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Offline coinichTopic starter

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Imbue/Infuse https://elementscommunity.org/forum/index.php?topic=2740.msg22884#msg22884
« on: February 02, 2010, 12:58:39 am »
Well, everyone says Light is always the weakest, and that the White Nymph and Luciferine are all useless.  No longer.

   

Want a few more Miracles?  Its gonna be 24 a pop now.

Probably is highly OP, but it was at least fun to make.  :P

ScytherLoL

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Re: Imbue/Infuse https://elementscommunity.org/forum/index.php?topic=2740.msg22923#msg22923
« Reply #1 on: February 02, 2010, 03:49:00 am »
Great Card prehaps a little OP but I see no real problem with it.

What about a Reverse Time played on the creature? Do you get the spell card and the creature card back as well?

I like the idea and would appreciate having it in my deck although coupled with the Upgraded Poison card would make a very nasty creature.

Thanks

Scyther

BeerTeddy

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Re: Imbue/Infuse https://elementscommunity.org/forum/index.php?topic=2740.msg23059#msg23059
« Reply #2 on: February 02, 2010, 03:37:48 pm »
what about free spells (like nova, holy flash)???

if their price will be still 0, then U can get creature with free nova, right? ;P

Offline coinichTopic starter

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Re: Imbue/Infuse https://elementscommunity.org/forum/index.php?topic=2740.msg23077#msg23077
« Reply #3 on: February 02, 2010, 04:05:12 pm »
Thats actually a really good question.  I haven't figured it out yet, but I'm considering the idea that the whole cost has to be in Light Quanta as well.  Would make Luciferase more prevailant.  Might add a 2 quanta "tax" so to say to prevent Nova from being spammed too badly.

YoYoBro

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Re: Imbue/Infuse https://elementscommunity.org/forum/index.php?topic=2740.msg23108#msg23108
« Reply #4 on: February 02, 2010, 05:11:26 pm »
Great card to be used with rain of fire, explosion, precog, rewind and such :)

bobcamel

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Re: Imbue/Infuse https://elementscommunity.org/forum/index.php?topic=2740.msg23112#msg23112
« Reply #5 on: February 02, 2010, 05:29:08 pm »
With Explosins this means 2 Fire per destroy as long as you wish. With Rewind it's 2 Time per reverse. Of course you have to play 12 Light, but worth it.

Great idea.

Offline Terroking

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Re: Imbue/Infuse https://elementscommunity.org/forum/index.php?topic=2740.msg23310#msg23310
« Reply #6 on: February 03, 2010, 03:41:59 am »
This is good, may probably would replace miracle in my FG deck, for a chance with a creature with precog, explosion, or steal (Maybe even a late game RoF Spammer :P) Could imagine this being way OP with miracle regardless of the 24 cost (24 icons on a creature? ???) luciferine and tower spam would make it possible (Also a key to the animate creature we've been looking for.

Also for Lances and Siphon, how would that work? Which quanta type would be used? I think those abilities on a creature are insane beyond limits, a quinted infinite (Not many creatures can survive past the 30 quanta mark, and after that you can just go for the player himself) source of damage for 2 quanta?
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Offline coinichTopic starter

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Re: Imbue/Infuse https://elementscommunity.org/forum/index.php?topic=2740.msg23322#msg23322
« Reply #7 on: February 03, 2010, 03:53:14 am »
Like I said, it sounds fun on paper but has some severe issues with it.  At least its fun to imagine playing with... :D

 

anything
blarg: