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Offline ScarsTopic starter

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Rest | Sleep https://elementscommunity.org/forum/index.php?topic=53212.msg1119310#msg1119310
« on: January 05, 2014, 10:04:02 am »
NAME:
Rest
ELEMENT:
Life
COST:
8 :life
TYPE:
Permanent
ATK|HP:

TEXT:
:life :life :life Heal yourself to max health. Destroy Rest.
You are Silenced as long as Rest remains in play.


NAME:
Sleep
ELEMENT:
Life
COST:
6 :life
TYPE:
Permanent
ATK|HP:

TEXT:
:life :life :life Heal yourself to max health. Destroy Sleep.
You are Silenced as long as Sleep remains in play.

ART:
http://cdn.morguefile.com/imageData/public/files/s/Sgarton/05/l/1368410001lmn2b.jpg
IDEA:
Scars
NOTES:
Some cards may have similar names and partial abilities, as I checked before I made the card... But they don't look exactly like this.

EXAMPLE: tribaltrouble's card "Oversleep | Sleep."
SERIES:

« Last Edit: January 07, 2014, 09:24:54 am by Scars »
Never, ever play leap frog with a unicorn.

Offline dragtom

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Re: Rest | Sleep https://elementscommunity.org/forum/index.php?topic=53212.msg1119316#msg1119316
« Reply #1 on: January 05, 2014, 11:02:19 am »
play this at end of turn, next turn start with destroying this card.

The silence effect does nothing.
be quick- time is quanta.

Offline ScarsTopic starter

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Re: Rest | Sleep https://elementscommunity.org/forum/index.php?topic=53212.msg1119318#msg1119318
« Reply #2 on: January 05, 2014, 11:11:24 am »
play this at end of turn, next turn start with destroying this card.

The silence effect does nothing.
The Silence stays after it is destroyed, just like Sanctuary, wouldn't it?
Never, ever play leap frog with a unicorn.

Offline dragtom

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Re: Rest | Sleep https://elementscommunity.org/forum/index.php?topic=53212.msg1119320#msg1119320
« Reply #3 on: January 05, 2014, 11:16:59 am »
play this at end of turn, next turn start with destroying this card.

The silence effect does nothing.
The Silence stays after it is destroyed, just like Sanctuary, wouldn't it?
doing a quick test shows that destroying your own sanctuary indeed keeps protecting you until the end of the turn.
be quick- time is quanta.

Offline ScarsTopic starter

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Re: Rest | Sleep https://elementscommunity.org/forum/index.php?topic=53212.msg1119321#msg1119321
« Reply #4 on: January 05, 2014, 11:20:41 am »
play this at end of turn, next turn start with destroying this card.

The silence effect does nothing.
The Silence stays after it is destroyed, just like Sanctuary, wouldn't it?
doing a quick test shows that destroying your own sanctuary indeed keeps protecting you until the end of the turn.

So if you used Sleep and destroyed sleep the next turn, the Silence would stay? =p
Never, ever play leap frog with a unicorn.

Offline Zignaught

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Re: Rest | Sleep https://elementscommunity.org/forum/index.php?topic=53212.msg1119352#msg1119352
« Reply #5 on: January 05, 2014, 05:43:23 pm »
So if you used Sleep and destroyed sleep the next turn, the Silence would stay? =p
What you are saying that as long as this card is in play you can't play from your hand?
Only fools trip on what's behind them.

Offline ScarsTopic starter

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Re: Rest | Sleep https://elementscommunity.org/forum/index.php?topic=53212.msg1119364#msg1119364
« Reply #6 on: January 05, 2014, 07:04:27 pm »
So if you used Sleep and destroyed sleep the next turn, the Silence would stay? =p
What you are saying that as long as this card is in play you can't play from your hand?

That's all that Silence does xD
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Offline grimdragon64

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Re: Rest | Sleep https://elementscommunity.org/forum/index.php?topic=53212.msg1119370#msg1119370
« Reply #7 on: January 05, 2014, 07:15:04 pm »
I really think it's a little OP, considering you only spend 8 or 6 quanta to heal yourself to 100/max health. I believe the card should stay 2 or 3 turns before you can activate its cost.
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Offline Calambar

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Re: Rest | Sleep https://elementscommunity.org/forum/index.php?topic=53212.msg1119410#msg1119410
« Reply #8 on: January 05, 2014, 09:13:59 pm »
I really think it's a little OP, considering you only spend 8 or 6 quanta to heal yourself to 100/max health. I believe the card should stay 2 or 3 turns before you can activate its cost.

I thought it is OP too, but it needs two turns to activate, it can be destroyed or stolen then, that's why we should not compare it to miracle with high cost, yes, but with instant effect. However, to balance it better, I would suggest healing 75% of taken HP, I mean if you have 20hp left, it would heal to  80hp, or if you have 80hp it would heal to 95hp.

Also a question about unuuped one. If your max hp is over 100hp and you still have over 100hp, does it do nothing?
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Offline ScarsTopic starter

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Re: Rest | Sleep https://elementscommunity.org/forum/index.php?topic=53212.msg1119543#msg1119543
« Reply #9 on: January 06, 2014, 11:09:51 am »
I really think it's a little OP, considering you only spend 8 or 6 quanta to heal yourself to 100/max health. I believe the card should stay 2 or 3 turns before you can activate its cost.

I thought it is OP too, but it needs two turns to activate, it can be destroyed or stolen then, that's why we should not compare it to miracle with high cost, yes, but with instant effect. However, to balance it better, I would suggest healing 75% of taken HP, I mean if you have 20hp left, it would heal to  80hp, or if you have 80hp it would heal to 95hp.

Also a question about unuuped one. If your max hp is over 100hp and you still have over 100hp, does it do nothing?

Just remember that you can't play anything from your hand for two turns, which means you have to guess they won't steal it, destroy it, or simply kill you before that time.

If you have over 100 HP (say 124 from 1 SoD), it drops you to 100 HP out of 124.
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Re: Rest | Sleep https://elementscommunity.org/forum/index.php?topic=53212.msg1119621#msg1119621
« Reply #10 on: January 06, 2014, 07:55:38 pm »
I really think it's a little OP, considering you only spend 8 or 6 quanta to heal yourself to 100/max health. I believe the card should stay 2 or 3 turns before you can activate its cost.

I thought it is OP too, but it needs two turns to activate, it can be destroyed or stolen then, that's why we should not compare it to miracle with high cost, yes, but with instant effect. However, to balance it better, I would suggest healing 75% of taken HP, I mean if you have 20hp left, it would heal to  80hp, or if you have 80hp it would heal to 95hp.

Also a question about unuuped one. If your max hp is over 100hp and you still have over 100hp, does it do nothing?

Just remember that you can't play anything from your hand for two turns, which means you have to guess they won't steal it, destroy it, or simply kill you before that time.

If you have over 100 HP (say 124 from 1 SoD), it drops you to 100 HP out of 124.

Hmmm, dropping the hp to 100 if you already have over 100hp does not make sense to me, as it is called REST. It should does nothing at least, but definitely not dropping...
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Offline ScarsTopic starter

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Re: Rest | Sleep https://elementscommunity.org/forum/index.php?topic=53212.msg1119662#msg1119662
« Reply #11 on: January 07, 2014, 01:16:14 am »
Well, I could switch what it says to: :life :life :life Heal yourself to 100 health, unless over 100, then nothing happens. Destroy Rest.
You are Silenced as long as Rest remains in play.
Never, ever play leap frog with a unicorn.

 

blarg: