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Offline odidephTopic starter

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg523548#msg523548
« Reply #12 on: July 20, 2012, 10:50:30 am »
First of all, my +1 goes to odideph for deciding to create a new card based in the old effect of "Bond of Amplification", while changing Bond of Amplification's effect with one similar to Bond of Defiance.
 However, I still believe it can be proven too powerful and I general dislike this idea for the same reason I dislike SoSac. However, I love its synergy with Reflective/Emerald Shields as a powerful instant healer.  :D

Thanks :) it had to be done, the effect was way too strong for a permanent. While remaking i also noticed that is was fitting  :death perfectly as an instant spell, so it's all for the better in the end.
As for reducing the strength further, i'm still looking for an alternative to a damage cap, but maybe it's just the best option...

Offline Joseph7

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg524042#msg524042
« Reply #13 on: July 21, 2012, 06:42:45 pm »
I love this card's idea, but I agree that it may be a bit powerful in the arena. Nice idea, though.

Offline odidephTopic starter

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg524772#msg524772
« Reply #14 on: July 23, 2012, 11:55:22 pm »
The damage cap has just been added, and the cost reduced because of that limitation.

Offline ndclub

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg524900#msg524900
« Reply #15 on: July 24, 2012, 06:21:21 am »
Sorry to say this and maybe its just me who needs to think about it longer but the cap seems a little too low. I understand that's a good chunk of damage compared to some other cards but I dont know, before it seemed like a big whack after a big setup, now it just seems like any other damage card like fire bolt. My previous problem is that I did not consider it a risky card because you can only use it when you know you have more life, hurting yourself would only be used with shard of sacrifice to your benefit. Just throwing this idea out there to add risk and make it less powerful for arena, hear me out. How about it is a card that goes on a 3-4 turn or something delay that triggers afterwards with maybe a 75 damage cap? Gives the opponent time to react and turn it against you and gives you time to chop down a arena deck before the one hit ko. Also it would be unique as junk. Just brainstorming here, best of luck.

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg524902#msg524902
« Reply #16 on: July 24, 2012, 06:26:07 am »
Sorry to say this and maybe its just me who needs to think about it longer but the cap seems a little too low. I understand that's a good chunk of damage compared to some other cards but I dont know, before it seemed like a big whack after a big setup, now it just seems like any other damage card like fire bolt. My previous problem is that I did not consider it a risky card because you can only use it when you know you have more life, hurting yourself would only be used with shard of sacrifice to your benefit. Just throwing this idea out there to add risk and make it less powerful for arena, hear me out. How about it is a card that goes on a 3-4 turn or something delay that triggers afterwards with maybe a 75 damage cap? Gives the opponent time to react and turn it against you and gives you time to chop down a arena deck before the one hit ko. Also it would be unique as junk. Just brainstorming here, best of luck.

 IMO, a 75 damage cap wouldn't help a lot, just 2 Tragedys early in arena and you're a goner. However, since there is a spell card which deal 20 damage to your opponent (Unstable Gas), then I suppose a 20 to 25 damage cap in Tragedy would be ok (instead of 15 damamge cap).
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Offline odidephTopic starter

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg524963#msg524963
« Reply #17 on: July 24, 2012, 10:39:31 am »
Hmm you both have points.

Thinking about Unstable Gas, it's a rainbow card so it would be logical that it's somehow stronger than a mono imo, but yeah it seems so much stronger.
The reasoning behind the 15 damage cap was specifically aimed at arena abuse: i divided 100 by 6, got 16.66, so i made it 15 to avoid arena decks killing you by just spamming Tragedy from the start.

Now in realistic situations, arena decks have double draw, so it doesn't exactly fix the problem, and lowering the cap further would make the card pretty useless. In PvP, 15 damage isn't all that much (think Ruby dragon).

I could just put the cap to a number like 20 or 25, but i'm gonna think abit more on how to balance it more efficiently. My main concern here is that the text as it is now fills the card already, so i'd need simpler mechanisms (or vague wording, like Pandemonium's) aswell, because as technical as it sounds, it's a requirement nonetheless. That's why ndclub's idea, while good, could take too many words to explain for the current version of Tragedy.

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg525139#msg525139
« Reply #18 on: July 24, 2012, 10:15:05 pm »
Hmm you both have points.

Thinking about Unstable Gas,
it's a rainbow card so it would be logical that it's somehow stronger than a mono imo, but yeah it seems so much stronger.
The reasoning behind the 15 damage cap was specifically aimed at arena abuse: i divided 100 by 6, got 16.66, so i made it 15 to avoid arena decks killing you by just spamming Tragedy from the start.

Now in realistic situations, arena decks have double draw, so it doesn't exactly fix the problem, and lowering the cap further would make the card pretty useless. In PvP, 15 damage isn't all that much (think Ruby dragon).

I could just put the cap to a number like 20 or 25, but i'm gonna think abit more on how to balance it more efficiently. My main concern here is that the text as it is now fills the card already, so i'd need simpler mechanisms (or vague wording, like Pandemonium's) aswell, because as technical as it sounds, it's a requirement nonetheless. That's why ndclub's idea, while good, could take too many words to explain for the current version of Tragedy.
Stopped reading right there. UG is not a rainbow. It is a duo card that requires :air and :fire. Duo cards are supposed to be stronger than monos due to the difficulty of getting the quanta. If UG's detonation was :air, the damage done would have to be decreased.

Offline odidephTopic starter

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Re: Tragedy | Tragedy https://elementscommunity.org/forum/index.php?topic=42108.msg525169#msg525169
« Reply #19 on: July 25, 2012, 12:43:41 am »
Too bad, because i was saying pretty much the same thing. Since there are no rainbow cards at all according to your definitions, what could "rainbow" possibly mean if not "duo"  ::) ... and yes, SoSe is the exception confirming the rule.

 

anything
blarg: