Quote from: johannhowitzer on April 08, 2011, 12:53:07 amStones don't squawk.They also don't fly away after being thrown.
Stones don't squawk.
* Ok, but that's still a too complex mechanic, I mean, it'll have me counting the clock position and speed rate, etc...True. And false, too. There are many complex mechanism in Elements. Let's say, Mutation. Mutation is in itself a rather complex mechanism (I mean, there are various probabilities of effects, combinations with other skills like Dejà Vu, Hatch, etc...). But what happens in game? You cast it on your Skeletons (or whatever else), hoping that it'll work, and that's all. You don't bother thinking about each detail, because it is overall a good deal, bringing new, and somehow interesting game possibilities.
Maybe, to uncomplicate it somewhat, change the effect from having 12 choices to 6 - the element pairs. Although some abilities might have to be changed then.Or, maybe have it come into play with runes of a specific element (based on mark?)
My first thought was "Neat, a weapon that endows!" Then I thought, "What if I had a Crusader?" Then my head started to hurt. Nice try tho, Z. Still...Perhaps if it was based off your opponent's Mark instead? Or even your own?
does this card steal the ability, or copy the ability?