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Snopel

  • Guest
Clock of Death | End of Time https://elementscommunity.org/forum/index.php?topic=8790.msg102538#msg102538
« on: June 28, 2010, 12:03:43 am »
NAME:
Clock of Death
ELEMENT:
Time
COST:
12 :time
TYPE:
Permenant
ATK|HP:
NaN
ABILITY:
When your card count hits 0, it will sacrifice
itself and deal 50 Damage to you and your
opponent's HP.
NAME:
End of Time
ELEMENT:
Time
COST:
14 :time
TYPE:
Permenant
ATK|HP:
NaN
ABILITY:
When your card count hits 0, it will sacrifice
itself and deal 50 damage to your opponent's
HP only.
ART:
A page off Google =P
IDEA:
Snopel
NOTES:
This card CAN be destroyed as an ordinary permenant. If it is destroyed before the user's card count hits 0, it has no effect at all. I also upped the cost on the upgrades so people wouldn't spam it and destroy everything in sight.
SERIES:
NaN
This is my first time ever making a card of my own. So I want a little help...
Is this good, crap, Overpowered, underpowered, too expensive.. etc?
I can take criticism. Just please don't go into a state of rage and start putting me down. =)
Tell me what you think.

unionruler

  • Guest
Re: Clock of Death | End of Time https://elementscommunity.org/forum/index.php?topic=8790.msg102544#msg102544
« Reply #1 on: June 28, 2010, 12:11:16 am »
Meh game result issues--what happens if both players have the same hp and both go into the negative for unupped? The upped looks like you just want a cheap way to win--creatureless quickdraw with regen/antimatter. Don't like it at all  :(

Snopel

  • Guest
Re: Clock of Death | End of Time https://elementscommunity.org/forum/index.php?topic=8790.msg102547#msg102547
« Reply #2 on: June 28, 2010, 12:20:08 am »
Meh game result issues--what happens if both players have the same hp and both go into the negative for unupped? The upped looks like you just want a cheap way to win--creatureless quickdraw with regen/antimatter. Don't like it at all  :(
I thought it would have failed. =\ Meh I guess I can learn from my mistakes.
And for unupped, you lose anyway. lol

Ok now looking at that i agree. it does suck. o_o;

EDIT: Ok I guess it's fixable.
What if i changed the damage to 35, when your opponent or your HP is lower, it does 25, If lower, 15, If lower, 5, And if even lower, reduces the HP to 1?

actionjack

  • Guest
Re: Clock of Death | End of Time https://elementscommunity.org/forum/index.php?topic=8790.msg102611#msg102611
« Reply #3 on: June 28, 2010, 02:00:00 am »
What is its starting count?

The unupped version can maybe be cost less, say 6 or so.... but it would create lots double KO I would think..


Maybe even consider a creature version.... of 1|2 creature with a clock count of 4, that does 40 damage at end of its count ( 50 for a upped one) at cost of 6 :time

(the number were pick with consideration to a unupped Cockatrice, since for 6 Q, you can get about 4X2X4(turn) = 32 damages, thus 40 damage on a high risk creature seem fair)

Offline tyranim

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  • tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.
  • formerly unit
Re: Clock of Death | End of Time https://elementscommunity.org/forum/index.php?topic=8790.msg102620#msg102620
« Reply #4 on: June 28, 2010, 02:15:11 am »
get 2 of these out and use a crap load of precogs and hourglasses ftw
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

 

anything
blarg: