now this would be primarily used to refill your hand in decks that are intentionally overquantaed; I think it should shuffle more cards into your deck than you draw since you wanted it to prevent deckout (sure you can clog your hand intentionally, but draw 8 cards is just to powerful to play this with the intention of preventing deckout); possible alternate versions:
-2
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/1
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: Your quanta sources shuffle cards into your deck instead of producing quanta this turn; draw a card for each stack of pillars you own (maybe restrict to pillars of different elements because of pendulums)
-Permanent: Play cost 3
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. 2
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/1
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: Turn target pillar into a handcard of the same element for its owner; shuffle another copy of it into your deck.
A completely different approach would be to give it a stall effect rather than card draw.
For example: 1.Heal for 3 for each card generated this way
2. Apply a corresponding effect for each element you heave quanta sources for (quantum pillars will apply one randomly chosen):
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Antimatter a random enemy creature with positive attack if applicable
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cast plague (or maybe SoSac, but that seems to broken)
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put a 0 cost gravity pull into your hand ( I want it to be a nonalchemy stalling spell of the element and this is the only way i saw to fulfill that requirement without being next to useless)
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0 cost basilisk blood or use stoneskin
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heal instantely
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rain of fire or firebolt if RoF is too powerful
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dry spell
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put a holy flash into your hand
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thunderstorm
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rewind random enemy creature
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cloak instantely or O cost drain life
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silence