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Prnc Athrr

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Marauder | Elite Marauder https://elementscommunity.org/forum/index.php?topic=35984.msg452541#msg452541
« on: January 25, 2012, 04:29:44 am »
NAME:
Marauder
ELEMENT:
Earth
COST:
7 :earth
TYPE:
Creature
ATK|HP:
3 | 7
TEXT:
Anger:
Marauder gain +1|+0 if attacked
NAME:
Elite Marauder
ELEMENT:
Earth
COST:
7 :earth
TYPE:
Creature
ATK|HP:
3 | 7
TEXT:
Rage:
Elite Marauder gain +2|+1 if attacked
ART:
IDEA:
Prnc Athrr
NOTES:
I'm not good at ATK|HP and cost. :(
SERIES:

Offline mwaetht

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Re: Marauder | Elite Marauder https://elementscommunity.org/forum/index.php?topic=35984.msg452543#msg452543
« Reply #1 on: January 25, 2012, 04:36:55 am »
UP. The only way for :earth to attack this card is with the Warden. 1 :earth and delay for +1/0 or +2/1 is massively UP.

Outside :earth, the best repeatable attacker is Owl's Eye/Eagle's Eye. 2 :air for +1/-3 or +2/-2 is still massively UP.

With Gravity Pull, creatures have on average around 3 attack. So this, GP'ed, will take about 2 attacks. Again, +2/-6 for 2 :gravity is bad. +4/-4 for 1 :gravity isn't bad, but you can't take away Gravity Pull easily, so this creature will die quickly.

Against a field of cells, you could pump up the attack of the upped version by up to 23 attack per turn for a three-card combo, which is OP (especially considering that one of the cards is in the same element as Unstoppable).

Offline Cheesy111

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Re: Marauder | Elite Marauder https://elementscommunity.org/forum/index.php?topic=35984.msg452558#msg452558
« Reply #2 on: January 25, 2012, 06:09:47 am »
I think this card needs to have an ability called "Concussive Shells".



OK, I admit, that was really, really bad. I'll never do it again.  Honest.

Offline Naesala

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Re: Marauder | Elite Marauder https://elementscommunity.org/forum/index.php?topic=35984.msg452561#msg452561
« Reply #3 on: January 25, 2012, 06:38:13 am »
UP. The only way for :earth to attack this card is with the Warden. 1 :earth and delay for +1/0 or +2/1 is massively UP.

Outside :earth, the best repeatable attacker is Owl's Eye/Eagle's Eye. 2 :air for +1/-3 or +2/-2 is still massively UP.

With Gravity Pull, creatures have on average around 3 attack. So this, GP'ed, will take about 2 attacks. Again, +2/-6 for 2 :gravity is bad. +4/-4 for 2 :gravity isn't bad, but you can't take away Gravity Pull easily, so this creature will die quickly.

Against a field of cells, you could pump up the attack of the upped version by up to 23 attack per turn for a three-card combo, which is OP (especially considering that one of the cards is in the same element as Unstoppable).
Multiple Basilisk Bloods plus gravity pull plus mometum, with armagios to GP when Marauder is close to zero. Or add in archangels to heal. Not quite so UP now, eh? I would lower the card cost though, it is kind of high.
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Offline mwaetht

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Re: Marauder | Elite Marauder https://elementscommunity.org/forum/index.php?topic=35984.msg452562#msg452562
« Reply #4 on: January 25, 2012, 06:49:03 am »
I don't care how strong it is; if it needs to take a multiple of six turns and at least two to three more cards to be strong, even if it's serving as a wall in the meantime, it's UP by the law of Reverse Time.

EDIT: Going by the "average 3 attack per creature", since Basilisk Blood gives +20 HP and 6 turns delay, you'd be worse off by playing BB unless your opponent has only one creature out (more accurately, less than 4 damage per turn). Yes, I know you can shift attacks off with another Gravity Pull or Armagio, but that's throwing yet another card into the combo.

Marauder + 1-2 BB + GP + (Armagio or GP) + 6-12 turns delay = Massive powerhouse... maybe. As long as the opponent doesn't carry around BB/Auburn Nymph,
or Congeal/Arctic Squid/Permafrost Shield/Ice Bolt,
or Gravity Pull,
or RT/Eternity,
or Mutation/Fallen Druid,
or Gravity Shield or Otyugh,
or Phase Shield/Wings...

or ANTIMATTER/Purple Nymph...

You can get around these with Momentum and Quintessence, but that's adding another element and another two cards, and at that point things just get ridiculous. You could make a 100-HP OTK with that number of cards, and you wouldn't need to wait at least six turns after playing everything to do it.

Also, since you'll be taking off GP when the Marauder's going to die, it's close enough to 0 HP that even damaging CC might take it down.

Because of Reverse Time, the only "buffing" creatures that can feasibly be used are those creatures that don't require a significant card investment to be useful.

Offline Naesala

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Re: Marauder | Elite Marauder https://elementscommunity.org/forum/index.php?topic=35984.msg452565#msg452565
« Reply #5 on: January 25, 2012, 07:39:17 am »
I don't care how strong it is; if it needs to take a multiple of six turns and at least two to three more cards to be strong, even if it's serving as a wall in the meantime, it's UP by the law of Reverse Time.

EDIT: Going by the "average 3 attack per creature", since Basilisk Blood gives +20 HP and 6 turns delay, you'd be worse off by playing BB unless your opponent has only one creature out (more accurately, less than 4 damage per turn). Yes, I know you can shift attacks off with another Gravity Pull or Armagio, but that's throwing yet another card into the combo.

Marauder + 1-2 BB + GP + (Armagio or GP) + 6-12 turns delay = Massive powerhouse... maybe. As long as the opponent doesn't carry around BB/Auburn Nymph,
or Congeal/Arctic Squid/Permafrost Shield/Ice Bolt,
or Gravity Pull,
or RT/Eternity,
or Mutation/Fallen Druid,
or Gravity Shield or Otyugh,
or Phase Shield/Wings...

or ANTIMATTER/Purple Nymph...

You can get around these with Momentum and Quintessence, but that's adding another element and another two cards, and at that point things just get ridiculous. You could make a 100-HP OTK with that number of cards, and you wouldn't need to wait at least six turns after playing everything to do it.

Also, since you'll be taking off GP when the Marauder's going to die, it's close enough to 0 HP that even damaging CC might take it down.

Because of Reverse Time, the only "buffing" creatures that can feasibly be used are those creatures that don't require a significant card investment to be useful.
I dont consider cards UP by law of RT, becaue I believe RT is widely overpowerd.
Multiple BB do not add onto the delays, it sets the time to 6 so using multiple in 1-2 turns would not be a big deal
Enemy BB is a decent counter but just fuels your creature.
Not sure how Auburn nymph is a counter, Black hole doesnt really stop duos
If you time your GP right, all of the non-bolt damaging CC should not be a problem, nor otyugh
My suggested duo is the very common earth-gravity, so expecting to have momentum, armagion, GP, etc would not be unreasonable
Antimatter is a good counter here, just like it is on most growing creatures, however you're already packin BB so just BB your marauder
Shields block damage, so yeah, effective counters, however this deck likely would pack pulverizers (eart grav duo)
Freeze is an effective counter as with all creatures, and the best counter here
Mutation is a semi-effective counter, though you could always get something awesome.

and speaking of "at least two to 3 more cards to be strong" *cough* shrodingers cat *cough*
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Offline mwaetht

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Re: Marauder | Elite Marauder https://elementscommunity.org/forum/index.php?topic=35984.msg452576#msg452576
« Reply #6 on: January 25, 2012, 08:34:26 am »
Auburn Nymph is the thingy that gives repeatable BB, not the thingy that gives repeatable BH.

I didn't know BB didn't stack; thanks for telling me.

I'd say enemy BB, while pushing up your HP, won't help you since Gravity Pull will already be off your creature. It will delay you six more turns, however, which is also why I put Congeal and co. in as counters. You stop a 4-5 card combo for several turns with just one card.

If you're going to put a 4-5 card combo in your deck you'll probably need to depend on it to win you the game. The deck's too fat to pack another win condition. In such a situation, you want at least 4 copies of each combo card. However, since you only have one win condition- and that win condition can be tossed aside by RT or Antimatter or delayed into submission by BB/Congeal- the deck's very vulnerable to counters. Here's my best try.

Mark of Earth
11xGravity Pend
4xMarauder
6xGP
6xBB
3xArmagio
2xPulvy
2xMomentum

And yes, I consider Schrodinger's Cat nearly useless. Otyugh does the job much better, and in cases it doesn't there's always Eagle's Eye.

Offline Naesala

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Re: Marauder | Elite Marauder https://elementscommunity.org/forum/index.php?topic=35984.msg452629#msg452629
« Reply #7 on: January 25, 2012, 01:52:11 pm »
whoops. My lack of nymphs makes me slip up on the names sometimes. Anyways for consideration: Lava golem takes 2 elements (earth and fire), is easily killed by CC, and needs buffing to be strong. Yet it is the forfront of many decks.
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Prnc Athrr

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Re: Marauder | Elite Marauder https://elementscommunity.org/forum/index.php?topic=35984.msg452666#msg452666
« Reply #8 on: January 25, 2012, 04:03:37 pm »
I don't understand Science.
I only understand English.

 ^-^

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Re: Marauder | Elite Marauder https://elementscommunity.org/forum/index.php?topic=35984.msg452793#msg452793
« Reply #9 on: January 26, 2012, 12:06:01 am »
UP. Just seems like a weaker version of acceleration. Quite costly too.

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Re: Marauder | Elite Marauder https://elementscommunity.org/forum/index.php?topic=35984.msg452853#msg452853
« Reply #10 on: January 26, 2012, 02:34:59 am »
What if you make it  gain +1|+1 unupped and +2|+1 upped for each time it takes damage? (invincibility against fire shield and 1 poison counter)

Offline mwaetht

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Re: Marauder | Elite Marauder https://elementscommunity.org/forum/index.php?topic=35984.msg452882#msg452882
« Reply #11 on: January 26, 2012, 04:48:18 am »
whoops. My lack of nymphs makes me slip up on the names sometimes. Anyways for consideration: Lava golem takes 2 elements (earth and fire), is easily killed by CC, and needs buffing to be strong. Yet it is the forfront of many decks.
Lava Golem takes two elements. It's easily killed by CC. It needs buffing to be strong. It is useful. All these are true. However, that wasn't what I said; I said, any card that needs a large card investment to be strong is not useful.

Lava Golem needs buffing to not die easily, but it doesn't require Quintessence, or Heavy Armor, or Momentum, or Flooding, or Pineapple before it becomes useful.

Consider Dune Scorpion. It requires another card to become useful, but it is nevertheless useful, if only because it doesn't stop after you remove it, unlike most cards. Consider this card. The combo you propose is 2-3 cards, so this card is not useful.

UP. Just seems like a weaker version of acceleration. Quite costly too.
I missed the comparison to Acceleration; thank you.

 

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