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Offline az4relTopic starter

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samael. https://elementscommunity.org/forum/index.php?topic=19866.msg251702#msg251702
« on: January 19, 2011, 05:03:28 am »
NAME:
Samael
ELEMENT:
Death
COST:
13  :death
TYPE:
Creature
ATK|HP:
4|-2
TEXT:
Undead: only leaves the field
 when its hp is positive, death
 effects are triggered each turn.
 :darkness Siphon life
NAME:
Samael
ELEMENT:
Death
COST:
13 :death
TYPE:
Creature
ATK|HP:
5|-6
TEXT:
Undead: only leaves the field
 when its hp is positive, death
 effects are triggered each turn.
 :darkness Siphon life
ART:
Az4ReL
IDEA:
Az4ReL
NOTES:
problably op card, not sure if intended for crucible.
as this
the life drined by this card heals aka. kills the card it self not the player.
this card will die against lobo, liquid shadow, mitosis, devour and paradox.
SERIES:
tarot, mayor arcana.

Offline OldTrees

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Re: Death's Rigth and Left Hands. https://elementscommunity.org/forum/index.php?topic=19866.msg251704#msg251704
« Reply #1 on: January 19, 2011, 05:10:36 am »
Strange arcane detail about Elements:
Creatures cannot have more than 1 active (activated or automatic) ability.
You can identify if an ability is active by successfully lobotomizing it.
You can identify if an ability is passive by checking the detail box.

This idea has 3|5 active abilities.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Uppercut

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Re: Death's Rigth and Left Hands. https://elementscommunity.org/forum/index.php?topic=19866.msg251705#msg251705
« Reply #2 on: January 19, 2011, 05:15:17 am »
Doesn't mean the design space of multiple active abilities shouldn't be explored. With that said, I think the idea of just tossing a bunch of abilities on to something can create garbled messes. This is a a mess.

lol @ rigth

Offline XYTWO

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Re: Death's Rigth and Left Hands. https://elementscommunity.org/forum/index.php?topic=19866.msg251706#msg251706
« Reply #3 on: January 19, 2011, 05:20:26 am »
This makes me want to go make a card about Death's feet. XD
Also, not only is it death's rigth hand, it's inmortal.
Is the Pandemonium upped or not?

I'm agreeing with Uppercut here. It seems like you threw abilites at a wall and picked what you got.

Offline az4relTopic starter

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Re: Death's Rigth and Left Hands. https://elementscommunity.org/forum/index.php?topic=19866.msg251709#msg251709
« Reply #4 on: January 19, 2011, 05:23:13 am »
Doesn't mean the design space of multiple active abilities shouldn't be explored. With that said, I think the idea of just tossing a bunch of abilities on to something can create garbled messes. This is a a mess.

lol @ rigth
I got insomnia last nigth I entangled some wire an then I untangled it that what I problably do tonigth but with this card , lol

Offline EmeraldTiger

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Re: Death's Rigth and Left Hands. https://elementscommunity.org/forum/index.php?topic=19866.msg251712#msg251712
« Reply #5 on: January 19, 2011, 05:24:24 am »
Strange arcane detail about Elements:
Creatures cannot have more than 1 active (activated or automatic) ability.
You can identify if an ability is active by successfully lobotomizing it.
You can identify if an ability is passive by checking the detail box.

This idea has 3|5 active abilities.
Doesn't mean the design space of multiple active abilities shouldn't be explored. With that said, I think the idea of just tossing a bunch of abilities on to something can create garbled messes. This is a a mess.

lol @ rigth
I am sorry but i agree with them, there is too much going on here.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

Offline az4relTopic starter

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Re: Death's Rigth and Left Hands. https://elementscommunity.org/forum/index.php?topic=19866.msg251715#msg251715
« Reply #6 on: January 19, 2011, 05:31:43 am »
ok, ok, they now make sense.lol.

Re: Death's Rigth and Left Hands. https://elementscommunity.org/forum/index.php?topic=19866.msg251716#msg251716
« Reply #7 on: January 19, 2011, 05:34:45 am »
Immortal is capable of being a status effect, and can't be lobotomized, so theoretically that could stack with the others.  Momentum behaves the same way - like Phase Dragon, Sapphire Charger has the "momentum" active ability which generates the momentum status upon summoning.  Lobotomize of course removes both, but Liquid Shadow only removes the "momentum active ability, not the status.

(An aside: Charger/LS deck sounds like a pretty neat idea!)

This means that "immortal" can theoretically coexist with another active ability, given a small amount of recoding.  The "death-devourer" ability on the "rigth" hand is a passive (you can't lobotomize a Devourer's Devour, only its Burrow).  Even with all that, though, you're left with two actives on each card - Plague/Scavenger and Pandemonium/Scavenger.

Pandemonium on a stick is also probably not a great idea, especially on an immortal creature.

EDIT: Ninja'd by the OP there... I'm still not sure plague on a stick is a great idea.  The only creature poison ingame is a plain ol' single-target Infection, which requires duo cards (Parasite or Toadfish).

Offline az4relTopic starter

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Re: Death's Rigth and Left Hands. https://elementscommunity.org/forum/index.php?topic=19866.msg251719#msg251719
« Reply #8 on: January 19, 2011, 05:41:06 am »
Immortal is capable of being a status effect, and can't be lobotomized, so theoretically that could stack with the others.  Momentum behaves the same way - like Phase Dragon, Sapphire Charger has the "momentum" active ability which generates the momentum status upon summoning.  Lobotomize of course removes both, but Liquid Shadow only removes the "momentum active ability, not the status.

(An aside: Charger/LS deck sounds like a pretty neat idea!)

This means that "immortal" can theoretically coexist with another active ability, given a small amount of recoding.  The "death-devourer" ability on the "rigth" hand is a passive (you can't lobotomize a Devourer's Devour, only its Burrow).  Even with all that, though, you're left with two actives on each card - Plague/Scavenger and Pandemonium/Scavenger.

Pandemonium on a stick is also probably not a great idea, especially on an immortal creature.

EDIT: Ninja'd by the OP there... I'm still not sure plague on a stick is a great idea.  The only creature poison ingame is a plain ol' single-target Infection, which requires duo cards (Parasite or Toadfish).
what about making it genatate a virus|retrovirus?

Offline EmeraldTiger

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Re: Death's Rigth and Left Hands. https://elementscommunity.org/forum/index.php?topic=19866.msg251724#msg251724
« Reply #9 on: January 19, 2011, 05:47:00 am »
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline OldTrees

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Re: Death's Rigth and Left Hands. https://elementscommunity.org/forum/index.php?topic=19866.msg251726#msg251726
« Reply #10 on: January 19, 2011, 05:49:59 am »
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline EmeraldTiger

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Re: Death's Rigth and Left Hands. https://elementscommunity.org/forum/index.php?topic=19866.msg251729#msg251729
« Reply #11 on: January 19, 2011, 05:53:58 am »
mitosis takes care of any creature generation, if it stays around.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

 

blarg: