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ManectricMan

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A Few Card Concepts https://elementscommunity.org/forum/index.php?topic=11339.msg139450#msg139450
« on: August 15, 2010, 11:58:11 pm »
The Pendulums are a VERY cool addition to the Trainer. Although, I would love to see something that works with them a bit more. So here's an idea of mine. ^^

Gear Assaulter | Gear Assaulter
15 Random Quanta
Enchantment
You may only have one on the field. If you control any Pillars/Towers, destroy this card. Each time a pendulum changes, inflict 1 damage per pendulum that changed.

Next up is something for Ball Lightning Decks.

Generation Armor | Spark Armor
12  :aether Quanta
Shield
 :aether :aether :aether : Generate a Spark (Ball Lightning, if upgraded).

And a little something for Darkness Decks.

Shade Embodiment | Ruler of Darkness
10 :darkness Quanta
0/0 (1/1, if upgraded)
Discard 1 Darkness card: Increase this card's Power and Health my the Mana cost of the discarded card. This ability can be used as soon as this card is played.

I love the new Poison ability from Dune Scorpions. So why not have a couple cards for it?

Age Elixir | Intense Age Elixir
2 :time Quanta
Instant
Inflict 1 (2) Time-Poison counters to the opponent.

Aging Field | Elite Aging Field
3 :time Quanta
Enchantment
Every time your opponent plays a spell, inflict 1 (2) Time-poison Counter(s) to them.

And finally, one last Mark. Just to mix things up.

Mark of Existance
Generates 3 random Quanta each turn.

So here are my ideas. Please comment and give critique. ^^

 

blarg: