Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: joebob777 on December 20, 2010, 05:18:30 pm

Title: River Lethe|River Lethe
Post by: joebob777 on December 20, 2010, 05:18:30 pm
(http://img132.imageshack.us/img132/4623/river2.png)
(http://img339.imageshack.us/img339/5680/lethe.png)
NAME:
River Lethe
ELEMENT:
Aether
COST:
6 :aether
TYPE:
Permanent
ATK|HP:
TEXT:
:aether Amnesia: the target creature loses all attack and hp changes
NAME:
River Lethe
ELEMENT:
Aether
COST:
6 :aether
TYPE:
permanent
ATK|HP:
TEXT:
:aether Amnesia: the target creatures loses all attack and hp changes, 50% chance it gets lobotmized
ART:
EmeraldTiger
IDEA:
Joebob777
NOTES:
***Insert additional information***
SERIES:
***Insert series name and link to series page (if any)***
the river lethe was a river in hades, it had the powerr to make anyone who touched it forget everything, including gods, so that is why i made it revert their attack/hp back to normal, but on hte upped, i also added chance of lobo because if you forget everything then you forget your ability

would also like some help on the art
Title: Re: River Lethe|River Lethe
Post by: OldTrees on December 20, 2010, 06:20:31 pm
Pros: Powerful, Expensive, New, Creative, Fits the Name.
Cons: I do not think it fits darkness very well. More of a cleansing element would work better.
 :aether :light :water?
Title: Re: River Lethe|River Lethe
Post by: 918273645 on December 20, 2010, 06:24:17 pm
I think it should get rid of the ability no strings attatched.
Title: Re: River Lethe|River Lethe
Post by: joebob777 on December 20, 2010, 08:01:00 pm
@oldtrees ok how about water
@918 do you mean just lobo it? then it be UP considering lobotomizer is a weapon that does that, we dont really need a permanent to do that, if that isnt what you mean, then please explain
trying to fix table, stay with me
Title: Re: River Lethe|River Lethe
Post by: OldTrees on December 20, 2010, 10:18:47 pm
Water would work as the element.

I do not know if this card is balanced.
Title: Re: River Lethe|River Lethe
Post by: ZephyrPhantom on December 20, 2010, 10:38:52 pm
Looks fine to me.   Perfect counter to any growth/devouring creature.
Title: Re: River Lethe|River Lethe
Post by: EmeraldTiger on December 20, 2010, 11:22:43 pm
Assuming joebob777 is going to do all 5 rivers of The Greek Underworld. here is how i see them.
Styx  :death http://en.wikipedia.org/wiki/Styx
Lethe  :aether http://en.wikipedia.org/wiki/Lethe
Phlegethon :fire http://en.wikipedia.org/wiki/Phlegethon
Acheron :light ? http://en.wikipedia.org/wiki/Acheron
Cocytus :water ? http://en.wikipedia.org/wiki/Cocytus
Title: Re: River Lethe|River Lethe
Post by: Ekki on December 20, 2010, 11:29:14 pm
If you're making a series of the rivers of the Hades, maybe you should make them cost some quanta different to  :water and their ability being :water
Regarding this card, it sounds UP, or at least situational... Maybe I would add it lobo effect too, but maybe that would be too much.
Title: Re: River Lethe|River Lethe
Post by: joebob777 on December 20, 2010, 11:52:40 pm
Assuming joebob777 is going to do all 5 rivers of The Greek Underworld. here is how i see them.
Styx  :death http://en.wikipedia.org/wiki/Styx
Lethe  :aether http://en.wikipedia.org/wiki/Lethe
Phlegethon :fire http://en.wikipedia.org/wiki/Phlegethon
Acheron :light ? http://en.wikipedia.org/wiki/Acheron
Cocytus :water ? http://en.wikipedia.org/wiki/Cocytus
i actually came up with just lethe and styx online and searched wikipedia lethe just to make sure i was doing it correct and saw all of the other rivers, i thought why not, but its kind of hard for me to think of a good meaning for the rivers of fire, pain, and lamentation
Title: Re: River Lethe|River Lethe
Post by: OldTrees on December 21, 2010, 12:01:32 am
Purifying pain
 :light: Target creature takes 2 damage and gains +1|+1. [Estimated Value 1-2? 3?]
or
 :light :light: Target creature takes 4 damage and gains +2|+2. [Estimated Value 1-2? 3?]
Title: Re: River Lethe|River Lethe
Post by: joebob777 on December 21, 2010, 12:10:46 am
how about creature loses all health or all heatlh but one and health lost goes to attack
Title: Re: River Lethe|River Lethe
Post by: RootRanger on December 21, 2010, 12:12:54 am
UP as it is. Think about the lobotomizer. It does this, but maybe better.
Title: Re: River Lethe|River Lethe
Post by: joebob777 on December 21, 2010, 12:14:55 am
@RootRanger
lobo doesnt do this, lobo just removes skills, what i am trying to do is if you have a lava destroyer at 11|5 and this is used it will go back to 7|1, and if upgraded it may be lobo'd, but otherwise, you have the wrong idea
Title: Re: River Lethe|River Lethe
Post by: ZephyrPhantom on December 21, 2010, 01:00:23 am
This and Lobotomizer make a good combo actually, since there is already some water/aether sync.  Unfortunatley that means this and Lobotomizer make the pefect ability lockdown.  I feel that the high cost compensates for the power of such a combo though.  And don't forget there is always Quintessence.
Title: Re: River Lethe|River Lethe
Post by: EmeraldTiger on December 21, 2010, 03:03:37 am
Like I said before I think this one should be Aether and here is an image for it.
(http://imageplay.net/img/m7Gbd112584/AetherRiver.png)
Title: Re: River Lethe|River Lethe
Post by: joebob777 on December 21, 2010, 03:11:31 am
ok, thanks for the pic, i will change it to aether but tell me why it aether, just wanna know
Title: Re: River Lethe|River Lethe
Post by: EmeraldTiger on December 21, 2010, 03:26:10 am
The possible lobo and memory effect to me sounds like something aether would do.
Title: Re: River Lethe|River Lethe
Post by: joebob777 on December 21, 2010, 03:28:25 am
alright, good to know
Title: Re: River Lethe|River Lethe
Post by: RootRanger on December 21, 2010, 03:37:10 am
@RootRanger
lobo doesnt do this, lobo just removes skills, what i am trying to do is if you have a lava destroyer at 11|5 and this is used it will go back to 7|1, and if upgraded it may be lobo'd, but otherwise, you have the wrong idea
This prevents boosting creatures from boosting more than one boost. The lobotomizer prevents them from boosting at all. The lobotomizer does the same thing but better.

The only time you would want this is when they have one boosting creature that they get way before you get a lobotomizer/lethe. If they have multiple boosting creatures, I would take the lobotomizer (far cheaper and you only need one). If you get the lobotomizer/lethe early I would take the lobotomizer because you do not have to use the ability every turn for just one creature.

The unupped card is better than the upped card; 5% is very uneliable. Lastly, there are numerous spelling and grammar mistakes that make the card appear unprofessional.
BTW, it's a creature.


This and Lobotomizer make a good combo actually, since there is already some water/aether sync.  Unfortunatley that means this and Lobotomizer make the pefect ability lockdown.  I feel that the high cost compensates for the power of such a combo though.  And don't forget there is always Quintessence.
This is a poor combo with the lobotomizer. It uses too much quantum and the River Lethe is only useful if everything is drawn in the perfect order.
Title: Re: River Lethe|River Lethe
Post by: joebob777 on December 21, 2010, 03:54:21 am
@RootRanger
lobo doesnt do this, lobo just removes skills, what i am trying to do is if you have a lava destroyer at 11|5 and this is used it will go back to 7|1, and if upgraded it may be lobo'd, but otherwise, you have the wrong idea
This prevents boosting creatures from boosting more than one boost. The lobotomizer prevents them from boosting at all. The lobotomizer does the same thing but better.

The only time you would want this is when they have one boosting creature that they get way before you get a lobotomizer/lethe. If they have multiple boosting creatures, I would take the lobotomizer (far cheaper and you only need one). If you get the lobotomizer/lethe early I would take the lobotomizer because you do not have to use the ability every turn for just one creature.

The unupped card is better than the upped card; 5% is very uneliable. Lastly, there are numerous spelling and grammar mistakes that make the card appear unprofessional.
BTW, it's a creature.


This and Lobotomizer make a good combo actually, since there is already some water/aether sync.  Unfortunatley that means this and Lobotomizer make the pefect ability lockdown.  I feel that the high cost compensates for the power of such a combo though.  And don't forget there is always Quintessence.
This is a poor combo with the lobotomizer. It uses too much quantum and the River Lethe is only useful if everything is drawn in the perfect order.
what you are saying is true but what if the lava destroyer is at 17|11 when you finally get to play lobo, that is what this card is for, and what Zblader meant in good combo is that you can use this to get lava destroyer back to 7|1 as in the previous situation, and then you can lobo it to make sure ti cant get anywhere else

also i am going to tell a story about how this art hated me. i change it to aether so the pic would fit and then hurry the picture, i didnt relize til after i posted that i forgot to change unupped ability cost to  :aether :aether, so i changed it and as i was about to upload it again, i somehow made the upp turn to the side, not knowing how, i had to redo the upped, i reupload, then i see that instead of "it gets" i put "itets" so i had to redo the whole thing again, it wasnt until then that i relized i STILL spelled attack as arrack, and i finally changed it to its final form, took up about a whole 10 minutes of my life
Title: Re: River Lethe|River Lethe
Post by: RootRanger on December 21, 2010, 05:28:44 am
If you have a couple lobotomizers chances are you will draw the lobotomizer before or soon after the first lava golem. Since you have the lobotomizer you might as well have lightning because it is also aether. This can kill anything the lobotomizer couldn't reach.

Obviously there are extreme cases where you would prefer this, such as the 17|11 destroyer, but those are rare. It wouldn't be worth using this card for such uncommon situations.
Title: Re: River Lethe|River Lethe
Post by: Nepycros on December 21, 2010, 05:33:52 am
This card is bland. You are basically resummoning a creature, and have a chance to lobotomize it. I would have no use for such a card, simply because I can use anything else to better potential. When you make cards, think about how much they'll be used. I would never use this card, since it is practically worthless. The only thing it's really good for is a countermeasure to Lava Destroyer or Forest Spirit, or another attack buffing creature. Other than that, why would I want this card, when a lobotomizer to begin with would cut off the problem at the head?
Title: Re: River Lethe|River Lethe
Post by: joebob777 on December 21, 2010, 05:35:58 am
If you have a couple lobotomizers chances are you will draw the lobotomizer before or soon after the first lava golem. Since you have the lobotomizer you might as well have lightning because it is also aether. This can kill anything the lobotomizer couldn't reach.

Obviously there are extreme cases where you would prefer this, such as the 17|11 destroyer, but those are rare. It wouldn't be worth using this card for such uncommon situations.
this is a rare situation yes, but what if you had a dragon that got down to one health, use this, use it against dune scorpion buffs (i would say deathstalker but most cases their buffs come from nightfall/eclipse) use it to heal an armagio, it doesnt have to be against monsters that grow over time, it is versitile

the same goes for you nepy
Title: Re: River Lethe|River Lethe
Post by: Uppercut on December 21, 2010, 05:37:04 am
When you make cards, think about how much they'll be used. I would never use this card, since it is practically worthless.
A card being narrow doesn't make it unworthy of being in the game. Just because there aren't many situations when you'd use it doesn't mean it shouldn't exist.
Title: Re: River Lethe|River Lethe
Post by: EmeraldTiger on December 21, 2010, 06:52:43 am
This card is bland. You are basically resummoning a creature, and have a chance to lobotomize it. I would have no use for such a card, simply because I can use anything else to better potential. When you make cards, think about how much they'll be used. I would never use this card, since it is practically worthless. The only thing it's really good for is a countermeasure to Lava Destroyer or Forest Spirit, or another attack buffing creature. Other than that, why would I want this card, when a lobotomizer to begin with would cut off the problem at the head?
what would you do to keep this in aether, and each of the other rivers are the elements they are because of the story behind them. what would you do to keep them as the element they are currently.
Title: Re: River Lethe|River Lethe
Post by: Ekki on December 21, 2010, 06:53:15 am
Don't forget this in duo with mutations. You get a purple nymph with heal and then... Puff! You turn it again into a purple nymph :D
Title: Re: River Lethe|River Lethe
Post by: joebob777 on December 21, 2010, 07:22:59 am
most likely usage as counter buff
blessing, gargoyle, vulture, deathstalker, plate armor, basalisk blood, auburn nymph, lycanthrope, chaos power, improved mutation (may unmutate, feedback requested), fallen druid, fire spirit, lava golem, rage potion, red nymph, momentum, otyugh, graviton fire eater, forest spirit, scarab (eliminate devour boost, not total scarab health), dune scorpion, steam machine,

most likely usage as counter cc
lighning, unstable gas, shockwave, blue nymph, parasite, drain life, liquid shadow, voodoo doll,  black nymph, virus, plague, aflatoxin, grey nymph, chaos seed, pandamonium, mutation, fallen elf (again, same thing) antimatter, purple nymph, fire bolt, fire shield, RoF, armagio, gravity pull, chimera, thorn carapace, holy light,  ice bolt, toadfish,

there not so dull as to only limit, lava destroyer, forest spirit, etc way more uses for it then earlier people have made it out to be
Title: Re: River Lethe|River Lethe
Post by: joebob777 on December 23, 2010, 08:15:28 pm
have made changes to upped, hope that makes things better
Title: Re: River Lethe|River Lethe
Post by: Ekki on December 24, 2010, 12:38:32 am
If you make a 10% (or even 50%) chance of lobo in the upped, it'll maybe still be OK, since you won't mind about a 5%
Title: Re: River Lethe|River Lethe
Post by: joebob777 on December 24, 2010, 01:06:06 am
i'll put a poll if you insist
Title: Re: River Lethe|River Lethe
Post by: Kuroaitou on January 03, 2011, 07:28:35 am
CURATOR COMMENT
-Capitalize the word, 'Permanent', in the upgraded part of the table in the TYPE section
Title: Re: River Lethe|River Lethe
Post by: pikachufan2164 on January 08, 2011, 09:57:08 pm
The ability is intriguing, but as others have already commented, it might be a little too situational for its cost.

Just a thought, but it might be thematically better to change the ability cost to :water instead, since one does have to touch the water for the amnesia to set in.

Don't forget this in duo with mutations. You get a purple nymph with heal and then... Puff! You turn it again into a purple nymph :D
Unfortunately, I don't think the effect works that way. From my interpretation of the effect, it would only reset its attack/HP stats to whatever base stats are on the card itself.

However, changing the card's ability to resummoning an exact copy of the targeted creature in its place would give the card a bit more utility and would justify the 6 :aether cost, as the current activated ability is a little bit too situational right now. Of course, if the activated ability's effect is changed to something more like this, then the Lobo chance might need to be reconsidered.

As for the Lobo chance on the upgraded version in the OP, 50% (maybe even 75%) is good enough to balance out the situational value of the stat reset. I would also suggest giving the unupped version a small chance of a Lobotomize (maybe 10% ~ 25%) or a casting cost decrease to 5 :aether, since 6 :aether -- and 1 :aether on each subsequent use of the ability -- is a lot to pay for taking care of out-of-control buffed creatures.
Title: Re: River Lethe|River Lethe
Post by: joebob777 on January 08, 2011, 10:16:11 pm
most likely usage as counter buff
blessing, gargoyle, vulture, deathstalker, plate armor, basalisk blood, auburn nymph, lycanthrope, chaos power, improved mutation (may unmutate, feedback requested), fallen druid, fire spirit, lava golem, rage potion, red nymph, momentum, otyugh, graviton fire eater, forest spirit, scarab (eliminate devour boost, not total scarab health), dune scorpion, steam machine,

most likely usage as counter cc
lighning, unstable gas, shockwave, blue nymph, parasite, drain life, liquid shadow, voodoo doll,  black nymph, virus, plague, aflatoxin, grey nymph, chaos seed, pandamonium, mutation, fallen elf (again, same thing) antimatter, purple nymph, fire bolt, fire shield, RoF, armagio, gravity pull, chimera, thorn carapace, holy light,  ice bolt, toadfish,

there not so dull as to only limit, lava destroyer, forest spirit, etc way more uses for it then earlier people have made it out to be
i have said it before (/\ /\ /\)  that this is not as situational as it seems, i forgot to add lobotomizer as counter cc

what i meant on counter buff was if your opponent had a buffed creature you can make it go back to original card

counter cc was exactly the opposite, if your opponent say antimattered a card, then you could use this,

 that is the final time i will say it, this is not as situational as everyone is making it out to be, almost every game has some kind of buff/cc and this will help you in that battle,

i voted for the lobo rate to be 25% so that it would be easier to anti cc your card, just my tought, but everyone else thought it should be 50%
blarg: