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Lanidrak

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Reworking a current card idea: Malignant Cell https://elementscommunity.org/forum/index.php?topic=2842.msg23743#msg23743
« on: February 06, 2010, 10:46:49 pm »
Someone raised the issue of Aflatoxin and Malignant Cells filling up his side of the game board real quick - and not really knowing that once full, no more creatures could be played.

See that thread here: http://elementscommunity.org/forum/index.php?topic=2745.0 (http://elementscommunity.org/forum/index.php?topic=2745.0)

I suppose this is my suggestion to the improve/or rework an existing card idea. I'll read the rules and submit it properly once I've posted this. Apologies in advance if it is in the wrong place.

Malignant Cell - As it is.
1/1 Creature with Duplicate

I think upgraded is the same?

Proposed Changes

Malignant Cell - New
1/1 Creature with Duplicate as a passive ability.
Merge  :death- joins with a  new malignant cell to form a Malignant Growth

Malignant Growth 2/2
Absorb  :death :death- can 'eat' another Malignant cell to gain +1/+1.

Upgraded is the same.

Your thoughts? I'll go read up on the rules to submit an idea like this - so try not to tell me everything I did wrong

bobcamel

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Re: Reworking a current card idea: Malignant Cell https://elementscommunity.org/forum/index.php?topic=2842.msg23744#msg23744
« Reply #1 on: February 06, 2010, 10:47:42 pm »
1. You forgot the images
2. It is meant to fill up the board. Usually the enemy's, so yes, SO HE  CAN'T PLAY ANYTHING. It's perfectly fine as it is.

Lanidrak

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Re: Reworking a current card idea: Malignant Cell https://elementscommunity.org/forum/index.php?topic=2842.msg23745#msg23745
« Reply #2 on: February 06, 2010, 10:48:54 pm »
I'll go read up on the rules to submit an idea like this - so try not to tell me everything I did wrong
Can't say you didn't try.

bobcamel

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Re: Reworking a current card idea: Malignant Cell https://elementscommunity.org/forum/index.php?topic=2842.msg23752#msg23752
« Reply #3 on: February 06, 2010, 11:04:54 pm »
I didn't tell you everything you did wrong. Just like you ordered.

Offline Glitch

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Re: Reworking a current card idea: Malignant Cell https://elementscommunity.org/forum/index.php?topic=2842.msg23795#msg23795
« Reply #4 on: February 07, 2010, 02:08:34 am »
Hmm, I like the idea, but not the card.  Malignant cell is designed for spam, although unlike what bobcamel said, I've found it far more useful to use on myself.

Perhaps make a new card like that?

Lanidrak

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Re: Reworking a current card idea: Malignant Cell https://elementscommunity.org/forum/index.php?topic=2842.msg23831#msg23831
« Reply #5 on: February 07, 2010, 03:09:03 am »
Nah, Cells have a lot of potential. It's like a Deja Vu stuck in a time-warp.

It is also the quickest way to fill the board.
This example shows from top to bottom, how many turns it takes to fill the board depending on how many separate enemy creatures you put aflatoxin on. Ranging from 1 to 6.

Example:
One Afla 1 to 2 to 4 to 8 to 16 to Full (6 turns)
Two Afla 2 to 4 to 8 to 16 to Full (5 turns)
Three Afla 3 to 6 to 9 to 18 to Full (5 turns)
Four Afla 4 to 8 to 16 to Full (4 turns)
Five Afla 5 to 10 to 20 to Full (4 turns)
Six Afla 6 to 12 to Full (3 turns)

This makes it extremely (the most?) powerful mob generating card. So that is why I want to rather rework it into something slightly more offensive. Because, lets be honest, how many situations occur when you manage to completely fill your opponents side of the board with 100% Malignant Cells and nothing else? I'm talking about PvP situations, no AI abuse :).

An alternative working would be to have the Malignant Cell's ability work like so

Merge:  :death :death Target Cell gains +1/+1, this Cell dies.

That way, you can boost one cell by up to as many other cells you have in a single turn (provided you have the quanta).

The previous working (in my original posting), meant that if you merged your first two malignant cells, you wouldn't get any more cells - since Malignant Growth does not duplicate itself.




Offline Bloodshadow

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Re: Reworking a current card idea: Malignant Cell https://elementscommunity.org/forum/index.php?topic=2842.msg23851#msg23851
« Reply #6 on: February 07, 2010, 04:35:10 am »
Well... You see, a card can only have ONE ability, no matter if the ability is active or passive. Devourer is the only exception. I think Zanz personally said that.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Baily18

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Re: Reworking a current card idea: Malignant Cell https://elementscommunity.org/forum/index.php?topic=2842.msg23949#msg23949
« Reply #7 on: February 07, 2010, 04:12:37 pm »
Well... You see, a card can only have ONE ability, no matter if the ability is active or passive. Devourer is the only exception. I think Zanz personally said that.
Scarabs have two. From reading the forums, most people say that a creature can have 1 passive and 1 active ability.

Lanidrak

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Re: Reworking a current card idea: Malignant Cell https://elementscommunity.org/forum/index.php?topic=2842.msg23965#msg23965
« Reply #8 on: February 07, 2010, 05:25:56 pm »
Well... You see, a card can only have ONE ability, no matter if the ability is active or passive. Devourer is the only exception. I think Zanz personally said that.
Scarabs have two. From reading the forums, most people say that a creature can have 1 passive and 1 active ability.
Devourer - Absorb and Burrow, one active, one passive
Scarabs - Devour and Swarm, one active, one passive
Sundial - Hasten and Stasis, one active, one passive
Graboid - (enters the game) Burrowed and Evolve, one active, one passive

That is not to mention the status cards you can apply to a creature - which do not over-ride the creatures active abilitiy...

Otyugh with Momentum can still Devour
Fallen Elf with Immortality can still Mutate
Firefly Queen with Adrenaline can still Spawn Firefly

And on top of this, creatures can have two, or more passive abilities.

Firefly has luminescence and can have Adrenaline and Momentum for example.


So, there is nothing to stop a Malignant cell from having two.

Malignant Cell - Merge and Duplicate, one active... and... one passive.



1. You forgot the images
2. It is meant to fill up the board. Usually the enemy's, so yes, SO HE  CAN'T PLAY ANYTHING. It's perfectly fine as it is.
1. I'll add the images later today.
2. Does my suggested re-working of the card mean that it does not fill up the opponents board?

No. It simply means that if your opponent wanted to, he could spend :death :death to get rid of one Malignant Cell. Sure, it might defeat the purpose of filling your opponents side of the board with Cells - but I've still not seen any evidence that people are actively using this tactic as a successful way of winning in PvP encounters.

bobcamel

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Re: Reworking a current card idea: Malignant Cell https://elementscommunity.org/forum/index.php?topic=2842.msg23970#msg23970
« Reply #9 on: February 07, 2010, 05:51:23 pm »
The very idea of the cell, back when it was Cancer, is to have it be an uncontrollable disease.

Lanidrak

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Re: Reworking a current card idea: Malignant Cell https://elementscommunity.org/forum/index.php?topic=2842.msg23972#msg23972
« Reply #10 on: February 07, 2010, 05:56:30 pm »
The very idea of the cell, back when it was Cancer, is to have it be an uncontrollable disease.
*Carcinogen.

And, this is a re-working of it. It is still uncontrollable, if your opponent does not have Death Quanta. Makes sense that if a spell is Death, then surely if your opponent has access to Death quanta he can control it. Therefore, you cast it on yourself in such a situation...

Besides, simply just don't vote for it, if it bothers you that much, Bob.

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Re: Reworking a current card idea: Malignant Cell https://elementscommunity.org/forum/index.php?topic=2842.msg24042#msg24042
« Reply #11 on: February 07, 2010, 09:10:32 pm »
I'd love to see cards with multiple abilities, I really do. But I think Zanz personally said that a card can only have one ability, despite it being contradictory to Sundial and Scarab and whatever. I'm really confused by this.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

 

blarg: