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Offline EmeraldTiger

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Re: River Lethe|River Lethe https://elementscommunity.org/forum/index.php?topic=17984.msg229953#msg229953
« Reply #24 on: December 21, 2010, 06:52:43 am »
This card is bland. You are basically resummoning a creature, and have a chance to lobotomize it. I would have no use for such a card, simply because I can use anything else to better potential. When you make cards, think about how much they'll be used. I would never use this card, since it is practically worthless. The only thing it's really good for is a countermeasure to Lava Destroyer or Forest Spirit, or another attack buffing creature. Other than that, why would I want this card, when a lobotomizer to begin with would cut off the problem at the head?
what would you do to keep this in aether, and each of the other rivers are the elements they are because of the story behind them. what would you do to keep them as the element they are currently.
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Offline Ekki

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Re: River Lethe|River Lethe https://elementscommunity.org/forum/index.php?topic=17984.msg229954#msg229954
« Reply #25 on: December 21, 2010, 06:53:15 am »
Don't forget this in duo with mutations. You get a purple nymph with heal and then... Puff! You turn it again into a purple nymph :D

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Re: River Lethe|River Lethe https://elementscommunity.org/forum/index.php?topic=17984.msg229965#msg229965
« Reply #26 on: December 21, 2010, 07:22:59 am »
most likely usage as counter buff
blessing, gargoyle, vulture, deathstalker, plate armor, basalisk blood, auburn nymph, lycanthrope, chaos power, improved mutation (may unmutate, feedback requested), fallen druid, fire spirit, lava golem, rage potion, red nymph, momentum, otyugh, graviton fire eater, forest spirit, scarab (eliminate devour boost, not total scarab health), dune scorpion, steam machine,

most likely usage as counter cc
lighning, unstable gas, shockwave, blue nymph, parasite, drain life, liquid shadow, voodoo doll,  black nymph, virus, plague, aflatoxin, grey nymph, chaos seed, pandamonium, mutation, fallen elf (again, same thing) antimatter, purple nymph, fire bolt, fire shield, RoF, armagio, gravity pull, chimera, thorn carapace, holy light,  ice bolt, toadfish,

there not so dull as to only limit, lava destroyer, forest spirit, etc way more uses for it then earlier people have made it out to be

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Re: River Lethe|River Lethe https://elementscommunity.org/forum/index.php?topic=17984.msg231635#msg231635
« Reply #27 on: December 23, 2010, 08:15:28 pm »
have made changes to upped, hope that makes things better

Offline Ekki

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Re: River Lethe|River Lethe https://elementscommunity.org/forum/index.php?topic=17984.msg231840#msg231840
« Reply #28 on: December 24, 2010, 12:38:32 am »
If you make a 10% (or even 50%) chance of lobo in the upped, it'll maybe still be OK, since you won't mind about a 5%

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Re: River Lethe|River Lethe https://elementscommunity.org/forum/index.php?topic=17984.msg231862#msg231862
« Reply #29 on: December 24, 2010, 01:06:06 am »
i'll put a poll if you insist

Offline Kuroaitou

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Re: River Lethe|River Lethe https://elementscommunity.org/forum/index.php?topic=17984.msg239372#msg239372
« Reply #30 on: January 03, 2011, 07:28:35 am »
CURATOR COMMENT
-Capitalize the word, 'Permanent', in the upgraded part of the table in the TYPE section

Offline pikachufan2164

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Re: River Lethe|River Lethe https://elementscommunity.org/forum/index.php?topic=17984.msg243467#msg243467
« Reply #31 on: January 08, 2011, 09:57:08 pm »
The ability is intriguing, but as others have already commented, it might be a little too situational for its cost.

Just a thought, but it might be thematically better to change the ability cost to :water instead, since one does have to touch the water for the amnesia to set in.

Don't forget this in duo with mutations. You get a purple nymph with heal and then... Puff! You turn it again into a purple nymph :D
Unfortunately, I don't think the effect works that way. From my interpretation of the effect, it would only reset its attack/HP stats to whatever base stats are on the card itself.

However, changing the card's ability to resummoning an exact copy of the targeted creature in its place would give the card a bit more utility and would justify the 6 :aether cost, as the current activated ability is a little bit too situational right now. Of course, if the activated ability's effect is changed to something more like this, then the Lobo chance might need to be reconsidered.

As for the Lobo chance on the upgraded version in the OP, 50% (maybe even 75%) is good enough to balance out the situational value of the stat reset. I would also suggest giving the unupped version a small chance of a Lobotomize (maybe 10% ~ 25%) or a casting cost decrease to 5 :aether, since 6 :aether -- and 1 :aether on each subsequent use of the ability -- is a lot to pay for taking care of out-of-control buffed creatures.
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Re: River Lethe|River Lethe https://elementscommunity.org/forum/index.php?topic=17984.msg243481#msg243481
« Reply #32 on: January 08, 2011, 10:16:11 pm »
most likely usage as counter buff
blessing, gargoyle, vulture, deathstalker, plate armor, basalisk blood, auburn nymph, lycanthrope, chaos power, improved mutation (may unmutate, feedback requested), fallen druid, fire spirit, lava golem, rage potion, red nymph, momentum, otyugh, graviton fire eater, forest spirit, scarab (eliminate devour boost, not total scarab health), dune scorpion, steam machine,

most likely usage as counter cc
lighning, unstable gas, shockwave, blue nymph, parasite, drain life, liquid shadow, voodoo doll,  black nymph, virus, plague, aflatoxin, grey nymph, chaos seed, pandamonium, mutation, fallen elf (again, same thing) antimatter, purple nymph, fire bolt, fire shield, RoF, armagio, gravity pull, chimera, thorn carapace, holy light,  ice bolt, toadfish,

there not so dull as to only limit, lava destroyer, forest spirit, etc way more uses for it then earlier people have made it out to be
i have said it before (/\ /\ /\)  that this is not as situational as it seems, i forgot to add lobotomizer as counter cc

what i meant on counter buff was if your opponent had a buffed creature you can make it go back to original card

counter cc was exactly the opposite, if your opponent say antimattered a card, then you could use this,

 that is the final time i will say it, this is not as situational as everyone is making it out to be, almost every game has some kind of buff/cc and this will help you in that battle,

i voted for the lobo rate to be 25% so that it would be easier to anti cc your card, just my tought, but everyone else thought it should be 50%

 

blarg: