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dragonhuman

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Arcane Laboratory l Arcane Laboratory https://elementscommunity.org/forum/index.php?topic=6465.msg67226#msg67226
« on: May 11, 2010, 10:07:59 pm »
NAME:
Arcane Laboratory
ELEMENT:
Entropy
COST:
:entropy :entropy :entropy :entropy :entropy :entropy
TYPE:
Permanent
ATK|HP:
N/A
ABILITY:
Whenever a creature with a product greater than 3, for its stats, (product is multiplication) dies instead replace it with a monstrosity
NAME:
Arcane Laboratory
ELEMENT:
Entropy
COST:
:entropy :entropy :entropy :entropy :entropy :entropy :entropy
TYPE:
Permanent
ATK|HP:
N/A
ABILITY:
Whenever a creature with a product greater than 3, for its stats, (product is multiplication) dies instead replace it with an enhanced monstrosity
ART:
IDEA:
dragonhuman
NOTES:
This card replaces the creature dying so no skeletons are produced, same with aflixation and condors. Does not stack. The owner of the dying creature gets the card
SERIES:
Everlasting Life
NAME:
Monstrosity
ELEMENT:
Entropy
COST:
0/ N/A
TYPE:
Creature
ATK|HP:
d6/d6
ABILITY:
none
NAME:
Enhanced Monstrosity
ELEMENT:
Entropy
COST:
0/ N/A
TYPE:
Creature
ATK|HP:
d6/d6
ABILITY:
Comes with a random ability
Dive 2 quantums min stats 2/3 (as normal)
Enrage 1 quantums min stats 1/4 (the creature gets +2/-1)
Heal 1 quantums min stats is 2/2 (heals the user for 2 health)
Devour 2 quantums min stats 2/3 (as normal)
ART:
IDEA:
dragonhuman
NOTES:
the stats are made randomly but for the enhanced monstrosity there is a min/max stats where the stas will be reduced/ increased to get to the min/ max if it is less than the min/max
abilities cost are always the element of the creature that died creating the monstrosity
if fractualed/ rewinded then the cost is 0 and it will come into play as a 0/o0
SERIES:
Everlasting Life
The monstrosity was slightly inspired by Kael's idea of the random abomination
I might come up with new enhanced monstrosity variations

Offline Avenger

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Re: Arcane Laboratory l Arcane Laboratory https://elementscommunity.org/forum/index.php?topic=6465.msg67553#msg67553
« Reply #1 on: May 12, 2010, 02:43:34 pm »
It would be good if the production limit/monstrosity stats are set in a way that a monstrosity killed wouldn't just spawn another.
Otherwise, this is damn OP.
Though, if i understood correctly, both sides are benefited?

dragonhuman

  • Guest
Re: Arcane Laboratory l Arcane Laboratory https://elementscommunity.org/forum/index.php?topic=6465.msg67566#msg67566
« Reply #2 on: May 12, 2010, 03:30:21 pm »
yes both sides benefit from this, especially with the enhanced monstrosity using the quantum of the creature it used to be to use its abilities

dragonhuman

  • Guest
Re: Arcane Laboratory l Arcane Laboratory https://elementscommunity.org/forum/index.php?topic=6465.msg68454#msg68454
« Reply #3 on: May 14, 2010, 02:02:42 am »
added a new devouring one, and also removed max stats limitation

 

anything
blarg: