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Silkenfist

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Reworking the Existing Card - Druidic Staff/Jade Staff https://elementscommunity.org/forum/index.php?topic=2762.msg23046#msg23046
« on: February 02, 2010, 03:03:15 pm »
So this is my shot at improving a card of Elements. Let me introduce my suggestion by giving my line of reason:

This contest should be about making a significant positive alteration to the world of Elements by giving one card a new face. This means to me that the change itself should be recognizable (not just one or two added quanta to a cost) and that it should be an obvious improvement of the overall metagame.
So let us start by thinking of a card that needs improvement, read: is harmful to the metagame or makes no contribution to it at all. Fortunately, I can't think of one card that is harmful to the metagame (although there are always one or two that could be nerfed a bit) but there are several cards that see play so rarely that they deserve a do-over. The most serious case by far is the Vampire Stiletto that sits miserably in the shadow of Druidic Staff and Shard of Gratitude.
What can we do to improve  the Stiletto? Actually, not much is needed. If you just add a few points of HP drain (and up the quanta accordingly) you get a pretty decent weapon already. Surely that is something that doesn't need a contest to be implemented. But wait - there is another problem: Vampire Stiletto and Drudic Staff are two weapons that are way too similar, a deficit that will be further exacerbated when the Stiletto was to be improved. Which means that I vouch for the Stiletto/Dagger to be made a bigger stick - the actual reworking I will do to the Druidic Staff, though.

Why the Staff? Obviously, the whole "Draining Life from your opponent to feed yourself" bit belongs more to Darkness than life. But what else could there be as an effect that deserves the name "Druidic"? Easy...

Druidic Staff 2 :life
Weapon: At the end of each turn, deal 2 damage to your opponent and heal each of your creatures for up to 3 HP.

Jade Staff 2 :life
Weapon: At the end of each turn, deal 2 damage to your opponent and heal each of your creatures for up to 5 HP.


Pictures will follow later. I need some time to figure out the interface.

bobcamel

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Re: Reworking the Existing Card - Druidic Staff/Jade Staff https://elementscommunity.org/forum/index.php?topic=2762.msg23128#msg23128
« Reply #1 on: February 02, 2010, 06:26:17 pm »
The problem is, healing your creatures is next to useless as most deaths come from instant things like Devour or Mutation.

Also, here, the Staff itself makes you regenerate and you SEPARATELY bash your opponent on head with it. No draining life here. And with Epiceprine it becomes a very useful card.

Offline Kamietsu

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Re: Reworking the Existing Card - Druidic Staff/Jade Staff https://elementscommunity.org/forum/index.php?topic=2762.msg23132#msg23132
« Reply #2 on: February 02, 2010, 06:45:51 pm »
If this is how druidic staff became, I would probably just sell the ones I have because that effect is basically useless.
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Offline Terroking

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Re: Reworking the Existing Card - Druidic Staff/Jade Staff https://elementscommunity.org/forum/index.php?topic=2762.msg23303#msg23303
« Reply #3 on: February 03, 2010, 03:28:58 am »
The ONE use it has is vs. RoF, but regardless of the fact that purify is a one-card counter, it would still be terrible and now worth being rare- Life's best strategies are mobspam, which are generally killed by just one RoF.

Now getting +0/+1 i quite like, but would likely be OP (Activatable so no adrenaline abuse).
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