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Astraic

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Lost Paradise l Forgotten Paradise https://elementscommunity.org/forum/index.php?topic=12253.msg152919#msg152919
« on: September 06, 2010, 01:19:31 am »
NAME:
Lost Paradise
ELEMENT:
life
COST:
5 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Generates a pillar according
to the element of your
creature that just died.
Absorbs :life :life for each one that dies.
NAME:
Forgotten Paradise
ELEMENT:
life
COST:
4 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Generates a tower according
to the element of your
creature that just died.
Absorbs :life :life for each one that dies.
ART:
Astraic
IDEA:
Astraic
NOTES:
Not stackable. Your creatures die but they are not forgotten. They are born as a tower of there element, EX: a photon dies you gain a light pillar/tower. If 2 creatures died you lose 4 :life quanta and so on and so on. Just like flood/inundation, if you don't have enough when a creature dies this card is destroyed.
SERIES:

guolin

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Re: Lost Paradise l Forgotten Paradise https://elementscommunity.org/forum/index.php?topic=12253.msg152921#msg152921
« Reply #1 on: September 06, 2010, 01:21:56 am »
Wow, I like that this card is Life, NOT Light, which would imply religion. This does not.

That said, this may be a little overpowered due to the high upkeep. I think :life per 1 or even 2 creatures that died is enough.

Astraic

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Re: Lost Paradise l Forgotten Paradise https://elementscommunity.org/forum/index.php?topic=12253.msg152924#msg152924
« Reply #2 on: September 06, 2010, 01:27:01 am »
Wow, I like that this card is Life, NOT Light, which would imply religion. This does not.

That said, this may be a little overpowered due to the high upkeep. I think :life per 1 or even 2 creatures that died is enough.
i was thinking that 2 XD its just that it might be too underpowered and u can generates quanta easier
and if it does absorb 1 per monster then the towers/pillar it creates would cancel it out.
Thats one reason y the upped card creates a tower to cancel it, but still for the same price.

guolin

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Re: Lost Paradise l Forgotten Paradise https://elementscommunity.org/forum/index.php?topic=12253.msg152936#msg152936
« Reply #3 on: September 06, 2010, 01:53:34 am »
Wow, I like that this card is Life, NOT Light, which would imply religion. This does not.

That said, this may be a little overpowered due to the high upkeep. I think :life per 1 or even 2 creatures that died is enough.
i was thinking that 2 XD its just that it might be too underpowered and u can generates quanta easier
and if it does absorb 1 per monster then the towers/pillar it creates would cancel it out.
Thats one reason y the upped card creates a tower to cancel it, but still for the same price.
I personally see it as 2 Life for 1 Pillar/Tower of whatever element, which is not a great deal, especially since you have to pay for the summoning cost of the permanent, too.

Astraic

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Re: Lost Paradise l Forgotten Paradise https://elementscommunity.org/forum/index.php?topic=12253.msg152959#msg152959
« Reply #4 on: September 06, 2010, 02:44:50 am »
Wow, I like that this card is Life, NOT Light, which would imply religion. This does not.

That said, this may be a little overpowered due to the high upkeep. I think :life per 1 or even 2 creatures that died is enough.
i was thinking that 2 XD its just that it might be too underpowered and u can generates quanta easier
and if it does absorb 1 per monster then the towers/pillar it creates would cancel it out.
Thats one reason y the upped card creates a tower to cancel it, but still for the same price.
I personally see it as 2 Life for 1 Pillar/Tower of whatever element, which is not a great deal, especially since you have to pay for the summoning cost of the permanent, too.
oh well it is a temporary ability ill think up of something

wizelsnarf

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Re: Lost Paradise l Forgotten Paradise https://elementscommunity.org/forum/index.php?topic=12253.msg153009#msg153009
« Reply #5 on: September 06, 2010, 03:48:58 am »
I like the idea. However, life doesn't have a quanta shortage problem so I can see this being useful in a rainbow more. Could have a great synergy with nymph's tears.

What happens if your malignant cell dies(or flying other weapon for that matter)? Do you get a quantum tower?

Astraic

  • Guest
Re: Lost Paradise l Forgotten Paradise https://elementscommunity.org/forum/index.php?topic=12253.msg153261#msg153261
« Reply #6 on: September 06, 2010, 03:09:26 pm »
I like the idea. However, life doesn't have a quanta shortage problem so I can see this being useful in a rainbow more. Could have a great synergy with nymph's tears.

What happens if your malignant cell dies(or flying other weapon for that matter)? Do you get a quantum tower?
umm in not sure if the malignant cell is an "other" type but if it is then yes you would get it. i tihnk that it probably is the only creature that's other element unless u flying wep the "other" weapons.

Offline manaboy100

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Re: Lost Paradise l Forgotten Paradise https://elementscommunity.org/forum/index.php?topic=12253.msg153691#msg153691
« Reply #7 on: September 07, 2010, 03:09:17 am »
Good idea :) Maybe lower the cost to only 1 :life every creature dies?
*staaaaaaaaaare*

Astraic

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Re: Lost Paradise l Forgotten Paradise https://elementscommunity.org/forum/index.php?topic=12253.msg154250#msg154250
« Reply #8 on: September 08, 2010, 02:28:03 am »
add poll plz vote even if u decide to just look at it!!!

Offline Kuroaitou

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Re: Lost Paradise l Forgotten Paradise https://elementscommunity.org/forum/index.php?topic=12253.msg154977#msg154977
« Reply #9 on: September 09, 2010, 03:53:42 am »
CURATOR COMMENT
-You need to remove the  :life icon in the 'Element' section of the table and write out the word, 'Life', in it. ' :life' means Life quanta, not the element Life - the two are not interchangeable
-Add the quanta icon after the card's Cost - as it looks now, the table states that it costs 6 or 4 generic quanta, which is wrong compared to the card image


I actually really like this card.  :D This reminds me of Kael's Lotus Blossom and Death Toll ideas combined into one, where you reap the quanta of an ally creature being killed, and it fits Life well (even though it would probably be hard to use against people who spam Earthquake/Quicksand or in a Mono-Life rush in itself). Personally, I believe it would be easier to have it simply drain 1-3  :life quanta per turn rather than absorbing  :life  quanta whenever a creature died, but coding mechanics aside, it's a very sound concept.

Would the generation of pillars and towers though trigger effects like Neurotoxin? (playing the card increases the poison counter)


(P.S. - Malignant Cell spam + opponent using massive creature control = ridiculous amount of Quantum Towers) :o

Astraic

  • Guest
Re: Lost Paradise l Forgotten Paradise https://elementscommunity.org/forum/index.php?topic=12253.msg155221#msg155221
« Reply #10 on: September 09, 2010, 05:22:43 pm »
CURATOR COMMENT
-You need to remove the  :life icon in the 'Element' section of the table and write out the word, 'Life', in it. ' :life' means Life quanta, not the element Life - the two are not interchangeable
-Add the quanta icon after the card's Cost - as it looks now, the table states that it costs 6 or 4 generic quanta, which is wrong compared to the card image


I actually really like this card.  :D This reminds me of Kael's Lotus Blossom and Death Toll ideas combined into one, where you reap the quanta of an ally creature being killed, and it fits Life well (even though it would probably be hard to use against people who spam Earthquake/Quicksand or in a Mono-Life rush in itself). Personally, I believe it would be easier to have it simply drain 1-3  :life quanta per turn rather than absorbing  :life  quanta whenever a creature died, but coding mechanics aside, it's a very sound concept.

Would the generation of pillars and towers though trigger effects like Neurotoxin? (playing the card increases the poison counter)


(P.S. - Malignant Cell spam + opponent using massive creature control = ridiculous amount of Quantum Towers) :o
i think that it will be even more OP if its per turn though. if ure monsters die and u would waste like only 1-3 per turn would be kinda cheap i think.
i really forgot what neuro toxin was but.... playing this crad wont do any damage to you and neurotoxined creautres, when dead will turn into their element's tower.
Well...wow horrible with my terminology IDK what the actual meaning of creature control is but..... with malignant cell you would lose alot of life quanta for each one that died,
2, 4, 8, 16, 32, etc... each malignant death would decrease  :life by alot........
it works like flood, it destroys it self when it cant absorb anymore... for every one of your dead creature
           deepends bond with rustlers l leaf dragon   and ray of light  and many rainbow decks.

 

blarg: