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Offline KamietsuTopic starter

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Promotion + Morale https://elementscommunity.org/forum/index.php?topic=2380.msg19299#msg19299
« on: January 23, 2010, 08:02:09 pm »
Promotion (7 Any)
Spell
Target creature gains Leader ability and loses all other abilities.

Leader Ability (Passive): All creature on your side of the field gain +1/+1


Morale (4 Any)
Spell
All creatures on yoru side of the field gain either +1/+1 or -1/-1 depending if your HP is higher than your opponents.
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bobcamel

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Re: Promotion + Morale https://elementscommunity.org/forum/index.php?topic=2380.msg19315#msg19315
« Reply #1 on: January 23, 2010, 08:54:19 pm »
I'd give those to Light, both of them. Those are good ideas, but...

Offline KamietsuTopic starter

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Re: Promotion + Morale https://elementscommunity.org/forum/index.php?topic=2380.msg19317#msg19317
« Reply #2 on: January 23, 2010, 09:02:22 pm »
I didn't really know what cost to give them so i just made them Any for now.
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Offline coinich

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Re: Promotion + Morale https://elementscommunity.org/forum/index.php?topic=2380.msg19704#msg19704
« Reply #3 on: January 25, 2010, 12:50:27 am »
I have no issues with them being any, cause I could use them in my death deck.  Skellies + Morale is just asking for so many combos; if you're losing they boost your vultures (with X vultures, X times more damage...) and if you're winning they make doubly sure you do so!  I actually really want this one...

bobcamel

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Re: Promotion + Morale https://elementscommunity.org/forum/index.php?topic=2380.msg19766#msg19766
« Reply #4 on: January 25, 2010, 07:37:59 am »
And I'd say Elements doesn't have 12 elements just to add more elementless cards.

Offline KamietsuTopic starter

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Re: Promotion + Morale https://elementscommunity.org/forum/index.php?topic=2380.msg20393#msg20393
« Reply #5 on: January 27, 2010, 03:54:54 am »
Yeah, probably light. But since it doesn't add too much to the battle, maybe the cost could be reduced to make it easier to splash in other decks? If it were a Light card that is.
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ghy

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Re: Promotion + Morale https://elementscommunity.org/forum/index.php?topic=2380.msg20436#msg20436
« Reply #6 on: January 27, 2010, 08:50:27 am »
I like your spell card ''Promotion'' and yes it will be in Light Element :)

Lanidrak

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Re: Promotion + Morale https://elementscommunity.org/forum/index.php?topic=2380.msg23756#msg23756
« Reply #7 on: February 06, 2010, 11:18:14 pm »
A quick suggestion for an edit of morale.

Make it a spell (I think it already is).

1) If your opponent has more hit-points than yourself, all his creatures gain +1/-1
2) If you have more hit points than your opponent, all your creatures gain +1/-1

Reasoning, if your opponent is winning - his creatures think that the end is near and become more reckless, focusing on offense instead of defense. Likewise, if you have more hit points than your opponent, the same thing happens - but this time for your creatures.

Maybe costing about 5 Quanta, definitely of something, not any. Maybe Light. Not sure.

It has to cost a specific element because 6 of these act like two Rain of Fires - for 30 of any quanta, that is cheap. For 30 of a single quanta is about right.

Offline Glitch

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Re: Promotion + Morale https://elementscommunity.org/forum/index.php?topic=2380.msg23794#msg23794
« Reply #8 on: February 07, 2010, 02:05:21 am »
Maybe have the upgraded versions be the same thing but elementless?  Like what they did for flying weapon and purify.  I know there are 12 elements for a reason, but that makes the game rather clunky, and the flexibility of elements is rather lacking as is.

 

blarg: