This card CAN affect immaterial creatures that have been marked while they were in their owners hand! This is a part of the card marking mechanic theme. This card has been limited to only targeting the hand specifically to provide the opponent with a means to counter this effect (by retaining an empty hand). Further, the upgraded version, which acts as a CC is further limited by the randomness of its marking skill.
SERIES:

Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: