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Offline artimies7Topic starter

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Inertia | Advanced Inertia https://elementscommunity.org/forum/index.php?topic=19088.msg243193#msg243193
« on: January 08, 2011, 05:45:17 pm »
I just had, like, an awesome brainstorm! If Gravity and Inertia are the forces that keep the planets in motion in RL, and if Elements has the element :gravity, then it should at least have a card called Inertia. Example:

 :gravity :gravity :gravity, All of your damage is doubled for one turn, shield effects ignored, uses all remaining :gravity quanta.
Upped, costs  :gravity :gravity.
Sorry about posting this in the design theory; now moved.
Also sorry about the late table posting; now fixing.

(http://imageplay.net/view/m7Gbd119106/Inertia_final_1 (http://imageplay.net/view/m7Gbd119105/Adv._Inertia_final_1)
NAME:
Inertia
ELEMENT:
Gravity
COST:
6
TYPE:
Spell
ATK|HP:
N/A
TEXT:
All your damage is doubled for the next turn.
All remaining Gravity quanta is consumed.
NAME:
Advanced Inertia
ELEMENT:
Gravity
COST:
5
TYPE:
Spell
ATK|HP:
N/A
TEXT:
All your damage is doubled for the next turn.
All remaining Gravity quanta is consumed.
ART:
Artimies7
IDEA:
Artimies7
NOTES:
Random thought. Buff/Nerf?
SERIES:
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joebob777

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Re: Inertia | Advanced Inertia https://elementscommunity.org/forum/index.php?topic=19088.msg243202#msg243202
« Reply #1 on: January 08, 2011, 06:01:47 pm »
first off, use the table in the (read this before posting) section,
second, is it a permanent with an ability that costs 2? if so, way op
is it a spell that costs 2? if so, still op
mass momentum and double damage and all you need is 3|2 quanta before it drains the rest, that could be easily upkeeped by 2|1 towers and a mark, even if it is just a spell, ither use the double damage or the mass momentum or make the cost ridiculously high, then it might be balanced

Offline artimies7Topic starter

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Re: Inertia | Advanced Inertia https://elementscommunity.org/forum/index.php?topic=19088.msg243296#msg243296
« Reply #2 on: January 08, 2011, 07:08:19 pm »
first off, use the table in the (read this before posting) section,
second, is it a permanent with an ability that costs 2? if so, way op
is it a spell that costs 2? if so, still op
mass momentum and double damage and all you need is 3|2 quanta before it drains the rest, that could be easily upkeeped by 2|1 towers and a mark, even if it is just a spell, ither use the double damage or the mass momentum or make the cost ridiculously high, then it might be balanced
It's a spell, and I suppose that we can wipe the momentum and jack the cost up to 6|5  :gravity.
Might put the mass momentum in an ability on another creature.
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Re: Inertia | Advanced Inertia https://elementscommunity.org/forum/index.php?topic=19088.msg243389#msg243389
« Reply #3 on: January 08, 2011, 08:18:40 pm »
compare to Air Blitz
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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