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Offline OdinVanguardTopic starter

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Rising Faith | Rising Faith https://elementscommunity.org/forum/index.php?topic=60158.msg1211396#msg1211396
« on: October 20, 2015, 06:04:41 pm »
NAME:
Rising Faith
ELEMENT:
Light
COST:
4 :light
TYPE:
Permanent
ATK|HP:

TEXT:
Immaterial. Self-destruct and gain cube of N+1 maximum health on owner card play. N=number of turns in play.
NAME:
Rising Faith
ELEMENT:
Light
COST:
3 :light
TYPE:
Permanent
ATK|HP:

TEXT:
Immaterial. Self-destruct and gain cube of N+1 maximum health on owner card play. N=number of turns in play.

ART:
OdinVanguard
IDEA:
OdinVanguard
NOTES:
"Today will be enlightening, even Illuminating"

"Do not trust in your own strength, rely instead on the light and it will lift you in glory like the wings of eagles"


N starts at 0 so if you play this then play another card immediately, you would only get 1 maximum health.
The ramp up is very high, but not playing any cards at all for more than a couple turns at a stretch can be very difficult.
The max HP cap is 500, so I did not go past 7 on the table although waiting beyond 7 turns might be useful for getting EM.

Turn      HP gain
0      1
1      8
2      27
3      64
4      125
5      216
6      343
7      500

SERIES:

Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Monox D. I-Fly

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Re: Rising Faith | Rising Faith https://elementscommunity.org/forum/index.php?topic=60158.msg1219483#msg1219483
« Reply #1 on: January 06, 2016, 05:10:44 pm »
Wait, so you only need to survive for 7 turns? Seems pretty OP to me. At least make it can be destroyed.
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline Solaris

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Re: Rising Faith | Rising Faith https://elementscommunity.org/forum/index.php?topic=60158.msg1219484#msg1219484
« Reply #2 on: January 06, 2016, 05:18:14 pm »
Wait, so you only need to survive for 7 turns? Seems pretty OP to me. At least make it can be destroyed.
You have to survive 7 turns -without- playing any cards.

Offline Monox D. I-Fly

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Re: Rising Faith | Rising Faith https://elementscommunity.org/forum/index.php?topic=60158.msg1219485#msg1219485
« Reply #3 on: January 06, 2016, 05:30:47 pm »
Wait, so you only need to survive for 7 turns? Seems pretty OP to me. At least make it can be destroyed.
You have to survive 7 turns -without- playing any cards.

Oops, sorry. The wording on the card makes it hard to understand.
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline UndeadSpider1990

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Re: Rising Faith | Rising Faith https://elementscommunity.org/forum/index.php?topic=60158.msg1219557#msg1219557
« Reply #4 on: January 07, 2016, 11:09:20 am »
Wait, so you only need to survive for 7 turns? Seems pretty OP to me. At least make it can be destroyed.
You have to survive 7 turns -without- playing any cards.

Oops, sorry. The wording on the card makes it hard to understand.

I agree the wording is a bit confusing there. Am I right to assume it brings up current HP in line with the max HP like SoD?
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