(http://imageplay.net/img/m7Gbd166908/Roulette.png) | (http://imageplay.net/img/m7Gbd166909/Fortune.png) | ||||||||||||||||||||||||
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I would either increase cost by 1|0 or 1|1I will update with 10 damage after the work on some more weapons is completed.
Or change max damage to 10.
Fits Entropy.Ok, i will work on coming up with a better effect on one side. But from the beginning i was thinking of making the weapons simple and great at the same time.
I am a little worried the effect is too plain.
I like this card :)Thx a lot. :)
Fits :entropy as much as it can, with a balanced effect.
The card image and card description don't match each other. xD I'm going to look at the description though, which looks balanced.1. Does anyone have better name ?
I like the concept, it fits Entropy well. But
1. I don't think the name fits too well. xD
2. I saw this idea somewhere before. xD I'm not sure where, but the effect was something like "Deal 15-20 damage to the opponent, then heal the opponent for 10-15 damage.'
I like your theme of probability, but will this be a rare card or a common card? (I think most if not ALL weapons are rares except others)I have not decided yet. I think it will be a non-rare. I think atleast 1 weapon for each element should be buyable at the shop.
Balance is ok i guess...
it look like winter,bard's blade and | Khalni FirebladeYeh, the art used for all of them are from same stock image. I just recolored this one to pink so that it will fit to entropy.
first i think it dont fit :entropy cause :entropy work with bad random effects just like pandemonium.I think randomness of damage from this weapon makes it easily fit as an entropy card.
but after read the description i think it fit good.
So after reflexion i think Fortune name isnt good, that card need a bad name. Fortune look too nice for entropy.
I reckon this should be an "Other" weapon with Entropy affinity.That's an awesome idea. But i feel it could be made into a more specialized idea in another idea. I will ask you for permission, if i do so.
damage 4 - 10 damage. If you have an entropy mark, 4 - 12.
(just an example, proper calculations are up to you since its random based)
each turn you basically have 6 different outcomes in damage, higher damage needs more outcomes, so it it doesnt become op and is more luck based.
i like the idea, but i reckon it should be what i suggested, Other, with :entropy affinity ^.